F.E.A.R. - First Encounter Assault Recon: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
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|genre    = Survival horror, First-person shooter
|genre    = Survival horror, First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00035, BLES00036, BLUS30003|ird=No}}
|gameid    = {{gameid|id=BLES00035, BLES00036, BLUS30003|ird=Yes}}
|wikipedia = https://en.wikipedia.org/wiki/F.E.A.R._(video_game)<!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/F.E.A.R._(video_game)<!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = High<!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  = Required on Nvidia GPUs to fix Flashlight and player/gun model being transparent
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =  
|3d rendering mode notes              =  
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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.0
|content =
PPU-7ef6294fa8672f1a7d78b776cbe3f4168b1452dd:
  "Disable Blur-filter":
    Games:
    "F.E.A.R.":
      BLES00035: [ 01.01 ]
    Author: "horkrux"
    Notes: "Disables what the port refers to as Bloom, which only serves to blur the entire screen."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00412f7c, 0x60000000 ]
}}

Latest revision as of 15:20, 4 November 2024

F.E.A.R. - First Encounter Assault Recon
Developer(s) Monolith Productions
Publisher(s) Vivendi Games
Series F.E.A.R.
Release date(s) NA April 24, 2007
EU April 20, 2007
AU April 26, 2007
Release type Multi-platform
Genre(s) Survival horror, First-person shooter
GameID(s) BLES00035 (IRD), BLES00036 (IRD), BLUS30003 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Shader quality High Required on Nvidia GPUs to fix Flashlight and player/gun model being transparent

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-7ef6294fa8672f1a7d78b776cbe3f4168b1452dd:
  "Disable Blur-filter":
    Games:
     "F.E.A.R.":
       BLES00035: [ 01.01 ]
    Author: "horkrux"
    Notes: "Disables what the port refers to as Bloom, which only serves to blur the entire screen."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00412f7c, 0x60000000 ]