SoulCalibur V: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...)
 
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|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30736, BLES01250, NPEB01363, NPUB31195|ird=Yes}}
|gameid    = {{gameid|id=BLUS30736, BLES01250, NPEB01363|oid=BLJS10115, NPUB31195, NPJB00381|ird=Yes}}
|internal resolution =
}}
}}


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|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 512x512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes broken bloom when upscaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    = |write color buffers                  = On<!-- On, Off -->
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes white characters in battle.
|write color buffers notes            = Fixes white characters in battle.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
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|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = On <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              = Needs to be enabled alongside with Write Color Buffers to fix broken graphics.
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = On <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            = Needs to be enabled alongside with Write Color Buffers to fix broken graphics.
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Needs to be enabled alongside with Write Color Buffers to fix broken graphics.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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==Special Notes==
==Special Notes==
{{netplay
{{netplay
|gamever  = 1.03
|gamever       = 1.00
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = v0.0.31-16341
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Partial<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = RPCN 0.7 2022/10/23<br>Only current working mode is Player Match via room search. Quick Match via Ranked & Player Match softlocks the game.
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         = RPCN 1.2.4 - 2024/04/15
* Player match may softlock upon exit
* Global Colosseo requires Lobbies functions to be added.
}}
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
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     Patch:
     Patch:
       - [ be32, 0x0031a804, 0x38000001 ]
       - [ be32, 0x0031a804, 0x38000001 ]
PPU-f696f96752deed23cbcb53c777ae2b837219dfe6:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        BLES01250: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00304770, 0x38000001 ]
PPU-aa798f32a1fda1c23a20066edb1c623c486d53cc:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        BLUS30736: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00304770, 0x38000001 ]


PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:
PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:
Line 215: Line 241:
         BLUS30736: [ 01.03 ]
         BLUS30736: [ 01.03 ]
         BLES01250: [ 01.03 ]
         BLES01250: [ 01.03 ]
        BLJS10115: [ 01.03 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:

Latest revision as of 21:55, 17 August 2024

SoulCalibur V
SoulCaliburV.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series SoulCalibur
Release date(s) NA January 31, 2012
JP February 2, 2012
EU February 3, 2012
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS30736 (IRD), BLES01250 (IRD), NPEB01363, BLJS10115 (IRD), NPUB31195, NPJB00381
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

SoulCalibur V (Japanese: ソウルキャリバーV Hepburn: Sōrukyaribā Faibu) is the sixth main installment in the SoulCalibur series of fighting games and is the follow-up to SoulCalibur IV. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.

Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.

The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 512x512 Fixes broken bloom when upscaling.
Write color buffers On Fixes white characters in battle.

Advanced configuration

Setting Option Notes
Read depth buffers On Needs to be enabled alongside with Write Color Buffers to fix broken graphics.
Write depth buffers On Needs to be enabled alongside with Write Color Buffers to fix broken graphics.
Read color buffers On Needs to be enabled alongside with Write Color Buffers to fix broken graphics.

Known Issues

  • Vulkan hangs the GPU process (at least on Linux with NVIDIA), so OpenGL is required: [1]
    • Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL.
  • Even with Write Color Buffers enabled, at least on NVIDIA hardware on Linux, characters can appear with corrupted-looking textures.
  • With OpenGL, the main menu background can appear to artifact occasionally on NVIDIA with Linux.
  • DS4 inputs may appear sluggish, but this might be due to framerate fluctuations.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 v0.0.31-16341 Yes Partial Yes Yes Not required RPCN 1.2.4 - 2024/04/15
  • Player match may softlock upon exit
  • Global Colosseo requires Lobbies functions to be added.

Patches

PPU-60c754823a1d0fef3eac5f98f25574cabc73232d:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        NPUB31195: [ 01.00 ]
        NPEB01363: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0031a804, 0x38000001 ]

PPU-f696f96752deed23cbcb53c777ae2b837219dfe6:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        BLES01250: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00304770, 0x38000001 ]

PPU-aa798f32a1fda1c23a20066edb1c623c486d53cc:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        BLUS30736: [ 01.00 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00304770, 0x38000001 ]

PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72:
  "Disable MLAA":
    Games:
      "SoulCalibur V":
        BLUS30736: [ 01.03 ]
        BLES01250: [ 01.03 ]
        BLJS10115: [ 01.03 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0031dff0, 0x38000001 ]