Sly Cooper: Thieves in Time: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|move handler notes = ↵<!-- Advanced configuration -->↵" to "|move handler notes = <!-- Network configuration --> |network status = <!-- Disconnected, Connected --> |network status notes = |psn status = <!-- Disconnected, Simulated, RPCN --> |psn status notes = <!-- Advanced configuration --> ")
 
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|genre    = Platform, Stealth, Action, Adventure
|genre    = Platform, Stealth, Action, Adventure
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01284, BCUS98247, NPEA00429, NPUA80875|ird=Yes}}, {{gameid|id=BCES01285|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90120, NPUA70250|ird=NA}}
|gameid    = {{gameid|id=BCES01284, BCES01285, BCUS98247, NPEA00429, NPUA80875|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90120, NPUA70250|ird=NA}}
|internal resolution = 1280x720
|internal resolution = 1280x720
}}
}}
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
|framelimit notes                      = Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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     Patch:
     Patch:
       - [ load, *sly4_mlaa_EU ]
       - [ load, *sly4_mlaa_EU ]
  "Skip Intro":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00ae9a74, 0x60000000 ]
      - [ be32, 0x00498840, 0x60000000 ]


PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:
PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:

Latest revision as of 18:39, 15 November 2024

Sly Cooper: Thieves in Time
Sly Cooper Thieves in Time.jpg
Developer(s) Sanzaru Games
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA February 5, 2013
EU March 28, 2013
Release type PlayStation exclusive
Genre(s) Platform, Stealth, Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) BCES01284 (IRD), BCES01285 (IRD), BCUS98247 (IRD), NPEA00429, NPUA80875
Demo
NPEA90120, NPUA70250
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sly Cooper: Thieves in Time is the fourth and latest title in the Sly Cooper series. Though the original series was developed by Sucker Punch Productions for the PlayStation 2, this game was developed by Sanzaru Games, who had previously ported the original games into high-definition versions for the PlayStation 3. The game was teased in these versions, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation on June 6, 2011.

The game, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves. Sly Cooper, a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain travelling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
Multithreaded RSX On Improves performance.
Asynchronous texture streaming Off Improves performance.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes

Sixaxis emulation

For players using a controller without motion controls, the use of DualShock4-emulator will be required to play through sections with mandatory gyro controls. Use the D-Pad to control the virtual gyroscope. Make sure to use the DualShock 4 pad handler in the gamepad configuration.

Patches

Anchors:
  sly4_mlaa_notes: &sly4_mlaa_notes
    "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance."
  sly4_mlaa_EU: &sly4_mlaa_EU
    - [ be32, 0x00531cc0, 0x38800000 ] # li r4 0x0
  sly4_mlaa_UK: &sly4_mlaa_UK
    - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0
  sly4_mlaa_US: &sly4_mlaa_US
    - [ be32, 0x00531d40, 0x38800000 ] # li r4 0x0

PPU-5c741b00514f07966c2820d67f395d945a88d79d:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01284: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]

PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01285: [ 01.00 ]
    Author: "illusion, YuriNator557"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_UK ]

PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCUS98247: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_US ]

PPU-fb1e9e9160613b89047715ce62f2da97201118d1:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]
  "Skip Intro":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00ae9a74, 0x60000000 ]
      - [ be32, 0x00498840, 0x60000000 ]

PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPUA80875: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_US ]