Call of Duty: World at War: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:CODWAW.jpg‎}}|300px]]
|developer =  
|developer = Treyarch
|publisher = {{vgregion|}}
|publisher = Activision
|series    = <!-- delete if not applicable -->
|series    = Call of Duty
|date      = {{vgregion|}}
|date      = {{vgregion|NA=November 11, 2008|AU=November 12, 2008}}{{vgregion|EU=November 14, 2008}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform
|genre    =  
|genre    = Action, First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES00354, BLES00355, BLES00357, BLES00404, BLES00457, BLUS30192|ird=Yes}}, {{gameid|oid=BLKS20098|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUB90133|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 960x540
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Call of Duty: World at War''''' is a 2008 first-person shooter game developed by [[:Category:Treyarch (Developer)|Treyarch]] and published by [[:Category:Activision (Publisher)|Activision]]. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the [[:Category:Call of Duty (Series)|Call of Duty series]] and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels.
 
The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to [[Call of Duty 4: Modern Warfare]] and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves performance.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 48:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 75:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 106: Line 104:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 115: Line 118:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
Line 135: Line 142:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Improves stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 165:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===High Frametime===
*Uprendering on non updated version of the game will cause huge frametime jumping. Either update the game or don't uprender.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.07
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0058dbac, 0x60000000 ]
      - [ be32, 0x02998f50, 0x453b8000 ] # memory
     
PPU-11c5751dcf65fa70da7171c96d53e9bebc281ede: # mp.self 1.00
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Multiplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0055a574, 0x60000000 ]
      - [ be32, 0x031d9ed0, 0x453b8000 ] # memory
PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005a8e3c, 0x60000000 ]
      - [ be32, 0x02a947d0, 0x453b8000 ] # memory
     
PPU-f1c3d2c0290947f7fbfa0a36c7842e21e7392414: # mp.self 1.07/1.08
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Multiplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0056ef6c, 0x60000000 ]
      - [ be32, 0x030f1ed0, 0x453b8000 ] # memory
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 960x540. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008c6bfa, 1280 ]
      - [ be16, 0x008c6bfe, 720 ]
     
PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08
  "1280x720 Resolution":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes: "Original resolution is 960x540. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008e8722, 1280 ]
      - [ be16, 0x008e8726, 720 ]
}}

Latest revision as of 19:44, 30 October 2024

Call of Duty: World at War
CODWAW.jpg
Developer(s) Treyarch
Publisher(s) Activision
Series Call of Duty
Release date(s) NA November 11, 2008
AU November 12, 2008
EU November 14, 2008
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00354 (IRD), BLES00355 (IRD), BLES00357 (IRD), BLES00404 (IRD), BLES00457 (IRD), BLUS30192 (IRD), BLKS20098
Demo
NPUB90133
Internal resolution 960x540
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360 in November 2008. It is the fifth main installment of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels.

The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4: Modern Warfare and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called "map packs", which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online, as well as the introduction of the Zombies mode.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
RSX FIFO accuracy Atomic Improves stability.

Known Issues

High Frametime

  • Uprendering on non updated version of the game will cause huge frametime jumping. Either update the game or don't uprender.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.07 N/A No No No No Not available

Patches

PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0058dbac, 0x60000000 ]
      - [ be32, 0x02998f50, 0x453b8000 ] # memory
      
PPU-11c5751dcf65fa70da7171c96d53e9bebc281ede: # mp.self 1.00
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Multiplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0055a574, 0x60000000 ]
      - [ be32, 0x031d9ed0, 0x453b8000 ] # memory

PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005a8e3c, 0x60000000 ]
      - [ be32, 0x02a947d0, 0x453b8000 ] # memory
      
PPU-f1c3d2c0290947f7fbfa0a36c7842e21e7392414: # mp.self 1.07/1.08
  "Unlock FPS":
    Games:
      "Call of Duty: World at War (Multiplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0056ef6c, 0x60000000 ]
      - [ be32, 0x030f1ed0, 0x453b8000 ] # memory

Canary Patches

PPU-9f96803487f5a18dc96d68e398d767fc8717effb: # sp.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00457: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 960x540. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008c6bfa, 1280 ]
      - [ be16, 0x008c6bfe, 720 ]
      
PPU-a57a6ec21cefcf2274ac1ed7dd61711da9f85504: # sp.self 1.07/1.08
  "1280x720 Resolution":
    Games:
      "Call of Duty: World at War (Singleplayer)":
        BLES00354: [ 01.07 ]
        BLES00355: [ 01.07 ]
        BLES00357: [ 01.07 ]
        BLES00404: [ 01.07 ]
        BLUS30192: [ 01.07 ]
        BLKS20098: [ 01.07 ]
        BLES00457: [ 01.08 ]
    Author: "FlexBy"
    Notes: "Original resolution is 960x540. Causes rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008e8722, 1280 ]
      - [ be16, 0x008e8726, 720 ]