Battlefield 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:BF3.jpg‎}}|300px]]
|image    = [[File:{{#setmainimage:BF3.jpg}}|300px]]
|developer = DICE
|developer = DICE
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = Battlefield
|series    = Battlefield
|date      = {{vgregion|NA=October 25, 2011|AU=October 27, 2011}}{{vgregion|EU=October 28, 2011}}
|date      = {{vgregion|NA=October 25, 2011|AU=October 27, 2011}}{{vgregion|EU=October 28, 2011}}
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Co-op, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01275, BLUS30762, NPEB00723, NPJB00202, NPUB30742|oid=BLAS50380, BLJM60384, NPHB00491|ird=yes}}<br>'''''Beta'''''<br>{{gameid|id=NPUB90600|oid=BLET70016|ird=NA}}
|gameid    = {{gameid|id=BLES01275, BLUS30762, NPEB00723, NPJB00202, NPUB30742|oid=BLAS50380, BLJM60384, NPHB00491|ird=yes}}<br>'''''Beta'''''<br>{{gameid|id=NPUB90600|oid=BLET70016|ird=NA}}
|internal resolution = 1280x704
|internal resolution = 1280x704
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}}
}}


<!-- Give a brief description about the game -->
'''''Battlefield 3''''' is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.
In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky.  
 
In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky.
 
==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                   = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|xfloat accuracy                       = <!-- Accurate, Approximate, Relaxed -->
|xfloat accuracy notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Improves performance without any noticeable side effects.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =  
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100 <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                = Write color buffers and higher resolution scale cause vertex explosions. Especially noticeable during Thunder run mission.
|resolution scale notes                = Write color buffers and higher resolution scale cause vertex explosions. Especially noticeable during Thunder run mission.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes missing ground. Breaks resolution scale.
|write color buffers notes            = Fixes missing ground. Breaks resolution scale.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
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|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|disable native float16 support notes  =
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Provides stability.
|rsx fifo accuracy notes              = Provides stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
*The game will freeze during the loading screen if its not updated to version 1.09.
The [https://cdn.discordapp.com/attachments/272875751773306881/1017284581172445194/BF3.png game can be completed] but expect lots of rainbow graphics across the majority of gameplay.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever  =  
|gamever       =
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]
      NPEB00723: [ 01.09 ]
 
PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  "60 FPS":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00012fcb, 0x3c ]
      - [ byte, 0x00013007, 0x3c ]
      - [ be32, 0x00272f58, 0x38a00000 ]
      - [ be32, 0x007d9a98, 0x4ba99501 ] # Call
      - [ be32, 0x00272f98, 0x3cc041f0 ] # r6 = 0x41f00000
      - [ be32, 0x00272f9c, 0x7f833000 ] # cmpw cr7,r3,r6
      - [ be32, 0x00272fa0, 0x419e0008 ] # beq cr7
      - [ be32, 0x00272fa4, 0x90640000 ] # stw r3,0x0(r4)
      - [ be32, 0x00272fa8, 0x4e800020 ] # ret
      - [ be16, 0x0127cf26, 0x4270 ]
      - [ be16, 0x017d3f88, 0x3f91 ]
      - [ be16, 0x017d3f90, 0x404e ]
      - [ be16, 0x017d3f98, 0x3f91 ]
}}
 
{{patch
|type   = Canary
|version = 1.2
|content =
Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]
 
PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  " Fix Rainbow Graphics":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012bc140, 0x9b1f ]
}}
}}

Latest revision as of 19:48, 15 November 2024

Battlefield 3
BF3.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA October 25, 2011
AU October 27, 2011
EU October 28, 2011
Release type Multi-platform
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01275 (IRD), BLUS30762 (IRD), NPEB00723, NPJB00202, NPUB30742, BLAS50380 (IRD), BLJM60384 (IRD), NPHB00491
Beta
NPUB90600, BLET70016
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battlefield 3 is a 2011 first-person shooter video game developed by DICE and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360. It is a direct sequel to 2005's Battlefield 2.

In Battlefield 3's campaign, players take on the personas of several military roles: a U.S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, and a Spetsnaz GRU operative. The campaign takes place in various locations and follows the stories of two characters, Henry Blackburn and Dimitri Mayakovsky.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance without any noticeable side effects.
Resolution scale 100 Write color buffers and higher resolution scale cause vertex explosions. Especially noticeable during Thunder run mission.
Write color buffers On Fixes missing ground. Breaks resolution scale.
Multithreaded RSX On Improves performance.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
RSX FIFO accuracy Atomic Provides stability.

Known Issues

  • The game will freeze during the loading screen if its not updated to version 1.09.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A No No No No Not available

Patches

Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]
      NPEB00723: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  "60 FPS":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x00012fcb, 0x3c ]
      - [ byte, 0x00013007, 0x3c ]
      - [ be32, 0x00272f58, 0x38a00000 ]
      - [ be32, 0x007d9a98, 0x4ba99501 ] # Call
      - [ be32, 0x00272f98, 0x3cc041f0 ] # r6 = 0x41f00000
      - [ be32, 0x00272f9c, 0x7f833000 ] # cmpw cr7,r3,r6
      - [ be32, 0x00272fa0, 0x419e0008 ] # beq cr7
      - [ be32, 0x00272fa4, 0x90640000 ] # stw r3,0x0(r4)
      - [ be32, 0x00272fa8, 0x4e800020 ] # ret
      - [ be16, 0x0127cf26, 0x4270 ]
      - [ be16, 0x017d3f88, 0x3f91 ]
      - [ be16, 0x017d3f90, 0x404e ]
      - [ be16, 0x017d3f98, 0x3f91 ]

Canary Patches

Anchors:
  bf3_109_title: &bf3_109_title
    "Battlefield 3":
      BLES01275: [ 01.09 ]
      BLUS30762: [ 01.09 ]

PPU-fbb251a511c29cb38f33da72675bdf041ceadf4e:
  " Fix Rainbow Graphics":
    Games: *bf3_109_title
    Author: "ZEROx"
    Notes: "Compromises visuals for extra performance."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012bc140, 0x9b1f ]