Sly Cooper: Thieves in Time: Difference between revisions

From RPCS3 Wiki
No edit summary
 
(19 intermediate revisions by 7 users not shown)
Line 5: Line 5:
|series    = Sly Cooper
|series    = Sly Cooper
|date      = {{vgregion|NA=February 5, 2013|EU=March 28, 2013}}
|date      = {{vgregion|NA=February 5, 2013|EU=March 28, 2013}}
|release  = PlayStation exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Platform, Stealth, Action, Adventure
|genre    = Platform, Stealth, Action, Adventure
|modes    = Single-player, Co-op <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01284, BCUS98247, NPEA00429, NPUA80875|ird=Yes}}, {{gameid|id=BCES01285|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90120, NPUA70250|ird=NA}}
|gameid    = {{gameid|id=BCES01284, BCES01285, BCUS98247, NPEA00429, NPUA80875|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90120, NPUA70250|ird=NA}}
|internal resolution = 1280x720
}}
}}


Line 14: Line 15:


The game, set in a world populated by anthropomorphic animals, follows from the end of [[The Sly Collection|Sly 3: Honor Among Thieves]]. ''Sly Cooper'', a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain travelling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.
The game, set in a world populated by anthropomorphic animals, follows from the end of [[The Sly Collection|Sly 3: Honor Among Thieves]]. ''Sly Cooper'', a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain travelling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.
The game was met with a generally positive critical reception upon release. Most critics praised the varied gameplay, the characters, level design, and the story, but criticized the long load times, questionable motion controls, the plot twist in Episode 4, and the controversial cliffhanger ending.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 28: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 45: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60fps.
|framelimit notes                      = Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 72: Line 73:
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              = Improves performance
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Improves performance
|asynchronous texture streaming notes  = Improves performance.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 105: Line 106:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 131: Line 137:
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
Line 138: Line 146:
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = 200 <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            = For stability, reduces crashes.
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 149: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


Line 167: Line 180:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Skipping sections that require Sixaxis===
===Sixaxis emulation===
For players using a controller without motion controls, [https://pastebin.com/x8QEzBfE this tutorial] can be followed to edit your Save file to skip these sections of the game.
For players using a controller without motion controls, the use of [https://github.com/ZeptoBST/DualShock4-emulator/releases/tag/Release DualShock4-emulator] will be required to play through sections with mandatory gyro controls. Use the D-Pad to control the virtual gyroscope. Make sure to use the DualShock 4 pad handler in the gamepad configuration.


{{patch
{{patch
Line 175: Line 188:
|content =  
|content =  
Anchors:
Anchors:
   sly4mlaaEU: &sly4mlaaEU
   sly4_mlaa_notes: &sly4_mlaa_notes
   - [ be32, 0x00531CC0, 0x38800000 ] # li r4 0x0
    "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance."
   sly4mlaaUK: &sly4mlaaUK
   sly4_mlaa_EU: &sly4_mlaa_EU
  - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0
    - [ be32, 0x00531cc0, 0x38800000 ] # li r4 0x0
   sly4mlaaUS: &sly4mlaaUS
   sly4_mlaa_UK: &sly4_mlaa_UK
  - [ be32, 0x00531D40, 0x38800000 ] # li r4 0x0
    - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0
 
   sly4_mlaa_US: &sly4_mlaa_US
  sly4mlaanotes: &sly4mlaanotes "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance."
    - [ be32, 0x00531d40, 0x38800000 ] # li r4 0x0


PPU-5c741b00514f07966c2820d67f395d945a88d79d:  
PPU-5c741b00514f07966c2820d67f395d945a88d79d:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         BCES01284: [ 01.00 ]
         BCES01284: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaEU ]
      - [ load, *sly4_mlaa_EU ]


PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:
PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         BCES01285: [ 01.00 ]
         BCES01285: [ 01.00 ]
     Author: illusion, YuriNator557
     Author: "illusion, YuriNator557"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *sly4mlaaUK ]
       - [ load, *sly4_mlaa_UK ]


PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:  
PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         BCUS98247: [ 01.00 ]
         BCUS98247: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaUS ]
      - [ load, *sly4_mlaa_US ]


PPU-fb1e9e9160613b89047715ce62f2da97201118d1:  
PPU-fb1e9e9160613b89047715ce62f2da97201118d1:
   Disable MLAA:
   "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]
  "Skip Intro":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         NPEA00429: [ 01.00 ]
         NPEA00429: [ 01.00 ]
     Author: illusion,.mew21
     Author: "FlexBy"
     Notes: *sly4mlaanotes
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaEU ]  
      - [ be32, 0x00ae9a74, 0x60000000 ]
      - [ be32, 0x00498840, 0x60000000 ]


PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:  
PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         NPUA80875: [ 01.00 ]
         NPUA80875: [ 01.00 ]
     Author: illusion, mew21
     Author: "illusion, mew21"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaUS ]
      - [ load, *sly4_mlaa_US ]
}}
}}

Latest revision as of 18:39, 15 November 2024

Sly Cooper: Thieves in Time
Sly Cooper Thieves in Time.jpg
Developer(s) Sanzaru Games
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA February 5, 2013
EU March 28, 2013
Release type PlayStation exclusive
Genre(s) Platform, Stealth, Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) BCES01284 (IRD), BCES01285 (IRD), BCUS98247 (IRD), NPEA00429, NPUA80875
Demo
NPEA90120, NPUA70250
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sly Cooper: Thieves in Time is the fourth and latest title in the Sly Cooper series. Though the original series was developed by Sucker Punch Productions for the PlayStation 2, this game was developed by Sanzaru Games, who had previously ported the original games into high-definition versions for the PlayStation 3. The game was teased in these versions, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation on June 6, 2011.

The game, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves. Sly Cooper, a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain travelling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
Multithreaded RSX On Improves performance.
Asynchronous texture streaming Off Improves performance.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes

Sixaxis emulation

For players using a controller without motion controls, the use of DualShock4-emulator will be required to play through sections with mandatory gyro controls. Use the D-Pad to control the virtual gyroscope. Make sure to use the DualShock 4 pad handler in the gamepad configuration.

Patches

Anchors:
  sly4_mlaa_notes: &sly4_mlaa_notes
    "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance."
  sly4_mlaa_EU: &sly4_mlaa_EU
    - [ be32, 0x00531cc0, 0x38800000 ] # li r4 0x0
  sly4_mlaa_UK: &sly4_mlaa_UK
    - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0
  sly4_mlaa_US: &sly4_mlaa_US
    - [ be32, 0x00531d40, 0x38800000 ] # li r4 0x0

PPU-5c741b00514f07966c2820d67f395d945a88d79d:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01284: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]

PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01285: [ 01.00 ]
    Author: "illusion, YuriNator557"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_UK ]

PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCUS98247: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_US ]

PPU-fb1e9e9160613b89047715ce62f2da97201118d1:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]
  "Skip Intro":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00ae9a74, 0x60000000 ]
      - [ be32, 0x00498840, 0x60000000 ]

PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPUA80875: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_US ]