PixelJunk Shooter: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Required for liquid physics to function properly (unplayable without this setting)
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  

Revision as of 14:26, 18 June 2024

PixelJunk Shooter
Developer(s) Q-Games
Publisher(s) JP Q-Games
EU/NA Sony Computer Entertainment
Series PixelJunk
Release date(s) JP December 24, 2009
EU/NA December 10, 2009
Release type Multi-platform
Genre(s) Shooter
Mode(s) Single-player, Multiplayer
GameID(s) NPEA00141, NPUA80253
Quick links Check Compatibility
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Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Required for liquid physics to function properly (unplayable without this setting)

Known Issues

There are no reported issues with this title.

Special Notes