Sengoku Basara 4: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "===Patches=== <pre id="patch" class="version-1_2 mw-collapsible mw-collapsed"> " to "{{patch |version = 1.2 |content = ")
m (Added Image and brief desc)
 
(17 intermediate revisions by 6 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:SB4O.jpg‎}}|300px]]
|publisher = {{vgregion|}}
|developer = Capcom
|series    = <!-- delete if not applicable -->
|publisher = Capcom
|date      = {{vgregion|}}
|series    = Sengoku Basara
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|JP=January 23, 2014}}'''''Sumeragi'''''<br>{{vgregion|JP=July 23, 2015}}
|genre    =  
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Hack and slash
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLJM61063, NPJB00422|ird=Yes}}<br>'''''Sumeragi'''''<br>{{gameid|id=BLJM61248, NPJB00688|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|internal resolution =  
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
Sengoku BASARA 4 (戦国BASARA4) is the fourth main installment of the Sengoku BASARA video game series, developed and published by Capcom for the PlayStation 3. The game was released in Japan on January 23, 2014.
An expanded version of the game for the PlayStation 3 and PlayStation 4 titled Sengoku BASARA 4 Sumeragi was released in Japan on July 23, 2015.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 38:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 48:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 65: Line 70:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 104:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 118:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 134:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 126: Line 144:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 154: Line 183:
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =  
PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games:
       "Sengoku Basara 4: Sumeragi":
       "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)":
         BLJM61248: [ 01.02 ]
         BLJM61248: [ 01.02 ]
     Author: Whatcookie
     Author: "Whatcookie"
     Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
     Notes: "The game is locked to 60 FPS by default. This patch completely removes the framelimiter, and doesn't need any special settings."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e
       - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e
       - [ be32, 0x00e23178, 0x60000000 ] # nop
       - [ be32, 0x00e23178, 0x60000000 ] # nop
PPU-a16e6df2faaf035fb375ce5e61a0e872cf03bfb9:
  "Unlock FPS":
    Games:
      "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)":
        NPJB00688: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e20184, 0x60000000 ]
      - [ be32, 0x00e20198, 0x60000000 ]
PPU-120c0bb1328b0b74f9c176e22ecdda83296f210f:
  "Unlock FPS":
    Games:
      "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)":
        NPJB00688: [ 01.02 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e21c64, 0x60000000 ]
      - [ be32, 0x00e21c78, 0x60000000 ]
}}
}}

Latest revision as of 15:26, 21 June 2024

Sengoku Basara 4
SB4O.jpg
Developer(s) Capcom
Publisher(s) Capcom
Series Sengoku Basara
Release date(s) JP January 23, 2014
Sumeragi
JP July 23, 2015
Release type PlayStation exclusive
Genre(s) Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) BLJM61063 (IRD), NPJB00422
Sumeragi
BLJM61248 (IRD), NPJB00688
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sengoku BASARA 4 (戦国BASARA4) is the fourth main installment of the Sengoku BASARA video game series, developed and published by Capcom for the PlayStation 3. The game was released in Japan on January 23, 2014.

An expanded version of the game for the PlayStation 3 and PlayStation 4 titled Sengoku BASARA 4 Sumeragi was released in Japan on July 23, 2015.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
  "Unlock FPS":
    Games:
      "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)":
        BLJM61248: [ 01.02 ]
    Author: "Whatcookie"
    Notes: "The game is locked to 60 FPS by default. This patch completely removes the framelimiter, and doesn't need any special settings."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e
      - [ be32, 0x00e23178, 0x60000000 ] # nop

PPU-a16e6df2faaf035fb375ce5e61a0e872cf03bfb9:
  "Unlock FPS":
    Games:
      "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)":
        NPJB00688: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e20184, 0x60000000 ]
      - [ be32, 0x00e20198, 0x60000000 ]

PPU-120c0bb1328b0b74f9c176e22ecdda83296f210f:
  "Unlock FPS":
    Games:
      "戦国BASARA4 皇 (Sengoku Basara 4: Sumeragi)":
        NPJB00688: [ 01.02 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e21c64, 0x60000000 ]
      - [ be32, 0x00e21c78, 0x60000000 ]