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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = | |image = [[File:{{#setmainimage:DisneyInfinity2.0.jpg}}|300px]] | ||
|developer = Avalanche Software | |developer = Avalanche Software | ||
|publisher = Disney Interactive Studios | |publisher = Disney Interactive Studios | ||
|series = Disney Infinity | |series = Disney Infinity | ||
|date = {{vgregion | |date = {{vgregion|AU/EU|September 18, 2014}}{{vgregion|NA=September 23, 2014}} | ||
|release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | |release = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLUS31418, BLES02064|oid=BLES02100|ird=Yes}} | |gameid = {{gameid|id=BLUS31418, BLES02064|oid=BLES02065, BLES02066, BLES02100, NPEB02068, NPEB02069, NPEB02070, NPEB02138, NPUB31465|ird=Yes}} | ||
| | |internal resolution = | ||
}} | }} | ||
'''''Disney Infinity 2.0''''' (also known as '''''Disney Infinity: Marvel Super Heroes''''') is an action-adventure sandbox toys-to-life video game. | '''''Disney Infinity 2.0''''' (also known as '''''Disney Infinity: Marvel Super Heroes''''') is an action-adventure sandbox toys-to-life video game. | ||
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|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Improves overly bright lighting | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = On<!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = Improves overly bright lighting | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = On<!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = Improves overly bright lighting | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Improves overly bright lighting | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
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|clocks scale = <!-- Value between 10 to 1000 --> | |clocks scale = <!-- Value between 10 to 1000 --> | ||
|clocks scale notes = | |clocks scale notes = | ||
|handle rsx memory tiling = On | |||
|handle rsx memory tiling notes = Reduces blocky graphics | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |disable zcull occlusion queries = <!-- On, Off --> | ||
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==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are | ===Graphical issues=== | ||
*{{issue|14572}}: There are some graphical glitches present, even with recommended configuration settings. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 11:54, 23 June 2024
Disney Infinity 2.0 | |
---|---|
Developer(s) | Avalanche Software |
Publisher(s) | Disney Interactive Studios |
Series | Disney Infinity |
Release date(s) | AU/EU September 18, 2014 NA September 23, 2014 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Co-op |
GameID(s) | BLUS31418 (IRD), BLES02064 (IRD), BLES02065 (IRD), BLES02066 (IRD), BLES02100 (IRD), NPEB02068, NPEB02069, NPEB02070, NPEB02138, NPUB31465 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Disney Infinity 2.0 (also known as Disney Infinity: Marvel Super Heroes) is an action-adventure sandbox toys-to-life video game.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Improves overly bright lighting |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read depth buffers | On | Improves overly bright lighting |
Write depth buffers | On | Improves overly bright lighting |
Read color buffers | On | Improves overly bright lighting |
Handle RSX memory tiling | On | Reduces blocky graphics |
Known Issues
Graphical issues
- Issue 14572: There are some graphical glitches present, even with recommended configuration settings.