Battlefield: Bad Company: Difference between revisions

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m (Text replacement - "|enable thread scheduler = <!-- On, Off --> |enable thread scheduler notes = " to "|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> |thread scheduler notes = ")
m (Using this setting caused the game to freeze on the loading screen. Not using it allowed the game to progress to the first cutscene just fine)
 
(38 intermediate revisions by 8 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = EA DICE
|image    = [[File:{{#setmainimage:BFBC.jpg}}|300px]]
|publisher = {{vgregion|Electronic Arts}}
|developer = DICE
|publisher = Electronic Arts
|series    = Battlefield
|series    = Battlefield
|date      = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}
|date      = {{vgregion|NA=June 23, 2008}}{{vgregion|EU=June 26, 2008}}{{vgregion|JP=August 28, 2008}}
|release  = Multi-platform
|release  = Console exclusive
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLUS30118|ird=No}}
|gameid    = {{gameid|id=BLES00259, BLUS30118|oid=BLJM60071|ird=Yes}}<br>'''''Gold Edition'''''<br>{{gameid|id=BLES00261|oid=BLUS30121|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90073, NPUB90070, NPJB90112|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company
|wikipedia = https://en.wikipedia.org/wiki/Battlefield:_Bad_Company
|internal resolution = 1280x720
}}
}}


'''''Battlefield: Bad Company''''' is a 2008 shooter created by DICE. Battlefield: Bad Company was developed exclusively for console platforms and experimented with various features like destructible environments and large maps, both in single-player and multiplayer.  
'''''Battlefield: Bad Company''''' is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June. The player controls protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 24: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves Performance
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 55: Line 59:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Needed to fix dark graphics.
|write color buffers notes            = Required to fix dark graphics.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 99: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 115:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 118: Line 131:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 128: Line 141:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
<!-- Misc. configuration -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling          = <!-- true, false -->
|ppu thread count notes                =
|ppu llvm java mode handling notes     =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = 60 FPS<!-- Mention patch names -->
|recommended patch notes               = Requires the game to be updated to 1.20. It may introduce some minor flickering issues.
}}
}}


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==Special Notes==
==Special Notes==
Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles.
*Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles. Alternatively, a patched set of level files is available at [https://www.nexusmods.com/battlefieldbadcompany/mods/3 ModDB].
 
{{netplay
|gamever        = 1.20
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  bfbc_demo_fps: &bfbc_demo_fps
    - [ be32, 0x00010b6c, 0x3c004270 ]
    - [ be32, 0x0004794c, 0x38800001 ]
    - [ be32, 0x00047340, 0x3ba00000 ] # remove vblank requirement
 
  bfbc_full_v120_fps: &bfbc_full_v120_fps
    - [ be32, 0x00010bd0, 0x3c004270 ]
    - [ be32, 0x0004864c, 0x38800001 ]
    - [ be32, 0x00048040, 0x3ba00000 ] # remove vblank requirement
 
  bfbc_demo_devmenu: &bfbc_demo_devmenu
    - [ be32, 0x01363828, 0x000000f1 ]
 
  bfbc_full_v120_devmenu: &bfbc_full_v120_devmenu
    - [ be32, 0x013a3840, 0x000000f1 ]
 
  bfbc_full_v120_filmgrain: &bfbc_full_v120_filmgrain
    - [ be32, 0x014b2ae8, 0x60000000 ]
 
  bfbc_full_v120_skipintro: &bfbc_full_v120_skipintro
    - [ be32, 0x013d3600, 0x60000000 ]
 
  bfbc_fps_notes: &bfbc_fps_notes
    "Patch works fine for Single-player mode, in Multi-player mode gamespeed is doubled."
  bfbc_skipintro_notes: &bfbc_skipintro_notes
    "Breaks menu background video."
 
PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:
  "60 FPS":
    Games:
      "Battlefield: Bad Company Demo":
        NPUB90070: [ 01.00 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company Demo":
        NPUB90070: [ 01.00 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_devmenu ]
 
PPU-52c55a2495130940baf49afb06a134175131b73b:
  "60 FPS":
    Games:
      "Battlefield: Bad Company Demo":
        NPEB90073: [ 01.00 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company Demo":
        NPEB90073: [ 01.00 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_devmenu ]
 
PPU-4c3bd27c0a7af517b03322d1826735ae17088826:
  "60 FPS":
    Games:
      "Battlefield: Bad Company Demo":
        NPJB90112: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00010b6c, 0x3c004270 ]
      - [ be32, 0x00047824, 0x38800001 ]
      - [ be32, 0x00047218, 0x3ba00000 ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company Demo":
        NPJB90112: [ 01.00 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_devmenu ]
 
PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
  "No Film Grain":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_filmgrain ]
  "Skip Intro":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "FlexBy"
    Notes: *bfbc_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_skipintro ]
 
PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
  "No Film Grain":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_filmgrain ]
  "Skip Intro":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "FlexBy"
    Notes: *bfbc_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_skipintro ]
 
PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
  "No Film Grain":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_filmgrain ]
  "Skip Intro":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "FlexBy"
    Notes: *bfbc_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_skipintro ]
 
PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLJM60071: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00010bd0, 0x3c004270 ]
      - [ be32, 0x0004855c, 0x38800001 ]
      - [ be32, 0x00047f50, 0x3ba00000 ] # remove vblank requirement
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLJM60071: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
}}

Latest revision as of 13:56, 25 September 2024

Battlefield: Bad Company
BFBC.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Series Battlefield
Release date(s) NA June 23, 2008
EU June 26, 2008
JP August 28, 2008
Release type Console exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BLES00259 (IRD), BLUS30118 (IRD), BLJM60071 (IRD)
Gold Edition
BLES00261 (IRD), BLUS30121 (IRD)
Demo
NPEB90073, NPUB90070, NPJB90112
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Battlefield: Bad Company is a first-person shooter video game developed by DICE and published by Electronic Arts for the PlayStation 3 and Xbox 360. Part of the Battlefield series, it was released in North America on 23 June 2008, followed by a European release on 26 June. The player controls protagonist Private Preston Marlowe and his exploits to steal gold from mercenaries along with his squad, in the midst of a war between the United States and Russia.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves Performance

GPU configuration

Setting Option Notes
Write color buffers On Required to fix dark graphics.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch 60 FPS Requires the game to be updated to 1.20. It may introduce some minor flickering issues.

Known Issues

There are no reported issues with this title.

Special Notes

  • Battlefield: Bad Company uses a default infantry field of view of 36.85000229. Aim down sights uses 16.75. Cheat Engine may be used to alter this field for infantry, aim down sights and vehicles. Alternatively, a patched set of level files is available at ModDB.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.20 N/A No No No No Not available

Patches

Anchors:
  bfbc_demo_fps: &bfbc_demo_fps
    - [ be32, 0x00010b6c, 0x3c004270 ]
    - [ be32, 0x0004794c, 0x38800001 ]
    - [ be32, 0x00047340, 0x3ba00000 ] # remove vblank requirement

  bfbc_full_v120_fps: &bfbc_full_v120_fps
    - [ be32, 0x00010bd0, 0x3c004270 ]
    - [ be32, 0x0004864c, 0x38800001 ]
    - [ be32, 0x00048040, 0x3ba00000 ] # remove vblank requirement

  bfbc_demo_devmenu: &bfbc_demo_devmenu
    - [ be32, 0x01363828, 0x000000f1 ]

  bfbc_full_v120_devmenu: &bfbc_full_v120_devmenu
    - [ be32, 0x013a3840, 0x000000f1 ]

  bfbc_full_v120_filmgrain: &bfbc_full_v120_filmgrain
    - [ be32, 0x014b2ae8, 0x60000000 ]

  bfbc_full_v120_skipintro: &bfbc_full_v120_skipintro
    - [ be32, 0x013d3600, 0x60000000 ]

  bfbc_fps_notes: &bfbc_fps_notes
    "Patch works fine for Single-player mode, in Multi-player mode gamespeed is doubled."
  bfbc_skipintro_notes: &bfbc_skipintro_notes
    "Breaks menu background video."

PPU-7aa8dc113c7068f4372f239cb9b7cc2c92d9c057:
  "60 FPS":
    Games:
      "Battlefield: Bad Company Demo":
        NPUB90070: [ 01.00 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company Demo":
        NPUB90070: [ 01.00 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_devmenu ]

PPU-52c55a2495130940baf49afb06a134175131b73b:
  "60 FPS":
    Games:
      "Battlefield: Bad Company Demo":
        NPEB90073: [ 01.00 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company Demo":
        NPEB90073: [ 01.00 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_devmenu ]

PPU-4c3bd27c0a7af517b03322d1826735ae17088826:
  "60 FPS":
    Games:
      "Battlefield: Bad Company Demo":
        NPJB90112: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00010b6c, 0x3c004270 ]
      - [ be32, 0x00047824, 0x38800001 ]
      - [ be32, 0x00047218, 0x3ba00000 ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company Demo":
        NPJB90112: [ 01.00 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_demo_devmenu ]

PPU-ad211ac5bcbddc69bf3ad9a897c7777bf65dd64e:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
  "No Film Grain":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_filmgrain ]
  "Skip Intro":
    Games:
      "Battlefield: Bad Company":
        BLUS30118: [ 01.20 ]
    Author: "FlexBy"
    Notes: *bfbc_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_skipintro ]

PPU-6b45e01ffabee0118e0acdbc71995b8f1f5385d2:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
  "No Film Grain":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_filmgrain ]
  "Skip Intro":
    Games:
      "Battlefield: Bad Company":
        BLES00259: [ 01.20 ]
    Author: "FlexBy"
    Notes: *bfbc_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_skipintro ]

PPU-4ce97e5717c82e5d38f29375c8853adb2f7b3b80:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_fps ]
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]
  "No Film Grain":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_filmgrain ]
  "Skip Intro":
    Games:
      "Battlefield: Bad Company":
        BLES00261: [ 01.20 ]
    Author: "FlexBy"
    Notes: *bfbc_skipintro_notes
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_skipintro ]

PPU-ef7e4c1262cbd95d7267ed6d75e981003850f5d6:
  "60 FPS":
    Games:
      "Battlefield: Bad Company":
        BLJM60071: [ 01.20 ]
    Author: "illusion"
    Notes: *bfbc_fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00010bd0, 0x3c004270 ]
      - [ be32, 0x0004855c, 0x38800001 ]
      - [ be32, 0x00047f50, 0x3ba00000 ] # remove vblank requirement
  "Dev Menu":
    Games:
      "Battlefield: Bad Company":
        BLJM60071: [ 01.20 ]
    Author: "Heico (BFBC2Toolkit), illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *bfbc_full_v120_devmenu ]