m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...) |
(→Configuration: Read Color Buffers is required to fix black background in pause menu when using CPU blit. It isn't needed with GPU blit.) |
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|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = |write color buffers = <!-- On, Off --> | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |write color buffers notes = | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
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|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
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|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
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|accurate llvm dfma = Off<!-- On, Off --> | |accurate llvm dfma = Off<!-- On, Off --> | ||
|accurate llvm dfma notes = Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix). | |accurate llvm dfma notes = Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix). | ||
|disable vertex cache = On | |||
|disable vertex cache notes = Fixes flickering HUD. | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
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|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = On<!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = Fixes | |read color buffers notes = Fixes black background in pause menu when using CPU blit. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
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|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- | |ppu llvm java mode handling = <!-- On, Off --> | ||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
}} | }} |
Latest revision as of 22:31, 25 November 2024
Kingdom Hearts HD 2.5 ReMIX | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Kingdom Hearts |
Release date(s) | JP October 2, 2014 NA December 2, 2014 AU December 4, 2014 EU December 5, 2014 |
Release type | Multi-platform |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
GameID(s) | BLES02070 (IRD), BLUS31460 (IRD), BLJM61220 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Kingdom Hearts HD 2.5 Remix includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate LLVM DFMA | Off | Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix). |
Firmware libraries | Switch to LLE | libvdec.sprx needs to be LLE'd to fix cutscene crash. |
Read color buffers | On | Fixes black background in pause menu when using CPU blit. |
Disable vertex cache | On | Fixes flickering HUD. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Fixes FPS drops when attacking (only needed when playing as Roxas) |
Known Issues
Kingdom Hearts Re:coded - Cutscenes crash/freeze
Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass.
Special Notes
Patches
Anchors: kh25_60fps_notes: &kh25_60fps_notes "Doubles gravity, some stuff moves at double speed." PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self "60 FPS": Games: "Kingdom Hearts HD 2.5 ReMIX": BLES02070: [ All ] BLUS31460: [ All ] Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html Notes: *kh25_60fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0 PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self "60 FPS": Games: "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)": BLES02070: [ All ] BLUS31460: [ All ] Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html Notes: *kh25_60fps_notes Patch Version: 1.0 Patch: - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0