LittleBigPlanet 3: Difference between revisions

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(Added lots of information after 25 hours of playing.)
Tag: Reverted
(Added LittleBigRefresh server patch)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:LittleBigPlanet3.jpeg}}|300px]]
|developer = Sumo Digital
|developer = Sumo Digital
|publisher = {{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = LittleBigPlanet<!-- delete if not applicable -->
|series    = LittleBigPlanet
|date      = {{vgregion|}}
|date      = {{vgregion|NA=November 18, 2014|EU/AU|November 26, 2014}}{{vgregion|JP=December 4, 2014}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Puzzle Platformer, UGC
|genre    = Puzzle, Platform, Sandbox
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = NPUA81116{{gameid|}}
|gameid    = {{gameid|id=BCES01663, BCES02068, BCUS98362, NPUA81116|oid=BCUS81138, BCJS30095|ird=Yes}}, {{gameid|oid=BCAS20322, NPEA00515, NPJA00123, NPHA80277|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA81199|ird=NA}}<br>'''Beta'''<br>{{gameid|id=NPUA81174|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = Recompiler (LLVM)<!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    = Fastest option
|ppu decoder notes                    =  
|spu decoder                          = Recompiler (LLVM)<!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    = Fastest option
|spu decoder notes                    =  
|preferred spu threads                = 3<!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          = From 25 hours of playing Little Big Planet 3 on the emulator 3 has made it mostly playable (though I did test on an 8 core CPU)
|preferred spu threads notes          =  
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = On <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = On <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|accurate xfloat notes                 = Fixes repeatedly dying in pod glitch.
|spu block size notes                  =  
|spu block size                        = Mega <!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves performance pretty decently.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Works much better then OpenGL.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
|anti-aliasing                        = Auto <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  = Fixes a glitch where the screen freezes and a very low res screen is drawn in the corner.
|anti-aliasing notes                  =
|zcull accuracy                        = Precise<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Fixes horizontal artifacting.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 1 x 1<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes crashes when using Resolution scaling.
|shader mode                          = Async (multithreaded)<!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
|strict rendering mode                = On<!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          = If you experience visual bugs try enabling this option, it does not do much to performance.
|strict rendering mode notes          =  
|vsync                                = <!-- On, Off -->
|vsync                                = <!-- On, Off -->
|vsync notes                          =  
|vsync notes                          =  
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|enable 3d notes                      =
|multithreaded rsx notes              =  
|disable vertex cache                  = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|disable vertex cache notes            =
|asynchronous texture streaming notes  =  
|multithreaded rsx                    = Off<!-- On, Off -->
|multithreaded rsx notes              = Decreases performance slightly on a 6 core CPU or less (I tested this game on a 6 core CPU and an 8 core CPU)
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  = Can increase performance
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = On <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              = Fixes some stuttery audio.
|convert to 16-bit notes              =  
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 103: Line 95:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 116: Line 113:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|silence all logs                      = On <!-- On, Off -->
|ppu llvm java mode handling          = <!-- On, Off -->
|silence all logs notes                = Improves performance
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          =  
|maximum spurs threads                = Unlimited <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          = Limiting it to 5 causes it to crash very frequently, anything below 5 is likely to not get past the loading screen.
|maximum spurs threads notes          =  
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes some missing visuals.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = On <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 151: Line 152:
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Post-processing===
===Flickering on loading screens===
Ingame, the post-processing randomly flickers.
When a loading screen appears, flickering will appear at the bottom.


===Broken screen when anti-aliasing is disabled===
==Special Notes==
When smoke, dust or some other kinds of particles are on screen and anti-aliasing is not enabled the screen will break and render a very low quality smaller screen in the corner.
===Resolution scaling===
If you want to increase the resolution scaling in this game you need to enable '''Force CPU Blit''' in Debug tab (must be enabled manually in '''/GuiConfigs/Currentsettings.ini''' by setting '''showDebugTab''' line to '''true'''). You also need to enable the '''Disable SPU MLAA''' patch (located under '''all titles''' in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.
{{netplay
|gamever        = 1.26
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
[[Category:Custom servers (Netplay)]]


===Playability===
Not playable as of 19/02/22 but can be completed from start to finish with a beefy CPU with dips to 20fps or so.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
  lbp3_126title: &lbp3_126title
    "LittleBigPlanet 3":
      BCES01663: [ 01.26 ]
      BCES02068: [ 01.26 ]
      BCUS81138: [ 01.26 ]
      BCUS98362: [ 01.26 ]
      BCAS20322: [ 01.26 ]
      NPEA00515: [ 01.26 ]
      NPUA81116: [ 01.26 ]
      NPHA80277: [ 01.26 ]
 
  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp3_custom_digest: &lbp3_custom_digest
    "CustomServerDigest"
 
  lbp3_server_url_beacon: &lbp3_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"
 
  lbp3_server_url_infinite: &lbp3_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"
 
  lbp3_server_url_lbr: &lbp3_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"
 
PPU-4ff9503c80ff356080c96f3828890906073b8e43:
PPU-4ff9503c80ff356080c96f3828890906073b8e43:
   Create Mode:
   "Create Mode":
     Games:
     Games: *lbp3_126title
      "LittleBigPlanet 3":
     Author: "Zhaxxy"
        NPUA81116: [ 01.26 ]
     Notes: "Permanently be in create mode until unchecked.\nFlying in the pod will cause sackboy to go far away from the pod. Teleport yourself into the pod via a player teleporter, then stop flying."
        BCUS98362: [ 01.26 ]
    Patch Version: 1.0
     Author: Zhaxxy
    Patch:
     Notes: "Permanently be in create mode until unchecked (Flying in the pod will cause sackboy to go far away from the pod, teleport yourself into the pod via a player teleporter then stop flying)."
      - [ be32, 0x001ed2ac, 0x41e00001 ]
  "Beacon Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_beacon ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_beacon ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_beacon ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp3_126title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_infinite ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_infinite ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_infinite ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001ED2AC, 0x41E00001 ]
       - [ utf8, 0x00d9e4c4, *lbp3_server_url_lbr ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_lbr ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_lbr ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_lbr ] # http server url
      - [ utf8, 0x00d8bd08, *lbp3_custom_digest ] # digest key
}}
}}

Latest revision as of 16:44, 13 October 2024

LittleBigPlanet 3
LittleBigPlanet3.jpeg
Developer(s) Sumo Digital
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA November 18, 2014
EU/AU November 26, 2014
JP December 4, 2014
Release type PlayStation exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01663 (IRD), BCES02068 (IRD), BCUS98362 (IRD), NPUA81116, BCUS81138 (IRD), BCJS30095 (IRD), BCAS20322, NPEA00515, NPJA00123, NPHA80277
Demo
NPUA81199
Beta
NPUA81174
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise Fixes horizontal artifacting.
Resolution scale threshold 1 x 1 Fixes crashes when using Resolution scaling.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes some missing visuals.

Known Issues

Post-processing

Ingame, the post-processing randomly flickers.

Special Notes

Resolution scaling

If you want to increase the resolution scaling in this game you need to enable Force CPU Blit in Debug tab (must be enabled manually in /GuiConfigs/Currentsettings.ini by setting showDebugTab line to true). You also need to enable the Disable SPU MLAA patch (located under all titles in Patch manager). Note that this comes with a performance penalty and some visuals like electricity glow will be gone.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.26 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp3_126title: &lbp3_126title
    "LittleBigPlanet 3":
      BCES01663: [ 01.26 ]
      BCES02068: [ 01.26 ]
      BCUS81138: [ 01.26 ]
      BCUS98362: [ 01.26 ]
      BCAS20322: [ 01.26 ]
      NPEA00515: [ 01.26 ]
      NPUA81116: [ 01.26 ]
      NPHA80277: [ 01.26 ]

  # Common digest key for servers implementing AutoDiscover's `usesCustomDigestKey` flag
  # Ref: https://docs.littlebigrefresh.com/autodiscover-api#version-2
  lbp3_custom_digest: &lbp3_custom_digest
    "CustomServerDigest"

  lbp3_server_url_beacon: &lbp3_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp3_server_url_infinite: &lbp3_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

  lbp3_server_url_lbr: &lbp3_server_url_lbr
    "http://lbp.littlebigrefresh.com:2095/lbp\0"

PPU-4ff9503c80ff356080c96f3828890906073b8e43:
  "Create Mode":
    Games: *lbp3_126title
    Author: "Zhaxxy"
    Notes: "Permanently be in create mode until unchecked.\nFlying in the pod will cause sackboy to go far away from the pod. Teleport yourself into the pod via a player teleporter, then stop flying."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ed2ac, 0x41e00001 ]
  "Beacon Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_beacon ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_beacon ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_beacon ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp3_126title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_infinite ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_infinite ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_infinite ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_infinite ] # http server url
  "LittleBigRefresh Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Connect to LittleBigRefresh, a second-generation custom server that focuses on quality of life features and improving user experience, with native support for mods and beta builds.\n\nThis server requires registration on the website at https://lbp.littlebigrefresh.com/register."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_lbr ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_lbr ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_lbr ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_lbr ] # http server url
      - [ utf8, 0x00d8bd08, *lbp3_custom_digest ] # digest key