Gran Turismo 6: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:GT6.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Polyphony Digital
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Gran Turismo
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = December 6, 2013
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01893, BCES01977, BCJS37016, BCUS98296|ird=Yes}}, {{gameid|id=BCAS25018, NPEA00502, NPUA81049, NPHA80269|oid=NPJA00113|ird=No}}<br>'''''Ayrton Senna Special Edition'''''<br>{{gameid|id=BCUS99247|ird=Yes}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1440x1080
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Gran Turismo 6''''' (<u>Japanese</u>: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the [[:Category:Gran Turismo (Series)|Gran Turismo video game series]]. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.
 
On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     = <!-- Unknown STOP code crashes fixed by https://github.com/RPCS3/rpcs3/pull/13897 -->
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = Mega <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 = Improves performance with no cost to stability.
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = Auto <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   = Disabling AA causes issues with fences and foliage
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = On <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             = Helps properly render pictures taken in Photo Mode and fix auto-focus. Required for regular gameplay if game version is higher than 1.05.
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate getllar                      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate getllar notes                =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|accurate rsx reservation access      = On <!-- On, Off -->
|maximum spurs threads notes         =  
|accurate rsx reservation access notes = To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|accurate spu dma                      = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|accurate spu dma notes                =
|read depth buffers                 = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|read depth buffers notes           =  
|ppu llvm accurate vector nans notes  =
|write depth buffers                 = <!-- On, Off -->
|ppu llvm java mode handling          = <!-- On, Off -->
|write depth buffers notes           =  
|ppu llvm java mode handling notes    =  
|read color buffers                 = <!-- On, Off -->
|silence all logs                     = <!-- On, Off -->
|read color buffers notes           =  
|silence all logs notes               =  
|disable on-disk shader cache       = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|disable on-disk shader cache notes =  
|sleep timers accuracy notes           =  
|relaxed zcull sync                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|relaxed zcull sync notes            =  
|maximum spurs threads notes           =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|driver wake-up delay notes         =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|vblank rate                         = <!-- Value between 1 to 500 -->
|read depth buffers                   = <!-- On, Off -->
|vblank rate notes                   =  
|read depth buffers notes             =  
|clocks scale                       = <!-- Value between 10 to 1000 -->
|write depth buffers                   = <!-- On, Off -->
|clocks scale notes                 =  
|write depth buffers notes             =  
|read color buffers                   = On <!-- On, Off -->
|read color buffers notes             = Required for regular gameplay if game version is higher than 1.05.
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes   =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes            =  
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps to reduce frequency of RSX desyncs.
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = On <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes = Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = On <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       = Improves performance and fixes screen flickering. Breaks brightness when entering tunnels.
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
 
 
===Graphical issues===
* {{issue|12567}}: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
=== Graphical issues across multiple game versions ===
Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.
=== Boot issues ===
If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.
{{netplay
|gamever        = 1.02, 1.05
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Can still be played Online through a hidden LAN Mode - '''Link missing'''
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gt6_devlop_122: &gt6_devlop_122
    - [ be32, 0x0081715c, 0x38600001 ]
  gt6_devlop_notes: &gt6_devlop_notes
    "Press Select+R1 to activate in main menu."
PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCUS98296: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
PPU-638ef307e2b35d593f599efec0dc0c37059a984b:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x0163ef98, "http://5.61.32.177\0" ] # https://gt6.ps3.online.sce%c.gran-turismo.com
PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPEA00502: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPUA81049: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
PPU-6a7de7fdfd7e7cbd1031bf28a7104b29c308136c:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPHA80269: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
PPU-43e618448eed82aa96856338d072f1e4978c36a8:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPJA00113: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
}}

Latest revision as of 04:06, 18 October 2024

Gran Turismo 6
GT6.jpg
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Series Gran Turismo
Release date(s) December 6, 2013
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01893 (IRD), BCES01977 (IRD), BCJS37016 (IRD), BCUS98296 (IRD), BCAS25018, NPEA00502, NPUA81049, NPHA80269, NPJA00113
Ayrton Senna Special Edition
BCUS99247 (IRD)
Internal resolution 1440x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Gran Turismo 6 (Japanese: グランツーリスモ 6, commonly abbreviated as GT6) is the sixth major release and twelfth game overall in the Gran Turismo video game series. It was popular with critics, won awards, and topped charts in countries around the world. New features included the addition of more cars and tracks, improvements to the car customisation options, and partnerships with the Goodwood Festival of Speed, the Ayrton Senna Institute, the FIA and NASCAR. Gran Turismo 6 is the first-ever video game to have officially certified FIA content.

On October 24, 2013, game developers announced a long-term partnership with the Ayrton Senna Institute, where a percentage of profits from the sale of the game went to the organization, which promoted and provided education to the impoverished communities in Brazil. A free update in May 2014 added a new feature called "Ayrton Senna Tribute", which followed the motor racing career of Ayrton Senna. The update also includes the iconic Lotus 97T, which Senna drove during the 1985 Formula One season.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance with no cost to stability.

GPU configuration

Setting Option Notes
Anti-aliasing Auto Disabling AA causes issues with fences and foliage
Write color buffers On Helps properly render pictures taken in Photo Mode and fix auto-focus. Required for regular gameplay if game version is higher than 1.05.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On To be enabled on CPUs that lack TSX support. Reduces the frequency of RSX desyncs.
Read color buffers On Required for regular gameplay if game version is higher than 1.05.
RSX FIFO accuracy Atomic Helps to reduce frequency of RSX desyncs.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Disable ZCull occlusion queries On Very minor performance increase. Prevents car reward screens from dropping to near zero FPS.
Force CPU blit emulation On Improves performance and fixes screen flickering. Breaks brightness when entering tunnels.

Known Issues

Graphical issues

  • Issue 12567: A number of graphical issues are known including screen flickering, incorrectly rendered reflections and broken anti-aliasing.

Special Notes

Graphical issues across multiple game versions

Version 1.00 has a game-breaking crash when finishing races, that was fixed with the 1.02 update. Do not, however, update the game version beyond version 1.05, as newer versions suffer from severe graphical issues and poor frame rate. If you still want to update the game with a version higher than 1.05, you must enable Write Colour Buffers and Read Colour Buffers. Even with these settings, expect issues like screen tearing and broken car reflections.

Boot issues

If GT6 won't boot past the Sony Computer Entertainment logo, deleting GT6's save data should fix the problem.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02, 1.05 N/A No No No No Available Can still be played Online through a hidden LAN Mode - Link missing

Patches

Anchors:
  gt6_devlop_122: &gt6_devlop_122
    - [ be32, 0x0081715c, 0x38600001 ]
  gt6_devlop_notes: &gt6_devlop_notes
    "Press Select+R1 to activate in main menu."

PPU-6ac472e1f334f54ec4753cde9e8e1515bfab4d17:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCUS98296: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-638ef307e2b35d593f599efec0dc0c37059a984b:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]
  "irekej Custom Server":
    Games:
      "Gran Turismo 6":
        BCES01893: [ 01.22 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x0163ef98, "http://5.61.32.177\0" ] # https://gt6.ps3.online.sce%c.gran-turismo.com

PPU-80f0d67b29d3d17ac885a309a3fc4cd8dcf50658:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPEA00502: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-4213aba5ed17f7e3cd3f299fa44d9d9acef0ba18:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPUA81049: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-6a7de7fdfd7e7cbd1031bf28a7104b29c308136c:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPHA80269: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]

PPU-43e618448eed82aa96856338d072f1e4978c36a8:
  "Develop Settings":
    Games:
      "Gran Turismo 6":
        NPJA00113: [ 01.22 ]
    Author: "Nenkai (OpenAdhoc), illusion"
    Notes: *gt6_devlop_notes
    Patch Version: 1.0
    Patch:
      - [ load, *gt6_devlop_122 ]