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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Ni no Kuni PS3.jpg}}|300px]] | |||
|developer = Level-5 | |developer = Level-5 | ||
|publisher = Bandai Namco Games | |publisher = {{vgregion|JP=Level-5|NA/EU/AU|Bandai Namco Games}} | ||
|date = {{vgregion|JP=November 17, 2011|NA=January 22, 2013|AU=January 31, 2013|EU=February 1, 2013}} | |date = {{vgregion|JP=November 17, 2011|NA=January 22, 2013|AU=January 31, 2013}}{{vgregion|EU=February 1, 2013}} | ||
|release = Multi-platform <!-- It was a PS3 exclusive until Nintendo Switch, PC and PS4 versions were announced at E3 2019. --> | |release = Multi-platform <!-- It was a PS3 exclusive until Nintendo Switch, PC and PS4 versions were announced at E3 2019. --> | ||
|genre = Role-playing | |genre = Role-playing | ||
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES01555, BLUS30947, NPEB01158, NPUB30932|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90452, NPUB90846|ird=NA}} | |gameid = {{gameid|id=BLES01555, BLUS30947, NPEB01158, NPUB30932|oid=BLJS10150|ird=Yes}}<br>'''''All in One Edition'''''<br>{{gameid|oid=BLJS10185, NPJB00238|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90452, NPUB90846|ird=NA}} | ||
| | |internal resolution = | ||
}} | }} | ||
'''''Ni no Kuni: Wrath of the White Witch''''' is a significantly enhanced version of ''Ni no Kuni: Dominion of the Dark Djinn'', which originally released for the Nintendo DS in Japan in December 2010. Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed. | |||
Development began in 2008, simultaneous to ''Dominion of the Dark Djinn''. The game's animated sequences were produced by ''Studio Ghibli'', while the original score was co-composed by ''Joe Hisaishi''. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in ''Dominion of the Dark Djinn''. | |||
Following its announcement, ''Ni no Kuni'' was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. ''Wrath of the White Witch'' became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several gaming publications. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |||
|enable spu loop detection notes = | |||
|enable spu loop detection | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|enable spu loop detection notes | |spu xfloat accuracy notes = | ||
|spu | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = Improves texture quality, but does make some 2D Interface elements display incorrectly e.g pause menu or party member portrait images | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |||
|multithreaded rsx | |strict rendering mode = <!-- On, Off --> | ||
|multithreaded rsx notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |accurate llvm dfma = <!-- On, Off --> | ||
|silence all logs notes | |accurate llvm dfma notes = | ||
|sleep timers accuracy | |accurate rsx reservation access = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate rsx reservation access notes = | ||
|maximum spurs threads | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|maximum spurs threads notes | |ppu llvm accurate vector nans notes = | ||
|firmware | |ppu llvm java mode handling = <!-- On, Off --> | ||
|firmware | |ppu llvm java mode handling notes = | ||
|read depth buffers | |silence all logs = <!-- On, Off --> | ||
|read depth buffers notes | |silence all logs notes = | ||
|write depth buffers | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|write depth buffers notes | |sleep timers accuracy notes = | ||
|read color buffers | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|read color buffers notes | |maximum spurs threads notes = | ||
|disable on-disk shader cache | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|disable on-disk shader cache notes | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
| | |read depth buffers = <!-- On, Off --> | ||
| | |read depth buffers notes = | ||
|driver wake-up delay | |write depth buffers = <!-- On, Off --> | ||
|driver wake-up delay notes | |write depth buffers notes = | ||
|vblank rate | |read color buffers = <!-- On, Off --> | ||
|vblank rate notes | |read color buffers notes = | ||
|clocks scale | |disable on-disk shader cache = <!-- On, Off --> | ||
|clocks scale notes | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Prevents crash after several hours of gameplay | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = 120<!-- Value between 1 to 500 --> | |||
|vblank rate notes = Use 120 for 60fps, can go higher if desired | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
|accurate | |accurate getllar = <!-- On, Off --> | ||
|accurate | |accurate getllar notes = | ||
|hook static functions | |accurate spu dma = <!-- On, Off --> | ||
|hook static functions notes = | |accurate spu dma notes = | ||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Latest revision as of 10:24, 23 February 2024
Ni no Kuni: Wrath of the White Witch | |
---|---|
Developer(s) | Level-5 |
Publisher(s) | JP Level-5 NA/EU/AU Bandai Namco Games |
Release date(s) | JP November 17, 2011 NA January 22, 2013 AU January 31, 2013 EU February 1, 2013 |
Release type | Multi-platform |
Genre(s) | Role-playing |
Mode(s) | Single-player |
GameID(s) | BLES01555 (IRD), BLUS30947 (IRD), NPEB01158, NPUB30932, BLJS10150 (IRD) All in One Edition BLJS10185 (IRD), NPJB00238 Demo NPEB90452, NPUB90846 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ni no Kuni: Wrath of the White Witch is a significantly enhanced version of Ni no Kuni: Dominion of the Dark Djinn, which originally released for the Nintendo DS in Japan in December 2010. Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot, by boat, or on a dragon. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "familiars", which can be captured and tamed.
Development began in 2008, simultaneous to Dominion of the Dark Djinn. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The art style was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers used the power of the PlayStation 3 to its full potential to render the world with great detail not possible in Dominion of the Dark Djinn.
Following its announcement, Ni no Kuni was widely anticipated. It was acclaimed by many reviewers, with praise particularly directed at its story, graphic design and gameplay. Wrath of the White Witch became one of the best-selling PlayStation 3 games, selling over 170,000 units within a week of its Japanese release, and over one million units within fourteen months of its Western release. The game was nominated for and won awards from several gaming publications.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Improves texture quality, but does make some 2D Interface elements display incorrectly e.g pause menu or party member portrait images |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Prevents crash after several hours of gameplay |
Vblank rate | 120 | Use 120 for 60fps, can go higher if desired |
Known Issues
There are no reported issues with this title.