Tony Hawk: Shred: Difference between revisions

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{{netplay
{{netplay
|gamever = 1.00
|gamever       = 1.00
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->  
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->  
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->  
|notes    = Requires custom server.
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->  
|notes    = Leadeboards and Stats not yet available
}}
}}

Latest revision as of 22:18, 20 September 2024

Tony Hawk: Shred
TonyHawkShred.jpg
Developer(s) Robomodo
Publisher(s) Activision
Series Tony Hawk's
Release date(s) NA October 26, 2010
EU October 29, 2010
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Multiplayer
GameID(s) BLES01002 (IRD), BLUS30542 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Tony Hawk: Shred is a 2010 peripheral-based, motion-controlled skateboarding video game. It is part of the Tony Hawk series and the sequel to Tony Hawk: Ride.

Shred introduces a snowboarding mode to the series as well as Avatar and Mii support on the Xbox 360 and Wii versions respectively. A "surfing" mode was worked on for the game, but was soon scrapped due to funds and short amount of time to work on it.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic

Known Issues

There are no reported issues with this title.

Special Notes

  • The game requires a proprietary skateboard peripheral and won't work (yet) with a regular controller.
  • Currently only the PS3 version of the board is supported.
  • To use the skateboard controller, first add a normal pad in port 1, and in port 2 set handler (top left) to Skateboard, and set Device Class (bottom) to Skateboard.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Partial Available Leadeboards and Stats not yet available