Sly Cooper: Thieves in Time: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image = [[File:{{#setmainimage:Sly Cooper Thieves in Time.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Sanzaru Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Sly Cooper
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=February 5, 2013|EU=March 28, 2013}}
|genre    =  
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Platform, Stealth, Action, Adventure
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01284, BCES01285, BCUS98247, NPEA00429, NPUA80875|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90120, NPUA70250|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Sly Cooper: Thieves in Time''''' is the fourth and latest title in the Sly Cooper series. Though the original series was developed by [[:Category:Sucker Punch Productions (Developer)|Sucker Punch Productions]] for the PlayStation 2, this game was developed by Sanzaru Games, who had previously ported the original games into high-definition versions for the PlayStation 3. The game was teased in these versions, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation on June 6, 2011.
 
The game, set in a world populated by anthropomorphic animals, follows from the end of [[The Sly Collection|Sly 3: Honor Among Thieves]]. ''Sly Cooper'', a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain travelling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 36:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      = Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Improves performance.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 106:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 110: Line 122:
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 130:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
Line 132: Line 150:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Patches===
===Sixaxis emulation===
<pre id="patch" class="mw-collapsible mw-collapsed">
For players using a controller without motion controls, the use of [https://github.com/ZeptoBST/DualShock4-emulator/releases/tag/Release DualShock4-emulator] will be required to play through sections with mandatory gyro controls. Use the D-Pad to control the virtual gyroscope. Make sure to use the DualShock 4 pad handler in the gamepad configuration.
 
{{patch
|type    = PPU
|version = 1.2
|content =  
Anchors:
Anchors:
   sly4mlaaEU: &sly4mlaaEU
   sly4_mlaa_notes: &sly4_mlaa_notes
   - [ be32, 0x00531CC0, 0x38800000 ] # li r4 0x0
    "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance."
   sly4mlaaUS: &sly4mlaaUS
   sly4_mlaa_EU: &sly4_mlaa_EU
   - [ be32, 0x00531D40, 0x38800000 ] # li r4 0x0
    - [ be32, 0x00531cc0, 0x38800000 ] # li r4 0x0
   sly4_mlaa_UK: &sly4_mlaa_UK
    - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0
   sly4_mlaa_US: &sly4_mlaa_US
    - [ be32, 0x00531d40, 0x38800000 ] # li r4 0x0


   sly4mlaanotes: &sly4mlaanotes "Allows for the use of Resolution Scaling in the title, This patch can be used alongside with the SPU MLAA Patch to further improve performance."
PPU-5c741b00514f07966c2820d67f395d945a88d79d:
   "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01284: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]


PPU-5c741b00514f07966c2820d67f395d945a88d79d:  
PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         BCES01284: [ 01.00 ]
         BCES01285: [ 01.00 ]
     Author: illusion
     Author: "illusion, YuriNator557"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaEU ]  
      - [ load, *sly4_mlaa_UK ]


PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:  
PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         BCUS98247: [ 01.00 ]
         BCUS98247: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaUS ]
      - [ load, *sly4_mlaa_US ]


PPU-fb1e9e9160613b89047715ce62f2da97201118d1:  
PPU-fb1e9e9160613b89047715ce62f2da97201118d1:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         NPEA00429: [ 01.00 ]
         NPEA00429: [ 01.00 ]
     Author: illusion,.mew21
     Author: "illusion, mew21"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaEU ]  
      - [ load, *sly4_mlaa_EU ]
  "Skip Intro":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00ae9a74, 0x60000000 ]
      - [ be32, 0x00498840, 0x60000000 ]


PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:  
PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "Sly Cooper: Thieves in Time":
       "Sly Cooper: Thieves in Time":
         NPUA80875: [ 01.00 ]
         NPUA80875: [ 01.00 ]
     Author: illusion, mew21
     Author: "illusion, mew21"
     Notes: *sly4mlaanotes
     Notes: *sly4_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
        - [ load, *sly4mlaaUS ]
      - [ load, *sly4_mlaa_US ]
</pre>
}}

Latest revision as of 18:39, 15 November 2024

Sly Cooper: Thieves in Time
Sly Cooper Thieves in Time.jpg
Developer(s) Sanzaru Games
Publisher(s) Sony Computer Entertainment
Series Sly Cooper
Release date(s) NA February 5, 2013
EU March 28, 2013
Release type PlayStation exclusive
Genre(s) Platform, Stealth, Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) BCES01284 (IRD), BCES01285 (IRD), BCUS98247 (IRD), NPEA00429, NPUA80875
Demo
NPEA90120, NPUA70250
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sly Cooper: Thieves in Time is the fourth and latest title in the Sly Cooper series. Though the original series was developed by Sucker Punch Productions for the PlayStation 2, this game was developed by Sanzaru Games, who had previously ported the original games into high-definition versions for the PlayStation 3. The game was teased in these versions, but it was not formally announced until several months later at the 2011 Electronic Entertainment Expo during Sony's presentation on June 6, 2011.

The game, set in a world populated by anthropomorphic animals, follows from the end of Sly 3: Honor Among Thieves. Sly Cooper, a raccoon from a long line of master thieves, will need to reunite with his gang to repair the Thievius Raccoonus, a book chronicling the Cooper family line whose pages have been affected by a villain travelling through time. The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Fixes softlocks, infinite loading screens and button inputs not being registered consistently over 60 FPS.
Multithreaded RSX On Improves performance.
Asynchronous texture streaming Off Improves performance.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes

Sixaxis emulation

For players using a controller without motion controls, the use of DualShock4-emulator will be required to play through sections with mandatory gyro controls. Use the D-Pad to control the virtual gyroscope. Make sure to use the DualShock 4 pad handler in the gamepad configuration.

Patches

Anchors:
  sly4_mlaa_notes: &sly4_mlaa_notes
    "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance."
  sly4_mlaa_EU: &sly4_mlaa_EU
    - [ be32, 0x00531cc0, 0x38800000 ] # li r4 0x0
  sly4_mlaa_UK: &sly4_mlaa_UK
    - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0
  sly4_mlaa_US: &sly4_mlaa_US
    - [ be32, 0x00531d40, 0x38800000 ] # li r4 0x0

PPU-5c741b00514f07966c2820d67f395d945a88d79d:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01284: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]

PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCES01285: [ 01.00 ]
    Author: "illusion, YuriNator557"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_UK ]

PPU-69acb9900ff44f7d7a3b25b226b213966955aed4:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        BCUS98247: [ 01.00 ]
    Author: "illusion"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_US ]

PPU-fb1e9e9160613b89047715ce62f2da97201118d1:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_EU ]
  "Skip Intro":
    Games:
      "Sly Cooper: Thieves in Time":
        NPEA00429: [ 01.00 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00ae9a74, 0x60000000 ]
      - [ be32, 0x00498840, 0x60000000 ]

PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad:
  "Disable MLAA":
    Games:
      "Sly Cooper: Thieves in Time":
        NPUA80875: [ 01.00 ]
    Author: "illusion, mew21"
    Notes: *sly4_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *sly4_mlaa_US ]