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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:ArmyofTWOTDC.jpg}}|300px]] | ||
|publisher = | |developer = Visceral Games | ||
|series = | |publisher = Electronic Arts | ||
|date = {{vgregion|}} | |series = Army of TWO | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA=March 26, 2013|AU=March 28, 2013}}{{vgregion|EU=March 29, 2013}} | ||
|genre = | |release = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Third-person shooter | ||
|gameid = {{gameid|}} | |modes = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BLES01763, BLUS31069, NPEB01216, NPEB01217, NPUB30987|oid=BLES01767, BLJM60578, NPJB00332|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90470, NPUB90862|ird=NA}} | ||
| | |wikipedia = https://en.wikipedia.org/wiki/Army_of_Two:_The_Devil%27s_Cartel | ||
| | |internal resolution = | ||
}} | }} | ||
'''''Army of Two: The Devil's Cartel''''' is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal. | |||
The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 37: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 47: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 57: | Line 61: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Partially fixes half screen and other issues. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 65: | Line 69: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 103: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 108: | Line 117: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 116: | Line 133: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 126: | Line 143: | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 153: | Line 181: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.00 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes | |||
"Compromises visuals for extra performance." | |||
armyoftwotdc_101title: &armyoftwotdc_101title | |||
"Army of TWO The Devil's Cartel": | |||
BLES01763: [ 01.01 ] | |||
BLUS31069: [ 01.01 ] | |||
NPEB01216: [ 01.01 ] | |||
NPEB01217: [ 01.01 ] | |||
NPUB30987: [ 01.01 ] | |||
armyoftwotdc_demotitle: &armyoftwotdc_demotitle | |||
"Army of TWO The Devil's Cartel Demo": | |||
NPEB90470: [ 01.00 ] | |||
NPUB90862: [ 01.00 ] | |||
PPU-17a273d69dad20980377e405809f7d888b6c6dce: | PPU-17a273d69dad20980377e405809f7d888b6c6dce: | ||
Disable MLAA: | "Disable MLAA": | ||
Games: *armyoftwotdc_demotitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable | |||
- [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. | |||
"Disable Bloom": | |||
Games: *armyoftwotdc_demotitle | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch | |||
- [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! | |||
"Speedup": | |||
Games: *armyoftwotdc_demotitle | |||
Author: "ZEROx, illusion" | |||
Notes: *armyoftwotdc_speedup_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01732b48, 0x991f ] | |||
- [ be16, 0x01732b54, 0x991f ] | |||
"Blocky depth fix": | |||
Games: *armyoftwotdc_demotitle | |||
Author: "ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01732a60, 0x991f ] | |||
"Disable Dynamic Lights": | |||
Games: *armyoftwotdc_demotitle | |||
Author: "illusion" | |||
Notes: *armyoftwotdc_speedup_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01732b58, 0x991f ] | |||
"Disable Dynamic Spotlights": | |||
Games: *armyoftwotdc_demotitle | |||
Author: "illusion" | |||
Notes: *armyoftwotdc_speedup_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01732b5c, 0x991f ] | |||
"60 FPS": | |||
Games: *armyoftwotdc_demotitle | |||
Author: "ZEROx, illusion" | |||
Notes: "Set VBlank to 120" | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x016adafe, 0x4270 ] | |||
- [ be32, 0x0013bf28, 0x3bc0003c ] | |||
- [ bef64, 0x01c54a50, 0.0166666666666667 ] | |||
- [ bef64, 0x01c54a58, 30 ] | |||
- [ bef64, 0x01c54a60, 0.0166666666666667 ] | |||
PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da: | |||
"Disable MLAA": | |||
Games: *armyoftwotdc_101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable | |||
- [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. | |||
"Disable Bloom": | |||
Games: *armyoftwotdc_101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! | |||
"Speedup": | |||
Games: *armyoftwotdc_101title | |||
Author: "ZEROx, illusion" | |||
Notes: *armyoftwotdc_speedup_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01755bc8, 0x991f ] | |||
- [ be16, 0x01755bd4, 0x991f ] | |||
"Blocky depth fix": | |||
Games: *armyoftwotdc_101title | |||
Author: "ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01755ae0, 0x991f ] | |||
"Disable Dynamic Lights": | |||
Games: *armyoftwotdc_101title | |||
Author: "illusion" | |||
Notes: *armyoftwotdc_speedup_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01755bd8, 0x991f ] | |||
"Disable Dynamic Spotlights": | |||
Games: *armyoftwotdc_101title | |||
Author: "illusion" | |||
Notes: *armyoftwotdc_speedup_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x01755bdc, 0x991f ] | |||
"60 FPS": | |||
Games: *armyoftwotdc_101title | |||
Author: "ZEROx, illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be16, 0x016e209e, 0x4270 ] | |||
- [ be32, 0x00140c28, 0x3bc0003c ] | |||
- [ bef64, 0x01c854b8, 0.0166666666666667 ] | |||
- [ bef64, 0x01c854c0, 30 ] | |||
- [ bef64, 0x01c854c8, 0.0166666666666667 ] | |||
- [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-17a273d69dad20980377e405809f7d888b6c6dce: | |||
"Green artifacts fix": | |||
Games: | Games: | ||
"Army of | "Army of TWO The Devil's Cartel Demo": | ||
NPEB90470: [ 01.00 ] | NPEB90470: [ 01.00 ] | ||
NPUB90862: [ 01.00 ] | NPUB90862: [ 01.00 ] | ||
Author: | Author: "ZEROx" | ||
Notes: | Notes: "Fixes annoying non-working effect." | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be16, 0x01732be8, 0x995f ] | ||
}} | }} |
Latest revision as of 01:50, 3 September 2024
Army of TWO: The Devil's Cartel | |
---|---|
Developer(s) | Visceral Games |
Publisher(s) | Electronic Arts |
Series | Army of TWO |
Release date(s) | NA March 26, 2013 AU March 28, 2013 EU March 29, 2013 |
Release type | Console exclusive |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLES01763 (IRD), BLUS31069 (IRD), NPEB01216, NPEB01217, NPUB30987, BLES01767 (IRD), BLJM60578 (IRD), NPJB00332 Demo NPEB90470, NPUB90862 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La Guadaña (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal.
The game received mediocre reviews; criticism was drawn towards the game's removal of the co-op interactions, being only able to play as Alpha, and the game's story. The Devil's Cartel was also a commercial failure for Electronic Arts.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Partially fixes half screen and other issues. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | N/A | No | No | No | No | Not available |
Patches
Anchors: armyoftwotdc_speedup_notes: &armyoftwotdc_speedup_notes "Compromises visuals for extra performance." armyoftwotdc_101title: &armyoftwotdc_101title "Army of TWO The Devil's Cartel": BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] NPEB01216: [ 01.01 ] NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] armyoftwotdc_demotitle: &armyoftwotdc_demotitle "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Disable MLAA": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00512f94, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x016de8f0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. "Disable Bloom": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x016de8f0, 0x98bf0186 ] # duplicate from mlaa patch in case of using without mlaa patch - [ be32, 0x016de8fc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! "Speedup": Games: *armyoftwotdc_demotitle Author: "ZEROx, illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b48, 0x991f ] - [ be16, 0x01732b54, 0x991f ] "Blocky depth fix": Games: *armyoftwotdc_demotitle Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01732a60, 0x991f ] "Disable Dynamic Lights": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b58, 0x991f ] "Disable Dynamic Spotlights": Games: *armyoftwotdc_demotitle Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01732b5c, 0x991f ] "60 FPS": Games: *armyoftwotdc_demotitle Author: "ZEROx, illusion" Notes: "Set VBlank to 120" Patch Version: 1.0 Patch: - [ be16, 0x016adafe, 0x4270 ] - [ be32, 0x0013bf28, 0x3bc0003c ] - [ bef64, 0x01c54a50, 0.0166666666666667 ] - [ bef64, 0x01c54a58, 30 ] - [ bef64, 0x01c54a60, 0.0166666666666667 ] PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da: "Disable MLAA": Games: *armyoftwotdc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x004e51a4, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x01701bf0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. "Disable Bloom": Games: *armyoftwotdc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x01701bfc, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! "Speedup": Games: *armyoftwotdc_101title Author: "ZEROx, illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bc8, 0x991f ] - [ be16, 0x01755bd4, 0x991f ] "Blocky depth fix": Games: *armyoftwotdc_101title Author: "ZEROx" Notes: Patch Version: 1.0 Patch: - [ be16, 0x01755ae0, 0x991f ] "Disable Dynamic Lights": Games: *armyoftwotdc_101title Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bd8, 0x991f ] "Disable Dynamic Spotlights": Games: *armyoftwotdc_101title Author: "illusion" Notes: *armyoftwotdc_speedup_notes Patch Version: 1.0 Patch: - [ be16, 0x01755bdc, 0x991f ] "60 FPS": Games: *armyoftwotdc_101title Author: "ZEROx, illusion" Notes: Patch Version: 1.0 Patch: - [ be16, 0x016e209e, 0x4270 ] - [ be32, 0x00140c28, 0x3bc0003c ] - [ bef64, 0x01c854b8, 0.0166666666666667 ] - [ bef64, 0x01c854c0, 30 ] - [ bef64, 0x01c854c8, 0.0166666666666667 ] - [ be32, 0x004e9c44, 0x3ba00001 ] # Remove vblank hack requirement
Canary Patches
PPU-17a273d69dad20980377e405809f7d888b6c6dce: "Green artifacts fix": Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: "ZEROx" Notes: "Fixes annoying non-working effect." Patch Version: 1.0 Patch: - [ be16, 0x01732be8, 0x995f ]