MotorStorm: Difference between revisions

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|series    = MotorStorm
|series    = MotorStorm
|date      = {{vgregion|JP=December 14, 2006|NA=March 6, 2007|EU=March 23, 2007}}
|date      = {{vgregion|JP=December 14, 2006|NA=March 6, 2007|EU=March 23, 2007}}
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES00006, BCUS98137, NPEA80017|ird=Yes}}
|gameid    = {{gameid|id=BCES00006, BCUS98137|oid=BCJS30004|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUA80017, NPJA90025|ird=NA}}
|internal resolution = 512x1024 Reconstructed to 720x1280 with 2x MSAA (Dynamic)
|wikipedia = https://en.wikipedia.org/wiki/MotorStorm_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/MotorStorm_(video_game)
}}
}}
Line 19: Line 20:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 28:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 41:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 50: Line 47:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 58: Line 61:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes overbright image
|write color buffers notes            = Fixes overbright image.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 66: Line 69:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 75: Line 74:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 104: Line 103:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Fixes incorrect textures in muddy tracks like Mudpool.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
Line 141: Line 145:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 148: Line 154:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.
{{issue|8376}}: Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.
 
{{issue|7936}}: No feedback with steering wheel not compatible.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.00
|gamever       = 1.00
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Yes <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Players currently have to ask in the [https://discord.com/invite/puHGNZr PSONE discord] to be whitelisted to play. DNS must be set to 185.194.142.4 to connect to custom server.
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
Alternatively, players can also play online with no barrier to entry on the [https://discord.gg/DQbrEb44qr PSORG custom server]. DNS must be set to 5.161.41.41 to connect to this server.
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes    = Requires custom IP/Hosts switches.
}}
}}
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
===PSRewired===
<pre>67.222.156.250</pre>
*[https://discord.gg/VfeuF6ZWVb PSRewired Discord]
===PSORG===
<pre>5.161.41.41</pre>
*[https://discord.gg/DQbrEb44qr PSORG Discord]
[[Category:Custom servers (Netplay)]]


{{patch
{{patch
Line 182: Line 202:
|content =  
|content =  
Anchors:
Anchors:
   msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved."
   ms_fps_notes: &ms_fps_notes
    "Updated with a new version that has correct game speed above 15 FPS except for the countdown timer.\nIncrease Vblank above 60Hz to go above 60 FPS.\nIssues introduced in version 1.0 of the patch have been resolved."


PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCES00006: [ All ]
         BCES00006: [ All ]
     Author: illusion, ZEROx
     Author: "illusion, ZEROx"
     Notes: *msnotes
     Notes: *ms_fps_notes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
Line 196: Line 217:
       - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
       - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
       - [ be32, 0x0075c864, 0x39000001 ] # car selection
       - [ be32, 0x0075c864, 0x39000001 ] # car selection
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCES00006: [ All ]
         BCES00006: [ All ]
     Author: illusion
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x002650f4, 0x4800 ] # scale callers
       - [ be16, 0x002650f4, 0x4800 ] # scale callers
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCES00006: [ All ]
         BCES00006: [ All ]
     Author: illusion
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 215: Line 238:
       - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
       - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
       - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
       - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
   Vehicle class select for every event:
   "Vehicle class select for every event":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCES00006: [ All ]
         BCES00006: [ All ]
     Author: Scirvir
     Author: "Scirvir"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x004fab54, 0x2fa3FFFF ]
       - [ be32, 0x004fab54, 0x2fa3ffff ]


PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Motorstorm Update 3.1 (Complete Edition)":
       "Motorstorm Update 3.1 (Complete Edition)":
         BCES00006: [ All ]
         BCES00006: [ All ]
         BCJS30019: [ All ]
         BCJS30019: [ All ]
     Author: illusion, ZEROx
        BCUS98137: [ All ]
     Notes: *msnotes
     Author: "illusion, ZEROx"
     Notes: *ms_fps_notes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
Line 238: Line 262:
       - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1
       - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1
       - [ be32, 0x0087f3a0, 0x39000001 ] # car selection
       - [ be32, 0x0087f3a0, 0x39000001 ] # car selection
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games:
       "Motorstorm Update 3.1 (Complete Edition)":
       "Motorstorm Update 3.1 (Complete Edition)":
         BCES00006: [ All ]
         BCES00006: [ All ]
         BCJS30019: [ All ]
         BCJS30019: [ All ]
     Author: illusion
        BCUS98137: [ All ]
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x0026f73c, 0x4800 ] # scale callers
       - [ be16, 0x0026f73c, 0x4800 ] # scale callers
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games:
       "Motorstorm Update 3.1 (Complete Edition)":
       "Motorstorm Update 3.1 (Complete Edition)":
         BCES00006: [ All ]
         BCES00006: [ All ]
         BCJS30019: [ All ]
         BCJS30019: [ All ]
     Author: illusion
        BCUS98137: [ All ]
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 259: Line 287:
       - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)
       - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)
       - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8
       - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8
   Vehicle class select for every event:
   "Vehicle class select for every event":
     Games:
     Games:
       "Motorstorm Update 3.1 (Complete Edition)":
       "Motorstorm Update 3.1 (Complete Edition)":
         BCES00006: [ All ]
         BCES00006: [ All ]
     Author: Scirvir
        BCUS98137: [ All ]
     Notes: Campaign only. Doesn't work on DLC or online
        BCJS30019: [ All ]
     Author: "Scirvir"
     Notes: "Campaign only. Doesn't work on DLC or online."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x005ff654, 0x2fa3FFFF ]
       - [ be32, 0x005ff654, 0x2fa3ffff ]


PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017
PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Motorstorm Demo":
       "Motorstorm Demo":
         NPUA80017: [ 01.01 ]
         NPUA80017: [ 01.01 ]
     Author: illusion
     Author: "illusion"
    Notes:
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
       - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime
       - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime
       - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode
       - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games:
       "Motorstorm Demo":
       "Motorstorm Demo":
         NPUA80017: [ 01.01 ]
         NPUA80017: [ 01.01 ]
     Author: illusion
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 289: Line 321:


PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Motorstorm Demo":
       "Motorstorm Demo":
         NPEA80017: [ All ]
         NPEA80017: [ All ]
     Author: illusion, ZEROx
     Author: "illusion, ZEROx"
     Notes: *msnotes
     Notes: *ms_fps_notes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
Line 302: Line 334:


PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137
PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCUS98137: [ All ]
         BCUS98137: [ All ]
     Author: illusion, ZEROx
     Author: "illusion, ZEROx"
     Notes: *msnotes
     Notes: *ms_fps_notes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
Line 313: Line 345:
       - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
       - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
       - [ be32, 0x0075c864, 0x39000001 ] # car selection
       - [ be32, 0x0075c864, 0x39000001 ] # car selection
   Disable Dynamic Resolution Scaling:
   "Disable Dynamic Resolution Scaling":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCUS98137: [ All ]
         BCUS98137: [ All ]
     Author: illusion
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be16, 0x002650f4, 0x4800 ] # scale callers
       - [ be16, 0x002650f4, 0x4800 ] # scale callers
   Disable Motion Blur:
   "Disable Motion Blur":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCUS98137: [ All ]
         BCUS98137: [ All ]
     Author: illusion
     Author: "illusion"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 332: Line 366:
       - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
       - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
       - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
       - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
   Vehicle class select for every event:
   "Vehicle class select for every event":
     Games:
     Games:
       "Motorstorm":
       "Motorstorm":
         BCUS98137: [ All ]
         BCUS98137: [ All ]
     Author: Scirvir
     Author: "Scirvir"
     Notes:
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x004fb330, 0x2fa3FFFF ]
       - [ be32, 0x004fb330, 0x2fa3ffff ]
}}
}}

Latest revision as of 19:20, 27 September 2024

MotorStorm
MotorstormComplete.jpeg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) JP December 14, 2006
NA March 6, 2007
EU March 23, 2007
Release type PlayStation 3 exclusive
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BCES00006 (IRD), BCUS98137 (IRD), BCJS30004 (IRD)
Demo
NPUA80017, NPJA90025
Internal resolution 512x1024 Reconstructed to 720x1280 with 2x MSAA (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm was announced at E3 2005, and takes place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of manoeuvring through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

MotorStorm has sold over 3 million copies. Two sequels were made, MotorStorm: Pacific Rift in 2008, and MotorStorm: Apocalypse in 2011. As of January 2012, the online multiplayer servers for the game have been permanently shut down.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes overbright image.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes incorrect textures in muddy tracks like Mudpool.

Known Issues

Issue 8376: Physics will bug out when running with a combination of Windows and PPU recompiler. However running the same settings on Linux will not exhibit the issue. Using PPU interpreter on Windows will solve the issue but at the cost of performance.

Issue 7936: No feedback with steering wheel not compatible.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

PSORG

5.161.41.41

Patches

Anchors:
  ms_fps_notes: &ms_fps_notes
    "Updated with a new version that has correct game speed above 15 FPS except for the countdown timer.\nIncrease Vblank above 60Hz to go above 60 FPS.\nIssues introduced in version 1.0 of the patch have been resolved."

PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006
  "Unlock FPS":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  "Vehicle class select for every event":
    Games:
      "Motorstorm":
        BCES00006: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fab54, 0x2fa3ffff ]

PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update
  "Unlock FPS":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0087f3a0, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026f73c, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCJS30019: [ All ]
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394
      - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8
  "Vehicle class select for every event":
    Games:
      "Motorstorm Update 3.1 (Complete Edition)":
        BCES00006: [ All ]
        BCUS98137: [ All ]
        BCJS30019: [ All ]
    Author: "Scirvir"
    Notes: "Campaign only. Doesn't work on DLC or online."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ff654, 0x2fa3ffff ]

PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017
  "Unlock FPS":
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime
      - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm Demo":
        NPUA80017: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0026351c, 0x4800 ]

PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017
  "Unlock FPS":
    Games:
      "Motorstorm Demo":
        NPEA80017: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be16, 0x00607e10, 0x937d ] # variable framerate
      - [ be16, 0x00607e20, 0x937d ] # gameplay // may not be needed
      - [ be32, 0x0075e7f4, 0x39000001 ] # car selection

PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137
  "Unlock FPS":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion, ZEROx"
    Notes: *ms_fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1
      - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1
      - [ be32, 0x0075c864, 0x39000001 ] # car selection
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x002650f4, 0x4800 ] # scale callers
  "Disable Motion Blur":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158
      - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29)
      - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29)
      - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c
  "Vehicle class select for every event":
    Games:
      "Motorstorm":
        BCUS98137: [ All ]
    Author: "Scirvir"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004fb330, 0x2fa3ffff ]