Dead Rising 2: Difference between revisions

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<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Dead Rising 2''''' is a 2010 action-adventure game developed by Blue Castle Games and published by Capcom. It was released between September and October 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows. It is a sequel to Dead Rising, and is the second entry in the series of the same name. The game features a number of new features and improvements to its predecessor, including multiplayer options.
The game's story see players controlling Chuck Greene, a former motocross rider, who finds himself at the center of another zombie outbreak taking place in a casino resort and shopping complex in Nevada, and becomes involved in uncovering the truth behind it. Not only must he survive against the zombies roaming the complex by scavenging weapons and supplies, along with rescuing survivors caught up in the incident and dealing with crazed psychopaths, Chuck must also ensure that his young daughter receives regular treatments of a medication that prevent her from becoming a zombie herself, after being bitten by her mother during a previous outbreak in Las Vegas.


==Configuration==
==Configuration==
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|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            = Improves performance without any noticeable issues.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  = Slighty improves performance.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              = Anything other than Auto will introduce visual issues.
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  = Slightly Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                = Upscaling the resolution above 720p looks a lot worse, use FSR as the alternative upscale.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance depending on the hardware.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = Enabling this option with stronger GPU gains substantial performance boost.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  

Latest revision as of 21:02, 5 September 2024

Dead Rising 2
Developer(s) Blue Castle Games
Publisher(s) Capcom
Release date(s) JP September 30, 2010
NA September 28, 2010
EU/AU September 24, 2010
Release type Multi-platform
Genre(s) Action, Adventure
GameID(s) BLES00948 (IRD), BLUS30439 (IRD), BLJM60221 (IRD)
Quick links Check Compatibility
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Dead Rising 2 is a 2010 action-adventure game developed by Blue Castle Games and published by Capcom. It was released between September and October 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows. It is a sequel to Dead Rising, and is the second entry in the series of the same name. The game features a number of new features and improvements to its predecessor, including multiplayer options.

The game's story see players controlling Chuck Greene, a former motocross rider, who finds himself at the center of another zombie outbreak taking place in a casino resort and shopping complex in Nevada, and becomes involved in uncovering the truth behind it. Not only must he survive against the zombies roaming the complex by scavenging weapons and supplies, along with rescuing survivors caught up in the incident and dealing with crazed psychopaths, Chuck must also ensure that his young daughter receives regular treatments of a medication that prevent her from becoming a zombie herself, after being bitten by her mother during a previous outbreak in Las Vegas.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed Improves performance without any noticeable issues.
SPU block size Mega Slighty improves performance.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Anything other than Auto will introduce visual issues.
ZCULL accuracy Relaxed Slightly Improves performance.
Resolution scale 100 Upscaling the resolution above 720p looks a lot worse, use FSR as the alternative upscale.
Multithreaded RSX On Improves performance depending on the hardware.
Asynchronous texture streaming On Enabling this option with stronger GPU gains substantial performance boost.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes