Drakengard 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:D3cover.jpg}}|300px]]
|developer = Access Games
|developer = Access Games
|publisher = Square Enix
|publisher = Square Enix
Line 7: Line 8:
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31197, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BLJM61043, BCAS20311|ird=no}}
|gameid    = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           = Changing to anything other than ''Auto'' causes graphical issues
|anisotropic filter notes             = Changing to anything other than ''Auto'' causes graphical issues.
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   = To be used when Resolution scaling is set above 100%
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = 512 x 512<!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     = To be used when Resolution scaling is set above 100%.
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|maximum spurs threads notes         =  
|ppu llvm accurate vector nans notes  =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|silence all logs                     = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|silence all logs notes               =  
|read depth buffers                 = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|read depth buffers notes           =  
|sleep timers accuracy notes           =  
|write depth buffers                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|write depth buffers notes           =  
|maximum spurs threads notes           =  
|read color buffers                 = <!-- On, Off -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|read color buffers notes           =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|disable on-disk shader cache       = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|disable on-disk shader cache notes  =  
|read depth buffers notes             =  
|relaxed zcull sync                 = <!-- On, Off -->
|write depth buffers                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
|write depth buffers notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|read color buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|read color buffers notes             =  
|vblank rate                         = 120<!-- Value between 1 to 500 -->
|disable on-disk shader cache         = <!-- On, Off -->
|vblank rate notes                   = 120 for 60FPS or 240 for 120FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].
|disable on-disk shader cache notes    =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|disable native float16 support        = <!-- On, Off -->
|clocks scale notes                 =  
|disable native float16 support notes  =  
|relaxed zcull sync                   = <!-- On, Off -->
|relaxed zcull sync notes             =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = 120<!-- Value between 1 to 500 -->
|vblank rate notes                     = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes   =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = Unlock FPS, Increase Horizontal Camera Sensitivity<!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Low-resolution Depth-of-Field effect===
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.
 
Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===60/120 FPS patch===
===Original EU PSN version DLC bug===
Thanks to Whatcookie, an [[Help:Game Patches#Drakengard 3|FPS Patch]] is available for this title. Be sure to set the appropriate Vblank rate as mentioned above. Do note that at 120FPS, jump height will be lower than intended and such it is not recommended to use the 120FPS mode until this has been resolved.
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1
    "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n"
    # Min frametime is this value / 30
    # 0.125 / 30 is 4.1ms, so max FPS is 240
    # This game has a second framerate limiter based
    # on Vblank, so set Vblank high to raise the framerate
    # Max FPS is Vblank / 2
 
  DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2
    "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
 
  DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1
    "Does not require user to change vblank settings.\n"
 
  DOD3_FPS_Notes: &DOD3_FPS_Notes
    [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ]
 
  DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes
    [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ]
 
  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes
    "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
    # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    # Where SliderValue is the setting (0-15) from the game settings and
    # default Multiplier is 0.125, giving a default range of 0.125 - 2.
    # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35
 
  DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes
    "Disables SHA-1 hash checking of the following files: "
  DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]
  DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]
  DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]
 
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
 
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c50b8, 0x30840000 ]
 
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS
 
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x30840000 ]
  "Debug Boot Menu":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]
      - [ be32, 0x008e4394, 0x48c973c0 ]
      - [ be32, 0x0157b754, 0x88ba0016 ]
      - [ be32, 0x0157b758, 0x2c050054 ]
      - [ be32, 0x0157b75c, 0x40820028 ]
      - [ be32, 0x0157b760, 0x88ba001a ]
      - [ be32, 0x0157b764, 0x2c050045 ]
      - [ be32, 0x0157b768, 0x4082001c ]
      - [ be32, 0x0157b76c, 0x88ba001c ]
      - [ be32, 0x0157b770, 0x2c050058 ]
      - [ be32, 0x0157b774, 0x40820010 ]
      - [ be32, 0x0157b778, 0x3ca0015f ]
      - [ be32, 0x0157b77c, 0x60a588fc ]
      - [ be32, 0x0157b780, 0x48000008 ]
      - [ be32, 0x0157b784, 0x7f45d378 ]
      - [ be32, 0x0157b788, 0x4b368c10 ]
 
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x38800000 ]
 
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  "Unlock FPS (For Delisted Ver)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie, Asinine"
    Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ]
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS
 
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS
 
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_JP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5310, 0x30840000 ]
 
PPU-ac64494f4ea31f8b0f82584c48916d30dad16300:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_AS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5178, 0x30840000 ]
}}

Latest revision as of 20:57, 27 April 2024

Drakengard 3
D3cover.jpg
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), BLJM61043 (IRD), NPEB01407, NPUB31251, BCAS20311, NPJB00380, NPHB00633, NPHB00639
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60 FPS or 240 for 120 FPS.
To be enabled alongside the FPS patch.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS, Increase Horizontal Camera Sensitivity

Known Issues

Low-resolution Depth-of-Field effect

The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.

Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.

Special Notes

Original EU PSN version DLC bug

The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our game dumping guide. License file is unchanged between the two versions.

Patches

Anchors:
  DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1
    "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n"
    # Min frametime is this value / 30
    # 0.125 / 30 is 4.1ms, so max FPS is 240
    # This game has a second framerate limiter based
    # on Vblank, so set Vblank high to raise the framerate
    # Max FPS is Vblank / 2

  DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2
    "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."

  DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1
    "Does not require user to change vblank settings.\n"

  DOD3_FPS_Notes: &DOD3_FPS_Notes
    [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ]

  DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes
    [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ]

  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes
    "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
    # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    # Where SliderValue is the setting (0-15) from the game settings and
    # default Multiplier is 0.125, giving a default range of 0.125 - 2.
    # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35

  DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes
    "Disables SHA-1 hash checking of the following files: "
  DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]
  DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]
  DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c50b8, 0x30840000 ]

PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x30840000 ]
  "Debug Boot Menu":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]
      - [ be32, 0x008e4394, 0x48c973c0 ]
      - [ be32, 0x0157b754, 0x88ba0016 ]
      - [ be32, 0x0157b758, 0x2c050054 ]
      - [ be32, 0x0157b75c, 0x40820028 ]
      - [ be32, 0x0157b760, 0x88ba001a ]
      - [ be32, 0x0157b764, 0x2c050045 ]
      - [ be32, 0x0157b768, 0x4082001c ]
      - [ be32, 0x0157b76c, 0x88ba001c ]
      - [ be32, 0x0157b770, 0x2c050058 ]
      - [ be32, 0x0157b774, 0x40820010 ]
      - [ be32, 0x0157b778, 0x3ca0015f ]
      - [ be32, 0x0157b77c, 0x60a588fc ]
      - [ be32, 0x0157b780, 0x48000008 ]
      - [ be32, 0x0157b784, 0x7f45d378 ]
      - [ be32, 0x0157b788, 0x4b368c10 ]

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x38800000 ]

PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  "Unlock FPS (For Delisted Ver)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie, Asinine"
    Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ]
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_JP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5310, 0x30840000 ]

PPU-ac64494f4ea31f8b0f82584c48916d30dad16300:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_AS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5178, 0x30840000 ]