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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = | |||
|rpcs3 version = v0.0.33-16935 | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = RCPN 1.3.0 2024 Sept 21. Exiting lobby room will game crash. When searching in any rooms will softlock, same goes for quick match when not found the room. | |||
}} |
Latest revision as of 23:33, 22 September 2024
Dynasty Warriors: Strikeforce | |
---|---|
Developer(s) | Omega Force |
Publisher(s) | Koei Tecmo |
Series | Dynasty Warriors |
Release date(s) | JP October 1, 2009 NA February 16, 2010 EU February 19, 2010 |
Release type | Console exclusive |
Genre(s) | Hack and slash |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLUS30471 (IRD), BLES00825 (IRD), BLJM60172 (IRD), NPEB01181, BLKS20163 Demo NPUB90361 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dynasty Warriors: Strikeforce, released in Japan as Shin Sangoku Musou MULTI RAID Special is a hack and slash video game, enhanced from the PSP original with HD graphics and voice acting.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
v0.0.33-16935 | Yes | Yes | Untested | Untested | Not required | RCPN 1.3.0 2024 Sept 21. Exiting lobby room will game crash. When searching in any rooms will softlock, same goes for quick match when not found the room. |