LittleBigPlanet 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:LittleBigPlanet3.jpeg}}|300px]]
|developer = Sumo Digital
|developer = Sumo Digital
|publisher = Sony Computer Entertainment{{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = LittleBigPlanet<!-- delete if not applicable -->
|series    = LittleBigPlanet
|date      = {{vgregion|}}
|date      = {{vgregion|NA=November 18, 2014|EU/AU|November 26, 2014}}{{vgregion|JP=December 4, 2014}}
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Puzzle, Platform, Sandbox
|genre    = Puzzle, Platform, Sandbox
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPUA81116|oid=BCUS98362, BCES01663|ird=NA}}<br>'''Demo'''<br>{{gameid|id=NPUA81174|ird=NA}}
|gameid    = {{gameid|id=BCES01663, BCES02068, BCUS98362, NPUA81116|oid=BCUS81138, BCJS30095|ird=Yes}}, {{gameid|oid=BCAS20322, NPEA00515, NPJA00123, NPHA80277|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA81199|ird=NA}}<br>'''Beta'''<br>{{gameid|id=NPUA81174|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 24:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 43: Line 37:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 43:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Precise<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Precise has flickering in some locations
|zcull accuracy notes                  = Fixes horizontal artifacting.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 56: Line 50:
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = 1 x 1<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 1 x 1<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = Fixes the crashes when using Resolution scaling.
|resolution scale threshold notes      = Fixes crashes when using Resolution scaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            = We noticed this caused some added blur/depth of field to stages that may or may not be intended. Only add to wiki if you can confirm its accurate
|write color buffers notes            =  
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 109: Line 99:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 118: Line 113:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = On<!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                = Helps improve performance as this game tends to spam the log a lot.
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  
Line 133: Line 128:
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = On<!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              = Fixes some missing visuals
|read color buffers notes              = Fixes some missing visuals.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
Line 144: Line 139:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 161: Line 158:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Post-processing===
===Flickering on loading screens===
Ingame, the post-processing randomly flickers.
When a loading screen appears, flickering will appear at the bottom.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Resolution scaling===
If you want to increase the resolution scaling in this game you need to enable '''Force CPU Blit''' in Debug tab (must be enabled manually in '''/GuiConfigs/Currentsettings.ini''' by setting '''showDebugTab''' line to '''true'''). You also need to enable the '''Disable SPU MLAA''' patch (located under '''all titles''' in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.
{{netplay
{{netplay
|gamever = 1.26
|gamever       = 1.26
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Connects to RPCN, but requires a custom server
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
}}
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
  lbp3_126title: &lbp3_126title
    "LittleBigPlanet 3":
      BCES01663: [ 01.26 ]
      BCES02068: [ 01.26 ]
      BCUS81138: [ 01.26 ]
      BCUS98362: [ 01.26 ]
      BCAS20322: [ 01.26 ]
      NPEA00515: [ 01.26 ]
      NPUA81116: [ 01.26 ]
      NPHA80277: [ 01.26 ]
 
  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp3_custom_digest: &lbp3_custom_digest
    "CustomServerDigest"
 
  lbp3_server_url_beacon: &lbp3_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"
 
  lbp3_server_url_infinite: &lbp3_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"
 
  lbp3_server_url_lbr: &lbp3_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"
 
PPU-4ff9503c80ff356080c96f3828890906073b8e43:
PPU-4ff9503c80ff356080c96f3828890906073b8e43:
   Create Mode:
   "Create Mode":
     Games:
     Games: *lbp3_126title
      "LittleBigPlanet 3":
     Author: "Zhaxxy"
        NPUA81116: [ 01.26 ]
     Notes: "Permanently be in create mode until unchecked.\nFlying in the pod will cause sackboy to go far away from the pod. Teleport yourself into the pod via a player teleporter, then stop flying."
        BCUS98362: [ 01.26 ]
    Patch Version: 1.0
     Author: Zhaxxy
    Patch:
     Notes: "Permanently be in create mode until unchecked (Flying in the pod will cause sackboy to go far away from the pod, teleport yourself into the pod via a player teleporter then stop flying)."
      - [ be32, 0x001ed2ac, 0x41e00001 ]
  "Beacon Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_beacon ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_beacon ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_beacon ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp3_126title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_infinite ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_infinite ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_infinite ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001ED2AC, 0x41E00001 ]
       - [ utf8, 0x00d9e4c4, *lbp3_server_url_lbr ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_lbr ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_lbr ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_lbr ] # http server url
      - [ utf8, 0x00d8bd08, *lbp3_custom_digest ] # digest key
}}
}}

Latest revision as of 16:44, 13 October 2024

LittleBigPlanet 3
LittleBigPlanet3.jpeg
Developer(s) Sumo Digital
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA November 18, 2014
EU/AU November 26, 2014
JP December 4, 2014
Release type PlayStation exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01663 (IRD), BCES02068 (IRD), BCUS98362 (IRD), NPUA81116, BCUS81138 (IRD), BCJS30095 (IRD), BCAS20322, NPEA00515, NPJA00123, NPHA80277
Demo
NPUA81199
Beta
NPUA81174
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise Fixes horizontal artifacting.
Resolution scale threshold 1 x 1 Fixes crashes when using Resolution scaling.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes some missing visuals.

Known Issues

Post-processing

Ingame, the post-processing randomly flickers.

Special Notes

Resolution scaling

If you want to increase the resolution scaling in this game you need to enable Force CPU Blit in Debug tab (must be enabled manually in /GuiConfigs/Currentsettings.ini by setting showDebugTab line to true). You also need to enable the Disable SPU MLAA patch (located under all titles in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.26 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp3_126title: &lbp3_126title
    "LittleBigPlanet 3":
      BCES01663: [ 01.26 ]
      BCES02068: [ 01.26 ]
      BCUS81138: [ 01.26 ]
      BCUS98362: [ 01.26 ]
      BCAS20322: [ 01.26 ]
      NPEA00515: [ 01.26 ]
      NPUA81116: [ 01.26 ]
      NPHA80277: [ 01.26 ]

  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp3_custom_digest: &lbp3_custom_digest
    "CustomServerDigest"

  lbp3_server_url_beacon: &lbp3_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp3_server_url_infinite: &lbp3_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

  lbp3_server_url_lbr: &lbp3_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"

PPU-4ff9503c80ff356080c96f3828890906073b8e43:
  "Create Mode":
    Games: *lbp3_126title
    Author: "Zhaxxy"
    Notes: "Permanently be in create mode until unchecked.\nFlying in the pod will cause sackboy to go far away from the pod. Teleport yourself into the pod via a player teleporter, then stop flying."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ed2ac, 0x41e00001 ]
  "Beacon Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_beacon ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_beacon ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_beacon ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp3_126title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_infinite ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_infinite ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_infinite ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_lbr ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_lbr ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_lbr ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_lbr ] # http server url
      - [ utf8, 0x00d8bd08, *lbp3_custom_digest ] # digest key