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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:BeyondGoodNEvil.jpg}}|300px]] | ||
|developer = Ubisoft Shanghai | |developer = Ubisoft Shanghai | ||
|publisher = Ubisoft | |publisher = Ubisoft | ||
|date = {{vgregion|EU=June 8, 2011}}{{vgregion|NA=June 28, 2011}} | |||
|date = {{vgregion|EU=June 8, 2011|NA=June 28, 2011}} | |||
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=NPEB00435 | |gameid = {{gameid|id=NPEB00435|oid=NPUB30394|ird=NA}} | ||
| | |internal resolution = 1280x720 | ||
}} | }} | ||
'''''Beyond Good & Evil''''' is a 2003 action-adventure game developed and published by Ubisoft for PlayStation 2, Windows, Xbox, and GameCube. The story follows the adventures of Jade, an investigative reporter, martial artist, and spy hitwoman working with a resistance movement to reveal a sinister alien conspiracy. Players control Jade and other allies, solving puzzles, fighting enemies, obtaining photographic evidence and, later in the game, travelling to space. | |||
A full HD remastered version of the game was released on Xbox Live Arcade in March 2011 and on PlayStation Network in June 2011. | |||
==Configuration== | ==Configuration== | ||
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|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu xfloat accuracy notes = | |spu xfloat accuracy notes = | ||
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|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = Helps with broken graphics. | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On<!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes | |write color buffers notes = Fixes black camera pictures. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |allow host gpu labels = <!-- On, Off --> | ||
|rsx fifo accuracy notes = | |allow host gpu labels notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Improves stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
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|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> | ||
|disable zcull occlusion queries notes = | |disable zcull occlusion queries notes = | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = On<!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = Improves performance. Requires Write color buffers enabled. | ||
|force gpu texture scaling = <!-- On, Off --> | |force gpu texture scaling = <!-- On, Off --> | ||
|force gpu texture scaling notes = | |force gpu texture scaling notes = | ||
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|ppu thread count = <!-- Value between 1 to 8 --> | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu thread count notes = | |ppu thread count notes = | ||
|lod bias offset = -2<!-- Value between -32 to 32 --> | |||
|lod bias offset notes = Helps with broken graphics. | |||
<!-- Recommended patches --> | <!-- Recommended patches --> | ||
|highly recommended patch = <!-- Mention patch names --> | |highly recommended patch = <!-- Mention patch names --> | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Broken LOD/Graphics - <i>{{issue|15727}}</i>=== | |||
*A lot of models use wrong textures or are simply pitch black. Using settings above can fix those issues. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.00 | |||
|rpcs3 version = 0.0.32-16621 | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = N/A<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = N/A<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} |
Latest revision as of 16:48, 23 June 2024
Beyond Good & Evil HD | |
---|---|
Developer(s) | Ubisoft Shanghai |
Publisher(s) | Ubisoft |
Release date(s) | EU June 8, 2011 NA June 28, 2011 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player |
GameID(s) | NPEB00435, NPUB30394 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Beyond Good & Evil is a 2003 action-adventure game developed and published by Ubisoft for PlayStation 2, Windows, Xbox, and GameCube. The story follows the adventures of Jade, an investigative reporter, martial artist, and spy hitwoman working with a resistance movement to reveal a sinister alien conspiracy. Players control Jade and other allies, solving puzzles, fighting enemies, obtaining photographic evidence and, later in the game, travelling to space.
A full HD remastered version of the game was released on Xbox Live Arcade in March 2011 and on PlayStation Network in June 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Helps with broken graphics. |
Write color buffers | On | Fixes black camera pictures. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Improves stability. |
Debug configuration
This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.
Setting | Option | Notes |
---|---|---|
Force CPU blit emulation | On | Improves performance. Requires Write color buffers enabled. |
LOD bias offset | -2 | Helps with broken graphics. |
Known Issues
Broken LOD/Graphics - Issue 15727
- A lot of models use wrong textures or are simply pitch black. Using settings above can fix those issues.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | 0.0.32-16621 | Yes | N/A | N/A | Yes | Not required |