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< | '''''Tales of Xillia 2''''' (<u>Japanese</u>: テイルズ オブ エクシリア2 <u>Hepburn</u>: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the [[:Category:Tales (Series)|Tales series]] and is developed by the Namco Tales Studio. The game takes place after the events of [[Tales of Xillia]] and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is ''"An RPG where your choices spin the future"'' (<u>Japanese</u>: 選択が未来を紡ぐRPG <u>Hepburn</u>: Sentaku ga Mirai wo Tsumugu RPG). | ||
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs. | |||
==Configuration== | ==Configuration== | ||
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|aspect ratio = <!-- Auto, 4:3, 16:9 --> | |aspect ratio = <!-- Auto, 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = | |framelimit = 60 <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. | ||
|anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|vblank rate = <!-- Range between 1 to 500 --> | |vblank rate = 30 <!-- Range between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = Required to automatically [[#Dynamically change FPS cap|change the FPS cap]] while ingame. | ||
|clocks scale = <!-- Range between 10 to 1000 --> | |clocks scale = <!-- Range between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
=== | === Dynamically change FPS cap === | ||
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 | This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in {{issue|5243}}. The following workarounds are currently available: | ||
# As mentioned in the [[#Configuration|Configuration tab]], set ''Framelimit'' option to '''60''' and the ''Vblank frequency'' option to '''30'''. | |||
# Using a [https://github.com/RainbowCookie32/rpcs3/issues/1#issuecomment-524415985 hacked build] by RainbowCookie that let's users manually switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button without. To facilitate this, be sure to set the ''framelimit'' option to '''Auto'''. | |||
=== Missing Audio=== | === Missing Audio=== | ||
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present. | If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. [[Help:Frequently Asked Questions#Modifying settings through config.yml|Click here]] for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from <code>2</code> to <code>1</code>, save and close the file. This should fix any audio issues present. |
Revision as of 10:19, 17 October 2019
Tales of Xillia 2 | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | Tales |
Release date(s) | JP November 1, 2012 NA August 19, 2014 EU August 22, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Role-playing |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31397 (IRD), BLES01962 (IRD), BLJS10188 (IRD), NPUB31443 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Tales of Xillia 2 (Japanese: テイルズ オブ エクシリア2 Hepburn: Teiruzu obu Ekushiria 2) is the fourteenth main installment of the Tales series and is developed by the Namco Tales Studio. The game takes place after the events of Tales of Xillia and follows Ludger Will Kresnik of the Kresnik family that has the ability to infiltrate and destroy parallel dimensions. Since the spirit Origin is unable to support the abundance of souls, a famous company hires Ludger to destroy these dimensions to keep the world in balance. The game's central theme is "An RPG where your choices spin the future" (Japanese: 選択が未来を紡ぐRPG Hepburn: Sentaku ga Mirai wo Tsumugu RPG).
Tales of Xillia 2 consists primarily of two major areas: the field map and the battle screen. The field map is a realistically scaled 3D environment where the player character traverses and interacts with non-player characters, items, or mob avatars. On the field map, character interactions between the party can also be viewed in the form of a sketch story; these sketch stories are referred to as skits and consist of animated portraits and voice acting. When coming into contact with a mob avatar, the environment switches to the battle screen, a 3D representation of an area in which the player commands the characters in battles against the CPU-controlled mobs.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | Vulkan | Recommended to get the best performance. |
Framelimit | 60 | Required to automatically change the FPS cap while ingame. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 30 | Required to automatically change the FPS cap while ingame. |
Known Issues
Dynamically change FPS cap
This title has a 60FPS cap during combat and a 30FPS cap for all other scenarios in-game. However, RPCS3 requires a few workarounds to dynamically switch the FPS cap between 30FPS and 60FPS,. Without these workarounds, users are forced to play combat scenes at half-speed. This issue is tracked in Issue 5243. The following workarounds are currently available:
- As mentioned in the Configuration tab, set Framelimit option to 60 and the Vblank frequency option to 30.
- Using a hacked build by RainbowCookie that let's users manually switch the FPS cap from 30FPS to 60FPS by pressing the analog stick L3 button without. To facilitate this, be sure to set the framelimit option to Auto.
Missing Audio
If you find that the music and some sound effects are missing when playing the game with RPCS3's default settings, you need to modify settings present only in the config.yml. Click here for instructions on accessing the same. Search for "PPU Threads" which should be the third line in the file. Change the value from 2
to 1
, save and close the file. This should fix any audio issues present.