HerrHulaHoop (talk | contribs) m (Text replacement - "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan --> |renderer notes = Recommended to get the best performance." to "<!-- GPU configuration --> |renderer = Vulkan <!-- OpenGL, Vulkan, Disabled --> |renderer notes = Recommended to get the best performance.") |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:DS2.jpg}}|300px]] | ||
|publisher = {{vgregion|}} | |developer = FromSoftware | ||
|series = | |publisher = {{vgregion|JP=FromSoftware|NA/EU/AU|Bandai Namco Games}} | ||
|date = {{vgregion|}} | |series = Souls | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=March 11, 2014}}{{vgregion|JP=March 13, 2014|EU/AU|March 14, 2014}} | ||
|genre = | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Action role-playing | ||
|gameid = {{gameid|}} | |modes = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BLES01959, BLUS41045, NPEB01853, NPUB31358, NPJB00555|oid=BLJM61113, BLAS50640, NPHB00595|ird=Yes}}<br>'''''Scholar of the First Sin'''''<br>{{gameid|id=BLES02135, NPUB31666, NPEB02202|oid=BLUS31528, NPJB00711, NPHB00711|ird=Yes}}<br>'''''Network Test'''''<br>{{gameid|id=BLET50006, NPUB90979, NPJB90625|oid=NPHB00594|ird=NA}} | ||
| | |internal resolution = 1280x720 | ||
}} | }} | ||
'''''Dark Souls II''''' is a 2014 action role-playing game, and the third game in the [[:Category:Souls (Series)|Souls series]]. | |||
An updated version of the game, subtitled '''''Scholar of the First Sin''''', was released in April 2015. It is a compilation of the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |||
|enable spu loop detection notes = | |||
|enable spu loop detection | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|enable spu loop detection notes | |spu xfloat accuracy notes = | ||
|spu | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu | |spu block size notes = | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = <!-- Value between 50% to 800% --> | ||
|strict rendering mode notes | |resolution scale notes = | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | ||
|stretch to display area notes | |output scaling notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|multithreaded rsx | |write color buffers = <!-- On, Off --> | ||
|multithreaded rsx notes | |write color buffers notes = | ||
| | |strict rendering mode = <!-- On, Off --> | ||
| | |strict rendering mode notes = | ||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | <!-- I/O configuration --> | ||
|keyboard handler | |keyboard handler = <!-- Null, Basic --> | ||
|keyboard handler notes | |keyboard handler notes = | ||
|mouse handler | |mouse handler = <!-- Null, Basic --> | ||
|mouse handler notes | |mouse handler notes = | ||
|camera input | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes | |camera input notes = | ||
|camera settings | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes | |camera settings notes = | ||
|move handler | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|silence all logs | |accurate llvm dfma = <!-- On, Off --> | ||
|silence all logs notes | |accurate llvm dfma notes = | ||
|sleep timers accuracy | |accurate getllar = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate getllar notes = | ||
|maximum spurs threads | |accurate rsx reservation access = <!-- On, Off --> | ||
|maximum spurs threads notes | |accurate rsx reservation access notes = | ||
|firmware | |accurate spu dma = <!-- On, Off --> | ||
|firmware | |accurate spu dma notes = | ||
|read depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|read depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|write depth buffers | |ppu llvm java mode handling = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm java mode handling notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes | |silence all logs notes = | ||
|disable on-disk shader cache | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|disable on-disk shader cache notes | |sleep timers accuracy notes = | ||
| | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
| | |maximum spurs threads notes = | ||
|driver wake-up delay | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|driver wake-up delay notes | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|vblank rate | |read depth buffers = <!-- On, Off --> | ||
|vblank rate notes | |read depth buffers notes = | ||
|clocks scale | |write depth buffers = <!-- On, Off --> | ||
|clocks scale notes | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable vertex cache = <!-- On, Off --> | |||
|disable vertex cache notes = | |||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.10 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
DS2_Net_Notes: &DS2_Net_Notes | |||
"Restores the functionality of the network test client." | |||
DS2_USEU_Net: &DS2_USEU_Net | |||
- [ be32, 0x019a8c00, 0x01a43068 ] | |||
- [ be32, 0x019a8c04, 0x01a43060 ] | |||
- [ be32, 0x019a8c08, 0x01a42f18 ] | |||
- [ be32, 0x019a8c0c, 0x01a42f10 ] | |||
- [ be32, 0x019a8c10, 0x01a42fb8 ] | |||
- [ be32, 0x019a8c14, 0x01a42b60 ] | |||
- [ be32, 0x019a8c18, 0x01a42ec0 ] | |||
DS2_JP_Net: &DS2_JP_Net | |||
- [ be32, 0x01998b00, 0x01a32ec8 ] | |||
- [ be32, 0x01998b04, 0x01a32ec0 ] | |||
- [ be32, 0x01998b08, 0x01a32d78 ] | |||
- [ be32, 0x01998b0c, 0x01a32d70 ] | |||
- [ be32, 0x01998b10, 0x01a32e18 ] | |||
- [ be32, 0x01998b14, 0x01a329c8 ] | |||
- [ be32, 0x01998b18, 0x01a32d20 ] | |||
DS2_100title: &DS2_100title | |||
"Dark Souls II": | |||
BLES01959: [ 01.00 ] | |||
BLUS41045: [ 01.00 ] | |||
NPEB01853: [ 01.00 ] | |||
NPUB31358: [ 01.00 ] | |||
DS2_JP100title: &DS2_JP100title | |||
"Dark Souls II": | |||
BLJM61113: [ 01.00 ] | |||
NPJB00555: [ 01.00 ] | |||
DS2beta_EUtitle: &DS2beta_EUtitle | |||
"Dark Souls II Network Test": | |||
BLET50006: [ All ] | |||
DS2beta_UStitle: &DS2beta_UStitle | |||
"Dark Souls II Network Test": | |||
NPUB90979: [ All ] | |||
DS2beta_JPtitle: &DS2beta_JPtitle | |||
"Dark Souls II Network Test": | |||
NPJB90625: [ All ] | |||
DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes | |||
"Doesn't affect loss after death.\nNeeds testing for other merchants." | |||
PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc: | |||
"Keep Souls After Death": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0066128c, 0x60000000 ] | |||
"Souls Never Decrease": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0085f388, 0x60000000 ] # level up | |||
- [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant | |||
"Infinite Stamina": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007c4108, 0x60000000 ] | |||
"Max Souls": | |||
Games: *DS2_100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0085fd1c, 0x3b9ac9ff ] | |||
PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd: | |||
"Keep Souls After Death": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x006622b4, 0x60000000 ] | |||
"Souls Never Decrease": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00861ce8, 0x60000000 ] # level up | |||
- [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant | |||
"Infinite Stamina": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x007c6390, 0x60000000 ] | |||
"Max Souls": | |||
Games: *DS2_JP100title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0086267c, 0x3b9ac9ff ] | |||
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: | |||
"Bypass Network Requirement": | |||
Games: *DS2beta_EUtitle | |||
Author: "DriftItem" | |||
Notes: *DS2_Net_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *DS2_USEU_Net ] | |||
"Keep Souls After Death": | |||
Games: *DS2beta_EUtitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c6bb8, 0x60000000 ] | |||
"Souls Never Decrease": | |||
Games: *DS2beta_EUtitle | |||
Author: "FlexBy" | |||
Notes: *DS2_SoulsNeverDecrease_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy | |||
- [ be32, 0x00656f94, 0x60000000 ] # level up | |||
- [ be32, 0x00446084, 0x60000000 ] # darksign | |||
"Infinite Stamina": | |||
Games: *DS2beta_EUtitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x005cf048, 0x60000000 ] | |||
"Max Souls": | |||
Games: *DS2beta_EUtitle | |||
Author: "illusion, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x006572e8, 0x3b9ac9ff ] | |||
PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: | |||
"Bypass Network Requirement": | |||
Games: *DS2beta_UStitle | |||
Author: "DriftItem" | |||
Notes: *DS2_Net_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *DS2_USEU_Net ] | |||
"Keep Souls After Death": | |||
Games: *DS2beta_UStitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004c6a98, 0x60000000 ] | |||
"Souls Never Decrease": | |||
Games: *DS2beta_UStitle | |||
Author: "FlexBy" | |||
Notes: *DS2_SoulsNeverDecrease_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy | |||
- [ be32, 0x00656e4c, 0x60000000 ] # level up | |||
- [ be32, 0x00445f64, 0x60000000 ] # darksign | |||
PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: | |||
"Bypass Network Requirement": | |||
Games: *DS2beta_JPtitle | |||
Author: "DriftItem" | |||
Notes: *DS2_Net_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *DS2_JP_Net ] | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: | |||
"Infinite Health": | |||
Games: | |||
"Dark Souls II": | |||
BLET50006: [ All ] | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies | |||
}} |
Latest revision as of 20:08, 9 March 2024
Dark Souls II | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | JP FromSoftware NA/EU/AU Bandai Namco Games |
Series | Souls |
Release date(s) | NA March 11, 2014 JP March 13, 2014 EU/AU March 14, 2014 |
Release type | Multi-platform |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01959 (IRD), BLUS41045 (IRD), NPEB01853, NPUB31358, NPJB00555, BLJM61113 (IRD), BLAS50640 (IRD), NPHB00595 Scholar of the First Sin BLES02135 (IRD), NPUB31666, NPEB02202, BLUS31528 (IRD), NPJB00711, NPHB00711 Network Test BLET50006, NPUB90979, NPJB90625, NPHB00594 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dark Souls II is a 2014 action role-playing game, and the third game in the Souls series.
An updated version of the game, subtitled Scholar of the First Sin, was released in April 2015. It is a compilation of the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.10 | N/A | No | No | No | No | Not available |
Patches
Anchors: DS2_Net_Notes: &DS2_Net_Notes "Restores the functionality of the network test client." DS2_USEU_Net: &DS2_USEU_Net - [ be32, 0x019a8c00, 0x01a43068 ] - [ be32, 0x019a8c04, 0x01a43060 ] - [ be32, 0x019a8c08, 0x01a42f18 ] - [ be32, 0x019a8c0c, 0x01a42f10 ] - [ be32, 0x019a8c10, 0x01a42fb8 ] - [ be32, 0x019a8c14, 0x01a42b60 ] - [ be32, 0x019a8c18, 0x01a42ec0 ] DS2_JP_Net: &DS2_JP_Net - [ be32, 0x01998b00, 0x01a32ec8 ] - [ be32, 0x01998b04, 0x01a32ec0 ] - [ be32, 0x01998b08, 0x01a32d78 ] - [ be32, 0x01998b0c, 0x01a32d70 ] - [ be32, 0x01998b10, 0x01a32e18 ] - [ be32, 0x01998b14, 0x01a329c8 ] - [ be32, 0x01998b18, 0x01a32d20 ] DS2_100title: &DS2_100title "Dark Souls II": BLES01959: [ 01.00 ] BLUS41045: [ 01.00 ] NPEB01853: [ 01.00 ] NPUB31358: [ 01.00 ] DS2_JP100title: &DS2_JP100title "Dark Souls II": BLJM61113: [ 01.00 ] NPJB00555: [ 01.00 ] DS2beta_EUtitle: &DS2beta_EUtitle "Dark Souls II Network Test": BLET50006: [ All ] DS2beta_UStitle: &DS2beta_UStitle "Dark Souls II Network Test": NPUB90979: [ All ] DS2beta_JPtitle: &DS2beta_JPtitle "Dark Souls II Network Test": NPJB90625: [ All ] DS2_SoulsNeverDecrease_notes: &DS2_SoulsNeverDecrease_notes "Doesn't affect loss after death.\nNeeds testing for other merchants." PPU-efd8e00902c586ebf88f5c97dcbdfe27bdce3bcc: "Keep Souls After Death": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0066128c, 0x60000000 ] "Souls Never Decrease": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0085f388, 0x60000000 ] # level up - [ be32, 0x0085e600, 0x60000000 ] # darksign, merchant "Infinite Stamina": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007c4108, 0x60000000 ] "Max Souls": Games: *DS2_100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0085fd1c, 0x3b9ac9ff ] PPU-a5b0abb782d787d81e65f954f3f1d1147d26a2dd: "Keep Souls After Death": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006622b4, 0x60000000 ] "Souls Never Decrease": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00861ce8, 0x60000000 ] # level up - [ be32, 0x00860f60, 0x60000000 ] # darksign, merchant "Infinite Stamina": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x007c6390, 0x60000000 ] "Max Souls": Games: *DS2_JP100title Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0086267c, 0x3b9ac9ff ] PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Bypass Network Requirement": Games: *DS2beta_EUtitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] "Keep Souls After Death": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004c6bb8, 0x60000000 ] "Souls Never Decrease": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: *DS2_SoulsNeverDecrease_notes Patch Version: 1.0 Patch: - [ be32, 0x0032d7dc, 0x60000000 ] # hag melentia on buy - [ be32, 0x00656f94, 0x60000000 ] # level up - [ be32, 0x00446084, 0x60000000 ] # darksign "Infinite Stamina": Games: *DS2beta_EUtitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005cf048, 0x60000000 ] "Max Souls": Games: *DS2beta_EUtitle Author: "illusion, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x006572e8, 0x3b9ac9ff ] PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: "Bypass Network Requirement": Games: *DS2beta_UStitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] "Keep Souls After Death": Games: *DS2beta_UStitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004c6a98, 0x60000000 ] "Souls Never Decrease": Games: *DS2beta_UStitle Author: "FlexBy" Notes: *DS2_SoulsNeverDecrease_notes Patch Version: 1.0 Patch: - [ be32, 0x0032d6bc, 0x60000000 ] # hag melentia on buy - [ be32, 0x00656e4c, 0x60000000 ] # level up - [ be32, 0x00445f64, 0x60000000 ] # darksign PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: "Bypass Network Requirement": Games: *DS2beta_JPtitle Author: "DriftItem" Notes: *DS2_Net_Notes Patch Version: 1.0 Patch: - [ load, *DS2_JP_Net ]
Canary Patches
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: "Infinite Health": Games: "Dark Souls II": BLET50006: [ All ] Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x003aa4cc, 0x60000000 ] # affects both player and enemies