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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = | ||
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==Special Notes== | ==Special Notes== | ||
{{netplay | {{netplay | ||
|gamever | |gamever = 1.01 | ||
|connect | |rpcs3 version = 0.0.33-16933 | ||
|lobbies | |connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|match | |lobbies = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|features = | |match = Yes<!-- Yes, No, Partial, Untested, N/A --> | ||
|notes | |features = Partial<!-- Yes, No, Partial, Untested, N/A --> | ||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = RPCN 1.3.0 2024/09/20 | |||
RPCN GUI friend invites not implemented yet. | |||
}} | }} | ||
Latest revision as of 17:19, 20 September 2024
Dragon Ball Z: Burst Limit | |
---|---|
Developer(s) | Dimps |
Publisher(s) | Bandai Namco Games |
Series | Dragon Ball |
Release date(s) | JP June 5, 2008 NA June 10, 2008 EU June 6, 2008 AU July 3, 2008 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00231 (IRD), BLJS10020 (IRD), BLUS30117 (IRD) Demo NPEB90074, NPJB90119, NPUB90106 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Dragon Ball Z: Burst Limit (ドラゴンボールZ バーストリミット, Doragon Bōru Zetto Bāsuto Rimitto) is a fighting video game for the PlayStation 3 and Xbox 360 based on the anime Dragon Ball Z. The game was developed by Dimps and published in North America and Australia by Atari, and in Japan and Europe by Namco Bandai under the Bandai label. It was released in Japan on June 5, 2008, in Europe on June 6, 2008, North America on June 10, 2008, and in Australia on July 3, 2008.
The game allows the player the opportunity to let their character battle other characters controlled by the in game AI, or another player both on or offline depending on the mode of play the player or players choose. The game's Z Chronicles story mode allows players the chance to relive key points of the three sagas within the Dragon Ball story with the aid of items called Drama Pieces that give what has been called an immense Dragon Ball experience. The game became a top rated title for the PlayStation 3 and was nominated for a Spike Video Game Award for best fighting game.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | 0.0.33-16933 | Yes | Yes | Yes | Partial | Not required | RPCN 1.3.0 2024/09/20
RPCN GUI friend invites not implemented yet. |
Patches
PPU-93aed31e80e0a91e11fdcff1b83d42c235bc3548: "60 FPS": Games: "Dragon Ball Z: Burst Limit": BLUS30117: [ All ] Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004c4383, 0x01 ] # 60 FPS - [ be32, 0x00162228, 0x60000000 ] # No reset - [ be32, 0x001633e8, 0x60000000 ] # Pause fix PPU-49aef7eecc248bf85af210bdca336bce8c9272e4: "60 FPS": Games: "Dragon Ball Z: Burst Limit": BLES00231: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004c4383, 0x01 ] # 60 FPS - [ be32, 0x001622dc, 0x60000000 ] # No reset - [ be32, 0x0016349c, 0x60000000 ] # Pause fix