Assassin's Creed: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:AssassinsCreedCover.jpg‎}}|300px]]
|developer = Ubisoft Montreal
|developer = Ubisoft Montreal
|publisher = Ubisoft
|publisher = Ubisoft
|series    = Assassin's Creed
|series    = Assassin's Creed
|date      = {{vgregion|NA=November 13, 2007|EU=November 16, 2007|AU=November 21, 2007}}
|date      = {{vgregion|NA=November 13, 2007|EU=November 16, 2007|AU=November 21, 2007}}
|release  = Multi-platform <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Action, Adventure
|genre    = Action, Adventure
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30089, BLES00199, BLES00158, NPUB30451, NPEB00393|ird=yes}}
|gameid    = {{gameid|id=BLUS30089, BLES00199, BLES00158, NPUB30451, NPEB00393|oid=BLJM60050, BLKS20049|ird=yes}}
|wikipedia = https://en.wikipedia.org/wiki/Assassin%27s_Creed_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Assassin%27s_Creed_(video_game)
|internal resolution =
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = As mentioned [https://github.com/RPCS3/rpcs3/pull/11335 here]
|zcull accuracy notes                  = Amazing performance improvement.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|enable 3d notes                      =
|multithreaded rsx notes              = Slighty improves performance.
|disable vertex cache                  = <!-- On, Off -->
|asynchronous texture streaming        = On<!-- On, Off -->
|disable vertex cache notes            =
|asynchronous texture streaming notes  = May improve performance on stronger GPUs.
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game performs adequetely the same as a PS3 therefore there is some conflict about it's performance and playability. As this is an RSX intense game playing at default resolution is recommended.
This is an RSX intense game. Any increase to resolution scale will lower performance.
Any increase to your resolution scale will lower your performance.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-fccf7c4880b7c580c8a15ad2beabd5da59ac0832:
  "Skip intro":
    Games:
      "Assassin's Creed":
        NPEB00393: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x10044de0, 0x60000000 ]
      - [ be32, 0x10044dc8, 0x60000000 ]
      - [ be32, 0x10044db0, 0x60000000 ]
      - [ be32, 0x10044da0, 0x60000000 ]
      - [ be32, 0x10044d88, 0x60000000 ]
PPU-ae6dc392f80f85bff5fda457856c9123085a7c45:
  "Skip intro":
    Games:
      "Assassin's Creed":
        BLES00158: [ 01.10 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x10044fd0, 0x60000000 ]
      - [ be32, 0x10044fb8, 0x60000000 ]
      - [ be32, 0x10044fa0, 0x60000000 ]
      - [ be32, 0x10044f90, 0x60000000 ]
      - [ be32, 0x10044f78, 0x60000000 ]
}}

Latest revision as of 16:07, 13 October 2024

Assassin's Creed
AssassinsCreedCover.jpg
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Series Assassin's Creed
Release date(s) NA November 13, 2007
EU November 16, 2007
AU November 21, 2007
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player
GameID(s) BLUS30089 (IRD), BLES00199 (IRD), BLES00158 (IRD), NPUB30451, NPEB00393, BLJM60050 (IRD), BLKS20049 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Assassin's Creed is the first installment in the Assassin's Creed series. The plot is set in a fictional history of real-world events, taking place primarily during the Third Crusade in the Holy Land in 1191. The player character is a modern-day man named Desmond Miles who, through a machine called the "Animus", relives the genetic memories of his ancestor, Altaïr Ibn-La'Ahad. Through this plot device, details emerge about a millennia-old struggle between two factions: the Assassin Brotherhood (inspired by the real-life Order of Assassins), who fight to preserve peace and free will, and the Templar Order (inspired by the Knights Templar military order), who seek to establish peace through order and control. Both factions fight over powerful artifacts of mysterious origins known as "Pieces of Eden" to gain an advantage over each other. The 12th-century portion of the story follows Altaïr, an Assassin, who embarks on a quest to regain his honor after failing to recover one such artifact from the Templars; he does so by finding and assassinating nine targets across the Holy Land.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Amazing performance improvement.
Multithreaded RSX On Slighty improves performance.
Asynchronous texture streaming On May improve performance on stronger GPUs.

Known Issues

This is an RSX intense game. Any increase to resolution scale will lower performance.

Special Notes

Patches

PPU-fccf7c4880b7c580c8a15ad2beabd5da59ac0832:
  "Skip intro":
    Games:
      "Assassin's Creed":
        NPEB00393: [ 01.00 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x10044de0, 0x60000000 ]
      - [ be32, 0x10044dc8, 0x60000000 ]
      - [ be32, 0x10044db0, 0x60000000 ]
      - [ be32, 0x10044da0, 0x60000000 ]
      - [ be32, 0x10044d88, 0x60000000 ]

PPU-ae6dc392f80f85bff5fda457856c9123085a7c45:
  "Skip intro":
    Games:
      "Assassin's Creed":
        BLES00158: [ 01.10 ]
    Author: "FlexBy"
    Notes: 
    Patch Version: 1.0
    Patch:
      - [ be32, 0x10044fd0, 0x60000000 ]
      - [ be32, 0x10044fb8, 0x60000000 ]
      - [ be32, 0x10044fa0, 0x60000000 ]
      - [ be32, 0x10044f90, 0x60000000 ]
      - [ be32, 0x10044f78, 0x60000000 ]