m (Text replacement - "<!-- True, False -->" to "<!-- On, Off -->") |
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Line 31: | Line 31: | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Improves performance. | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
Line 102: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
Line 146: | Line 146: | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
Line 153: | Line 155: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
Line 166: | Line 166: | ||
==Known Issues== | ==Known Issues== | ||
===Blur=== | ===Blur=== | ||
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this. | Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches '''Disable Motion Blur''' and '''Disable Depth of Field''' in RPCS3 Patch Manager to fix this. | ||
==Special Notes== | ==Special Notes== | ||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
uc1_disc100title: &uc1_disc100title | uc1_disc100title: &uc1_disc100title | ||
"Uncharted: Drake's Fortune": | "Uncharted: Drake's Fortune": | ||
BCES00065: [ 01.00 ] | BCES00065: [ 01.00 ] | ||
BCUS98103: [ 01.00 ] | BCUS98103: [ 01.00 ] | ||
uc1_disc100asiatitle: &uc1_disc100asiatitle | |||
"Uncharted: Drake's Fortune": | |||
BCAS20024: [ 01.00 ] | |||
uc1_disc101title: &uc1_disc101title | uc1_disc101title: &uc1_disc101title | ||
"Uncharted: Drake's Fortune": | "Uncharted: Drake's Fortune": | ||
Line 204: | Line 188: | ||
BCJS30015: [ 01.01 ] | BCJS30015: [ 01.01 ] | ||
BCUS98103: [ 01.10 ] | BCUS98103: [ 01.10 ] | ||
uc1_disc101asiatitle: &uc1_disc101asiatitle | |||
"Uncharted: Drake's Fortune": | |||
BCAS20024: [ 01.01 ] | |||
uc1_PSNalltitle: &uc1_PSNalltitle | uc1_PSNalltitle: &uc1_PSNalltitle | ||
"Uncharted: Drake's Fortune": | "Uncharted: Drake's Fortune": | ||
Line 210: | Line 196: | ||
NPUA80697: [ All ] | NPUA80697: [ All ] | ||
NPHA80193: [ All ] | NPHA80193: [ All ] | ||
uc1_internaltitle: &uc1_internaltitle | uc1_internaltitle: &uc1_internaltitle | ||
"Uncharted: Drake's Fortune": | "Uncharted: Drake's Fortune": | ||
TEST12345: [ 01.00 ] | TEST12345: [ 01.00 ] | ||
uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus | |||
- [ be16, 0x0007023c, 0x4800 ] # rendering | |||
- [ be16, 0x00070300, 0x4800 ] # col | |||
- [ be16, 0x000703c0, 0x4800 ] # game | |||
- [ be16, 0x00070434, 0x4800 ] # inter background | |||
- [ be16, 0x000708d4, 0x4800 ] # phys | |||
- [ be16, 0x00071af0, 0x4800 ] # | |||
- [ be16, 0x00071ed0, 0x4800 ] # particles | |||
uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc | |||
- [ be16, 0x000e515c, 0x901d ] # (mem address: 0x00bb4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps | |||
uc1_unlockfps_all_psn: &uc1_unlockfps_all_psn | |||
- [ be16, 0x000e510c, 0x901d ] | |||
uc1_debug_menu_101_disc: &uc1_debug_menu_101_disc | |||
- [ be16, 0x0004b6ac, 0x409e ] | |||
uc1_debug_menu_all_psn: &uc1_debug_menu_all_psn | |||
- [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out! | |||
uc1_zfightingfix_101_disc: &uc1_zfightingfix_101_disc | |||
- [ be16, 0x000e52a0, 0x981d ] | |||
uc1_zfightingfix_all_psn: &uc1_zfightingfix_all_psn | |||
- [ be16, 0x000e5250, 0x981d ] | |||
uc1_mb_101_disc: &uc1_mb_101_disc | |||
- [ be16, 0x000e527c, 0x981d ] # (mem address: 0xbb43d7) | |||
uc1_ddof_101_disc: &uc1_ddof_101_disc | |||
- [ be16, 0x000e5284, 0x981d ] # (mem address: 0xbb43dc) | |||
# - [ be32, 0x000e5288, 0x60000000 ] | |||
uc1_dlight_101_disc: &uc1_dlight_101_disc | |||
- [ be16, 0x000e529c, 0x981d ] # (mem address: 0xbb43e0) | |||
uc1_dlight_all_psn: &uc1_dlight_all_psn | |||
- [ be16, 0x000e524c, 0x981d ] | |||
uc1_mb_all_psn: &uc1_mb_all_psn | |||
- [ be16, 0x000e522c, 0x981d ] # (mem address: 0xbb321a) | |||
uc1_ddof_all_psn: &uc1_ddof_all_psn | |||
- [ be16, 0x000e5234, 0x981d ] # (mem address: 0xbb321c) | |||
uc1_debugmenu_notes: &uc1_debugmenu_notes | |||
"Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" | |||
uc1_debugmenu_notes2: &uc1_debugmenu_notes2 | |||
"Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles" | |||
uc1_zfightingfix_notes: &uc1_zfightingfix_notes | |||
"Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces." | |||
uc1_dlight_notes: &uc1_dlight_notes | |||
"Slightly improves performance at the cost of worse graphics." | |||
PPU-8007056e52279bea26c15669d1ee08c2df321d00: | PPU-8007056e52279bea26c15669d1ee08c2df321d00: | ||
# "Disable Motion Blur": | |||
# Games: *uc1_disc100title | |||
# Author: "illusion" | |||
# Notes: | |||
# Patch Version: 1.0 | |||
# Patch: | |||
# - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) | |||
# "Disable Depth of Field": | |||
# Games: *uc1_disc100title | |||
# Author: "illusion" | |||
# Notes: | |||
# Patch Version: 1.0 | |||
# Patch: | |||
# - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) | |||
"Debug Menu": | "Debug Menu": | ||
Games: *uc1_disc100title | Games: *uc1_disc100title | ||
Line 239: | Line 279: | ||
PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf: | PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf: | ||
# "Disable Motion Blur": | |||
# Games: *uc1_disc100asiatitle | |||
# Author: "illusion" | |||
# Notes: | |||
# Patch Version: 1.0 | |||
# Patch: | |||
# - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) | |||
# "Disable Depth of Field": | |||
# Games: *uc1_disc100asiatitle | |||
# Author: "illusion" | |||
# Notes: | |||
# Patch Version: 1.0 | |||
# Patch: | |||
# - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) | |||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *uc1_disc100asiatitle | ||
Author: "dron_3, HdHereidme, illusion" | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *uc1_debugmenu_notes | Notes: *uc1_debugmenu_notes | ||
Line 272: | Line 306: | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_mb_101_disc ] | ||
"Disable Depth of Field": | "Disable Depth of Field": | ||
Games: *uc1_disc101title | Games: *uc1_disc101title | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_ddof_101_disc ] | ||
"Debug Menu": | "Debug Menu": | ||
Games: *uc1_disc101title | Games: *uc1_disc101title | ||
Line 288: | Line 322: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_debug_menu_101_disc ] | ||
"Unlock Devkit menus": | "Unlock Devkit menus": | ||
Games: *uc1_disc101title | Games: *uc1_disc101title | ||
Line 310: | Line 344: | ||
Patch: | Patch: | ||
- [ be32, 0x005d14d8, 0x39290000 ] | - [ be32, 0x005d14d8, 0x39290000 ] | ||
"WCB Performance & Z-fighting fix": | |||
Games: *uc1_disc101title | |||
Author: "ZEROx" | |||
Notes: *uc1_zfightingfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_zfightingfix_101_disc ] | |||
"Unlock FPS": | |||
Games: *uc1_disc101title | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc1_unlockfps_101_disc ] | |||
"Disable Dynamic Lighting": | |||
Games: *uc1_disc101title | |||
Author: "FlexBy" | |||
Notes: *uc1_dlight_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_dlight_101_disc ] | |||
PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: | PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: | ||
"Disable Motion Blur": | "Disable Motion Blur": | ||
Games: | Games: *uc1_disc101asiatitle | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_mb_101_disc ] | ||
"Disable Depth of Field": | "Disable Depth of Field": | ||
Games: | Games: *uc1_disc101asiatitle | ||
Author: "illusion" | Author: "illusion" | ||
Notes: | Notes: | ||
Patch Version: | Patch Version: 2.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_ddof_101_disc ] | ||
"Debug Menu": | "Debug Menu": | ||
Games: | Games: *uc1_disc101asiatitle | ||
Author: "dron_3, HdHereidme, illusion" | Author: "dron_3, HdHereidme, illusion" | ||
Notes: *uc1_debugmenu_notes | Notes: *uc1_debugmenu_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_debug_menu_101_disc ] | ||
"Unlock Devkit menus": | "Unlock Devkit menus": | ||
Games: | Games: *uc1_disc101asiatitle | ||
Author: "illusion" | Author: "illusion" | ||
Notes: *uc1_debugmenu_notes2 | Notes: *uc1_debugmenu_notes2 | ||
Line 349: | Line 396: | ||
- [ load, *uc1_unlockdevkitmenus ] | - [ load, *uc1_unlockdevkitmenus ] | ||
"Infinite Health": | "Infinite Health": | ||
Games: | Games: *uc1_disc101asiatitle | ||
Author: "Hiei-YYH" | Author: "Hiei-YYH" | ||
Notes: | Notes: | ||
Line 358: | Line 403: | ||
- [ be32, 0x002ac77c, 0x60000000 ] | - [ be32, 0x002ac77c, 0x60000000 ] | ||
"Infinite Ammo": | "Infinite Ammo": | ||
Games: | Games: *uc1_disc101asiatitle | ||
Author: "Hiei-YYH" | Author: "Hiei-YYH" | ||
Notes: | Notes: | ||
Line 366: | Line 409: | ||
Patch: | Patch: | ||
- [ be32, 0x005d14d8, 0x39290000 ] | - [ be32, 0x005d14d8, 0x39290000 ] | ||
"WCB Performance & Z-fighting fix": | |||
Games: *uc1_disc101asiatitle | |||
Author: "ZEROx" | |||
Notes: *uc1_zfightingfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_zfightingfix_101_disc ] | |||
"Unlock FPS": | |||
Games: *uc1_disc101asiatitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 2.0 | |||
Patch: | |||
- [ load, *uc1_unlockfps_101_disc ] | |||
"Disable Dynamic Lighting": | |||
Games: *uc1_disc101asiatitle | |||
Author: "FlexBy" | |||
Notes: *uc1_dlight_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_dlight_101_disc ] | |||
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: | PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: | ||
Line 374: | Line 438: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_mb_all_psn ] | ||
"Disable Depth of Field": | "Disable Depth of Field": | ||
Games: *uc1_PSNalltitle | Games: *uc1_PSNalltitle | ||
Line 381: | Line 445: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_ddof_all_psn] | ||
"Debug Menu": | "Debug Menu": | ||
Games: *uc1_PSNalltitle | Games: *uc1_PSNalltitle | ||
Line 388: | Line 452: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ load, *uc1_debug_menu_all_psn ] | ||
"Bug Fix: Slow Init Times": | "Bug Fix: Slow Init Times": | ||
Games: *uc1_PSNalltitle | Games: *uc1_PSNalltitle | ||
Line 396: | Line 460: | ||
Patch: | Patch: | ||
- [ be16, 0x0004b5d4, 0x409e ] | - [ be16, 0x0004b5d4, 0x409e ] | ||
"WCB Performance & Z-fighting fix": | |||
Games: *uc1_PSNalltitle | |||
Author: "ZEROx" | |||
Notes: *uc1_zfightingfix_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_zfightingfix_all_psn ] | |||
"Unlock FPS": | |||
Games: *uc1_PSNalltitle | |||
Author: "FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_unlockfps_all_psn ] | |||
"Disable Dynamic Lighting": | |||
Games: *uc1_PSNalltitle | |||
Author: "FlexBy" | |||
Notes: *uc1_dlight_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *uc1_dlight_all_psn ] | |||
PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted: Drake's Fortune Demo": | |||
NPEA90018: [ 01.00 ] | |||
NPJA90063: [ 01.00 ] | |||
Author: "dron_3, HdHereidme, illusion, FlexBy" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004e62c, 0x409e ] | |||
PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834: | |||
"Debug Menu": | |||
Games: | |||
"Uncharted: Drake's Fortune Demo": | |||
NPUA98103: [ 02.00 ] | |||
Author: "dron_3, HdHereidme, illusion, FlexBy" | |||
Notes: *uc1_debugmenu_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x0004e61c, 0x409e ] | |||
PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2: | PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2: |
Latest revision as of 12:24, 22 October 2024
Uncharted: Drake's Fortune | |
---|---|
Developer(s) | Naughty Dog |
Publisher(s) | Sony Computer Entertainment |
Series | Uncharted |
Release date(s) | NA November 20, 2007 AU December 6, 2007 EU December 7, 2007 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Third-person shooter, Platform |
Mode(s) | Single-player |
GameID(s) | BCES00065 (IRD), BCUS98103 (IRD), BCJS30015 (IRD), BCAS20024 (IRD), NPEA00363, NPUA80697, NPHA80193 Demo NPEA90018, NPUA98103, NPJA90063 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Uncharted: Drake's Fortune is the first game in the Uncharted series, and follows Nathan Drake, the supposed descendant of the explorer Sir Francis Drake, as he seeks the lost treasure of El Dorado, with the help of journalist Elena Fisher and mentor Victor Sullivan. The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries. It was subsequently delayed numerous times through its development, as the team regularly updated or wholly changed various aspects related to the story, coding, and the game's design. The development team found influence for many of the game's esthetic elements from film, pulp magazines, and movie serials.
Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews from critics, many of whom cited its technical achievements, voice acting, characters, story, musical score, attention to detail and its high production values, similar to that of summer blockbuster films, though some were critical of the graphical issues, length, vehicle sections, and marked difficulty. The game went on to sell one million copies after its first ten weeks of release, and helped propel Naughty Dog to the forefront as a video game developer. It was followed by a sequel titled Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Improves performance. |
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes blurry screen in some chapters. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Write depth buffers | On | Enable this when Write color buffers is enabled, if enabling Write color buffers results in effects like smoke appearing/clipping through objects that should block their visibility. |
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
Blur
Later chapters in the game have a large amount of blur that can make the game unplayable. Use the game patches Disable Motion Blur and Disable Depth of Field in RPCS3 Patch Manager to fix this.
Special Notes
Patches
Anchors: uc1_disc100title: &uc1_disc100title "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] uc1_disc100asiatitle: &uc1_disc100asiatitle "Uncharted: Drake's Fortune": BCAS20024: [ 01.00 ] uc1_disc101title: &uc1_disc101title "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCJS30015: [ 01.01 ] BCUS98103: [ 01.10 ] uc1_disc101asiatitle: &uc1_disc101asiatitle "Uncharted: Drake's Fortune": BCAS20024: [ 01.01 ] uc1_PSNalltitle: &uc1_PSNalltitle "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] NPHA80193: [ All ] uc1_internaltitle: &uc1_internaltitle "Uncharted: Drake's Fortune": TEST12345: [ 01.00 ] uc1_unlockdevkitmenus: &uc1_unlockdevkitmenus - [ be16, 0x0007023c, 0x4800 ] # rendering - [ be16, 0x00070300, 0x4800 ] # col - [ be16, 0x000703c0, 0x4800 ] # game - [ be16, 0x00070434, 0x4800 ] # inter background - [ be16, 0x000708d4, 0x4800 ] # phys - [ be16, 0x00071af0, 0x4800 ] # - [ be16, 0x00071ed0, 0x4800 ] # particles uc1_unlockfps_101_disc: &uc1_unlockfps_101_disc - [ be16, 0x000e515c, 0x901d ] # (mem address: 0x00bb4350) # 0 - unlock fps # 1 - 60 fps # 2 - 30 fps uc1_unlockfps_all_psn: &uc1_unlockfps_all_psn - [ be16, 0x000e510c, 0x901d ] uc1_debug_menu_101_disc: &uc1_debug_menu_101_disc - [ be16, 0x0004b6ac, 0x409e ] uc1_debug_menu_all_psn: &uc1_debug_menu_all_psn - [ be16, 0x0004b5c4, 0x419e ] # has it's function branched out! uc1_zfightingfix_101_disc: &uc1_zfightingfix_101_disc - [ be16, 0x000e52a0, 0x981d ] uc1_zfightingfix_all_psn: &uc1_zfightingfix_all_psn - [ be16, 0x000e5250, 0x981d ] uc1_mb_101_disc: &uc1_mb_101_disc - [ be16, 0x000e527c, 0x981d ] # (mem address: 0xbb43d7) uc1_ddof_101_disc: &uc1_ddof_101_disc - [ be16, 0x000e5284, 0x981d ] # (mem address: 0xbb43dc) # - [ be32, 0x000e5288, 0x60000000 ] uc1_dlight_101_disc: &uc1_dlight_101_disc - [ be16, 0x000e529c, 0x981d ] # (mem address: 0xbb43e0) uc1_dlight_all_psn: &uc1_dlight_all_psn - [ be16, 0x000e524c, 0x981d ] uc1_mb_all_psn: &uc1_mb_all_psn - [ be16, 0x000e522c, 0x981d ] # (mem address: 0xbb321a) uc1_ddof_all_psn: &uc1_ddof_all_psn - [ be16, 0x000e5234, 0x981d ] # (mem address: 0xbb321c) uc1_debugmenu_notes: &uc1_debugmenu_notes "Enable Debug Console (DECR) mode to unlock the full menu.\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc1_debugmenu_notes2: &uc1_debugmenu_notes2 "Unlocks some devkit menu without DECR:\n Rendering\n Collision (needs working msgcon)\n Interactive Background\n Physics\n Particles" uc1_zfightingfix_notes: &uc1_zfightingfix_notes "Disables Reload Depth Cull Buffer, restores performance after enabling WCB/WDB, especially using higher resolutions, fixes flickering surfaces." uc1_dlight_notes: &uc1_dlight_notes "Slightly improves performance at the cost of worse graphics." PPU-8007056e52279bea26c15669d1ee08c2df321d00: # "Disable Motion Blur": # Games: *uc1_disc100title # Author: "illusion" # Notes: # Patch Version: 1.0 # Patch: # - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) # "Disable Depth of Field": # Games: *uc1_disc100title # Author: "illusion" # Notes: # Patch Version: 1.0 # Patch: # - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) "Debug Menu": Games: *uc1_disc100title Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-4a7e0af86fbdf2280aed3d98479d04461e50e8cf: # "Disable Motion Blur": # Games: *uc1_disc100asiatitle # Author: "illusion" # Notes: # Patch Version: 1.0 # Patch: # - [ be16, 0x000ec2a8, 0x995d ] # (mem address: 0x42974a) # "Disable Depth of Field": # Games: *uc1_disc100asiatitle # Author: "illusion" # Notes: # Patch Version: 1.0 # Patch: # - [ be16, 0x000ec2a0, 0x995d ] # (mem address: 0x42974c) "Debug Menu": Games: *uc1_disc100asiatitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: "Disable Motion Blur": Games: *uc1_disc101title Author: "illusion" Notes: Patch Version: 2.0 Patch: - [ load, *uc1_mb_101_disc ] "Disable Depth of Field": Games: *uc1_disc101title Author: "illusion" Notes: Patch Version: 2.0 Patch: - [ load, *uc1_ddof_101_disc ] "Debug Menu": Games: *uc1_disc101title Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ load, *uc1_debug_menu_101_disc ] "Unlock Devkit menus": Games: *uc1_disc101title Author: "illusion" Notes: *uc1_debugmenu_notes2 Patch Version: 1.0 Patch: - [ load, *uc1_unlockdevkitmenus ] "Infinite Health": Games: *uc1_disc101title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002ac77c, 0x60000000 ] "Infinite Ammo": Games: *uc1_disc101title Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d14d8, 0x39290000 ] "WCB Performance & Z-fighting fix": Games: *uc1_disc101title Author: "ZEROx" Notes: *uc1_zfightingfix_notes Patch Version: 1.0 Patch: - [ load, *uc1_zfightingfix_101_disc ] "Unlock FPS": Games: *uc1_disc101title Author: "FlexBy" Notes: Patch Version: 2.0 Patch: - [ load, *uc1_unlockfps_101_disc ] "Disable Dynamic Lighting": Games: *uc1_disc101title Author: "FlexBy" Notes: *uc1_dlight_notes Patch Version: 1.0 Patch: - [ load, *uc1_dlight_101_disc ] PPU-4a5f4c5ae98f1b8b01294a267790adfa5e8b4501: "Disable Motion Blur": Games: *uc1_disc101asiatitle Author: "illusion" Notes: Patch Version: 2.0 Patch: - [ load, *uc1_mb_101_disc ] "Disable Depth of Field": Games: *uc1_disc101asiatitle Author: "illusion" Notes: Patch Version: 2.0 Patch: - [ load, *uc1_ddof_101_disc ] "Debug Menu": Games: *uc1_disc101asiatitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ load, *uc1_debug_menu_101_disc ] "Unlock Devkit menus": Games: *uc1_disc101asiatitle Author: "illusion" Notes: *uc1_debugmenu_notes2 Patch Version: 1.0 Patch: - [ load, *uc1_unlockdevkitmenus ] "Infinite Health": Games: *uc1_disc101asiatitle Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x002ac77c, 0x60000000 ] "Infinite Ammo": Games: *uc1_disc101asiatitle Author: "Hiei-YYH" Notes: Patch Version: 1.0 Patch: - [ be32, 0x005d14d8, 0x39290000 ] "WCB Performance & Z-fighting fix": Games: *uc1_disc101asiatitle Author: "ZEROx" Notes: *uc1_zfightingfix_notes Patch Version: 1.0 Patch: - [ load, *uc1_zfightingfix_101_disc ] "Unlock FPS": Games: *uc1_disc101asiatitle Author: "FlexBy" Notes: Patch Version: 2.0 Patch: - [ load, *uc1_unlockfps_101_disc ] "Disable Dynamic Lighting": Games: *uc1_disc101asiatitle Author: "FlexBy" Notes: *uc1_dlight_notes Patch Version: 1.0 Patch: - [ load, *uc1_dlight_101_disc ] PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: "Disable Motion Blur": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc1_mb_all_psn ] "Disable Depth of Field": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ load, *uc1_ddof_all_psn] "Debug Menu": Games: *uc1_PSNalltitle Author: "dron_3, HdHereidme, illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ load, *uc1_debug_menu_all_psn ] "Bug Fix: Slow Init Times": Games: *uc1_PSNalltitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x0004b5d4, 0x409e ] "WCB Performance & Z-fighting fix": Games: *uc1_PSNalltitle Author: "ZEROx" Notes: *uc1_zfightingfix_notes Patch Version: 1.0 Patch: - [ load, *uc1_zfightingfix_all_psn ] "Unlock FPS": Games: *uc1_PSNalltitle Author: "FlexBy" Notes: Patch Version: 1.0 Patch: - [ load, *uc1_unlockfps_all_psn ] "Disable Dynamic Lighting": Games: *uc1_PSNalltitle Author: "FlexBy" Notes: *uc1_dlight_notes Patch Version: 1.0 Patch: - [ load, *uc1_dlight_all_psn ] PPU-66cf2ffcfb251ec0b2a1d261fe97d30a3acab015: "Debug Menu": Games: "Uncharted: Drake's Fortune Demo": NPEA90018: [ 01.00 ] NPJA90063: [ 01.00 ] Author: "dron_3, HdHereidme, illusion, FlexBy" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e62c, 0x409e ] PPU-d2c6152f5a7684d2e0af34c8241662073cc7b834: "Debug Menu": Games: "Uncharted: Drake's Fortune Demo": NPUA98103: [ 02.00 ] Author: "dron_3, HdHereidme, illusion, FlexBy" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004e61c, 0x409e ] PPU-a7d8f9e0a9d338dadeeff7e82d38066463da56b2: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x0005bc84, 0x38000000 ] - [ be32, 0x0005bc88, 0x39200001 ] PPU-e6416a6e08fff80e71a78ac2b265bce980cedcb4: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be32, 0x00024dd0, 0x38000000 ] - [ be32, 0x00024dd4, 0x39200001 ] PPU-9b03ca582c605c2be22b8e1d573c02eb1fed0798: "Debug Menu": Games: *uc1_internaltitle Author: "illusion" Notes: *uc1_debugmenu_notes Patch Version: 1.0 Patch: - [ be16, 0x0004db48, 0x9811 ] - [ be16, 0x0004db4c, 0x9bf1 ]