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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:R&C F Quest for Booty.jpg}}|300px]] | ||
|publisher = | |developer = Insomniac Games | ||
|series = | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|}} | |series = Ratchet & Clank, Ratchet & Clank Future | ||
|release = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |date = {{vgregion|NA/EU|August 21, 2008}}{{vgregion|AU=August 26, 2008}} | ||
|genre = | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |genre = Platform, Action, Adventure | ||
|gameid = {{gameid| | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
| | |gameid = {{gameid|id=BCES00301, NPUA80145, NPEA00088|oid=BCAS20052, NPEA00106, NPJA00033, NPHA80046|ird=Yes}} | ||
| | |internal resolution = 960x704 Reconstructed to 1280x720 with 2x MSAA | ||
| | |||
}} | }} | ||
'''''Ratchet & Clank Future: Quest for Booty''''' (known as '''''Ratchet & Clank: Quest for Booty''''' in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games. | |||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes = | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 39: | Line 34: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 44: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 55: | Line 56: | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
Line 65: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
Line 99: | Line 102: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 108: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 114: | Line 132: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
Line 122: | Line 140: | ||
|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Improves stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
There's no audio in the final cutscene. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
The "Freeze Fix" canary patch no longer works for this game, there is no ETA on a fix. This text will be updated when the patch has been fixed. | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: Quest for Booty": | |||
BCAS20052: [ All ] | |||
BCES00301: [ All ] | |||
NPEA00088: [ All ] | |||
NPEA00106: [ All ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00855048, 0.001 ] | |||
"Infinite Ammo": | |||
Games: | |||
"Ratchet & Clank Future: Quest for Booty": | |||
BCAS20052: [ All ] | |||
BCES00301: [ All ] | |||
NPEA00088: [ All ] | |||
NPEA00106: [ All ] | |||
Author: "Aphelion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0034e658, 0xd03d0008 ] | |||
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: | |||
"Unlock FPS": | |||
Games: | |||
"Ratchet & Clank Future: Quest for Booty": | |||
NPUA80145: [ All ] | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00855040, 0.001 ] | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: | |||
"Freeze Fix": | |||
Games: | |||
"Ratchet & Clank Future: Quest for Booty": | |||
BCAS20052: [ All ] | |||
BCES00301: [ All ] | |||
NPEA00088: [ All ] | |||
NPEA00106: [ All ] | |||
Author: "Juhn" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x003eb8b0, 0x409efff0 ] | |||
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: | |||
"Freeze Fix": | |||
Games: | |||
"Ratchet & Clank Future: Quest for Booty": | |||
NPUA80145: [ All ] | |||
Author: "Juhn" | |||
Notes: "Fixes game crashes/freezes." | |||
Patch Version: 1.2 | |||
Patch: | |||
- [ be32, 0x003eb730, 0x409efff0 ] | |||
}} |
Revision as of 23:39, 6 July 2024
Ratchet & Clank Future: Quest for Booty | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | NA/EU August 21, 2008 AU August 26, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Platform, Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCES00301 (IRD), NPUA80145, NPEA00088, BCAS20052 (IRD), NPEA00106, NPJA00033, NPHA80046 |
Internal resolution | 960x704 Reconstructed to 1280x720 with 2x MSAA |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank Future: Quest for Booty (known as Ratchet & Clank: Quest for Booty in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Improves stability. |
Known Issues
There's no audio in the final cutscene.
Special Notes
The "Freeze Fix" canary patch no longer works for this game, there is no ETA on a fix. This text will be updated when the patch has been fixed.
Patches
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: "Unlock FPS": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00855048, 0.001 ] "Infinite Ammo": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034e658, 0xd03d0008 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: "Unlock FPS": Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00855040, 0.001 ]
Canary Patches
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: "Freeze Fix": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x003eb8b0, 0x409efff0 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: "Freeze Fix": Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x003eb730, 0x409efff0 ]