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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Killzone 3 Cover.jpg}}|300px]] | |||
|developer = Guerrilla Games | |developer = Guerrilla Games | ||
|publisher | |publisher = Sony Computer Entertainment | ||
|series = Killzone | |series = Killzone | ||
|date = {{vgregion|NA=February 22, 2011| | |date = {{vgregion|NA=February 22, 2011|PAL=February 25, 2011}} | ||
|release = PlayStation exclusive | |release = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BCUS98234, | |gameid = {{gameid|id=BCES01007, BCUS98234|oid=BCAS25008, BCJS30066|ird=Yes}}<br>'''''Multiplayer'''''<br>{{gameid|id=NPUA70167|oid=NPEA00321, NPJA00071|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90084, NPUA70133, NPJA90176|oid=NPHA80140|ird=NA}}<br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|oid=NPUA70134, NPHA80141|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET01007|ird=Yes}}, {{gameid|id=BCET70024, NPEA90086|oid=NPUA70118, NPUA70138|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPUA30067|oid=NPEA00290, NPHA80143|ird=NA}}<br>'''''Behind The Scenes'''''<br>{{gameid|id=NPUA80565|ird=NA}} | ||
|internal resolution = 1280x720 | |||
}} | }} | ||
Line 13: | Line 15: | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | |||
|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | |||
|ppu decoder notes = | |||
|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | |||
|spu decoder notes = | |||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |||
|preferred spu threads notes = | |||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |||
|thread scheduler notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
|enable spu loop detection notes = | |||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|spu block size = Mega<!-- Safe, Mega, Giga --> | |||
|spu block size notes = Small performance gain. | |||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|write color buffers = On <!-- On, Off --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|write color buffers notes = Required to render graphics properly if you're not using the MLAA patch, | |aspect ratio notes = | ||
|framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | |||
|framelimit notes = | |||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |||
|anisotropic filter notes = | |||
|anti-aliasing = <!-- Auto, Disabled --> | |||
|anti-aliasing notes = | |||
|zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Big performance boost. | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |||
|default resolution notes = | |||
|resolution scale = <!-- Value between 50% to 800% --> | |||
|resolution scale notes = | |||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |||
|resolution scale threshold notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = On<!-- On, Off --> | |||
|write color buffers notes = Required to render graphics properly if you're not using the MLAA patch. | |||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = Off<!-- On, Off --> | |||
|asynchronous texture streaming notes = Enabling this can greatly impact performance at least on NVIDIA. | |||
<!-- Audio configuration --> | |||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- Cubeb, FAudio, Disabled --> | |||
|audio out linux notes = | |||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|volume = <!-- Value between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Value between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Value between 0% to 100% --> | |||
|time stretching threshold notes = | |||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |||
|maximum spurs threads notes = | |||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = 120<!-- Value between 1 to 500 --> | |||
|vblank rate notes = 120 allows for 60 FPS. Can go higher if needed. | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | |||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |||
|force cpu blit emulation notes = | |||
|force gpu texture scaling = <!-- On, Off --> | |||
|force gpu texture scaling notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = Disable MLAA<!-- Mention patch names --> | |||
|highly recommended patch notes = Improves performance. | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 27: | Line 164: | ||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.14 | |||
|rpcs3 version = N/A | |||
|connect = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not available<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} | |||
{{patch | {{patch | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
kz3_fov_notes: &kz3_fov_notes | |||
"Bound to cause issues, needs further testing." | |||
- [ bef32, | kz3demo_fov: &kz3demo_fov | ||
- [ bef32, | - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel | ||
- [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera | |||
- [ be32, | |||
kz3_mlaa_notes: &kz3_mlaa_notes | |||
"Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required." | |||
kz3demo_mlaa: &kz3demo_mlaa | |||
- [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0 | |||
kz3_infammo_notes: &kz3_infammo_notes | |||
"Infinite ammo and grenades." | |||
kz3_disc100title: &kz3_disc100title | |||
"Killzone 3": | |||
BCES01007: [ 01.00 ] | |||
BCUS98234: [ 01.00 ] | |||
kz3_disc114title: &kz3_disc114title | |||
"Killzone 3": | |||
BCES01007: [ 01.14 ] | |||
BCUS98234: [ 01.14 ] | |||
PPU-ae204e2198c9a051a44a69913c48f6591b811082: | PPU-ae204e2198c9a051a44a69913c48f6591b811082: | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: *kz3_disc100title | ||
Author: "illusion" | |||
Notes: *kz3_fov_notes | |||
Patch Version: 1.0 | |||
Author: illusion | Patch: | ||
Notes: | - [ bef32, 0x01327e54, 0.85 ] # static float in memory | ||
"Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU | |||
Games: *kz3_disc100title | |||
Author: "illusion" | |||
Notes: *kz3_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0 | |||
"Infinite Ammo": | |||
Games: *kz3_disc100title | |||
Author: "Aphelion" | |||
Notes: *kz3_infammo_notes | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x0073d598, 0x60000000 ] | ||
- [ be32, 0x006b0110, 0x60000000 ] | |||
"Debug Menu": | |||
Games: *kz3_disc100title | |||
Author: "dron_3" | |||
Notes: | |||
Author: | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x00e61018, 0x74727565 ] | ||
- [ be32, 0x00e6101c, 0x00000000 ] | |||
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: | PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: *kz3_disc114title | ||
Author: "illusion" | |||
Notes: *kz3_fov_notes | |||
Patch Version: 1.0 | |||
Author: illusion | Patch: | ||
Notes: | - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel | ||
- [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera | |||
"Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU | |||
Games: *kz3_disc114title | |||
Author: "illusion" | |||
Notes: *kz3_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0 | |||
- [ be16, 0x00202128, 0x4800 ] | |||
"Infinite Ammo": | |||
Games: *kz3_disc114title | |||
Author: "Aphelion" | |||
Notes: *kz3_infammo_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00753018, 0x60000000 ] | |||
- [ be32, 0x006c5250, 0x60000000 ] | |||
"Skip Intro": | |||
Games: *kz3_disc114title | |||
Author: "illusion, ZEROx" | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum) " ] | ||
- [ | - [ utf8, 0x00fb1228, "epil" ] | ||
- [ utf8, 0x00fb1230, "heal" ] | |||
- [ be32, 0x00016630, 0x48f9ac31 ] | |||
- [ be32, 0x00fb1260, 0x3ca000fb ] | |||
- [ be32, 0x00fb1264, 0x60a51208 ] | |||
- [ be32, 0x00fb126c, 0x8064000d ] | |||
Author: | - [ be32, 0x00fb1268, 0x83c50020 ] | ||
Notes: | - [ be32, 0x00fb1270, 0x7c83f000 ] | ||
- [ be32, 0x00fb1274, 0x41860010 ] | |||
- [ be32, 0x00fb1278, 0x83c50028 ] | |||
- [ be32, 0x00fb127c, 0x7c83f000 ] | |||
- [ be32, 0x00fb1280, 0x40860008 ] | |||
- [ be32, 0x00fb1284, 0x7ca42b78 ] | |||
- [ be32, 0x00fb1288, 0x38a00000 ] | |||
- [ be32, 0x00fb128c, 0x4e800020 ] | |||
"Debug Menu": | |||
Games: *kz3_disc114title | |||
Author: "dron_3" | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x00edcb80, 0x74727565 ] | ||
- [ be32, 0x00edcb84, 0x00000000 ] | |||
PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: | PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: | ||
Extended FOV: | "Extended FOV": | ||
Games: | |||
"Killzone 3 Demo": | |||
NPEA90084: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *kz3_fov_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kz3demo_fov ] | |||
"Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU | |||
Games: | Games: | ||
"Killzone 3 Demo": | "Killzone 3 Demo": | ||
NPEA90084: [ 01.00 ] | NPEA90084: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | Notes: *kz3_mlaa_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *kz3demo_mlaa ] | ||
"Debug Menu": | |||
Games: | Games: | ||
"Killzone 3 Demo": | "Killzone 3 Demo": | ||
NPEA90084: [ 01.00 ] | NPEA90084: [ 01.00 ] | ||
Author: | Author: "dron_3, FlexBy" | ||
Notes: | Notes: | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x00e61a24, 0x74727565 ] | ||
PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: | PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: | ||
Extended FOV: | "Extended FOV": | ||
Games: | Games: | ||
"Killzone 3 Demo": | "Killzone 3 Demo": | ||
NPUA70133: [ 01.00 ] | NPUA70133: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: | Notes: *kz3_fov_notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ load, * | - [ load, *kz3demo_fov ] | ||
Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU | "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU | ||
Games: | Games: | ||
"Killzone 3 Demo": | "Killzone 3 Demo": | ||
NPUA70133: [ 01.00 ] | NPUA70133: [ 01.00 ] | ||
Author: illusion | Author: "illusion" | ||
Notes: * | Notes: *kz3_mlaa_notes | ||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kz3demo_mlaa ] | |||
"Debug Menu": | |||
Games: | |||
"Killzone 3 Demo": | |||
NPUA70133: [ 01.00 ] | |||
Author: "dron_3, FlexBy" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00e61a24, 0x74727565 ] | |||
PPU-238ec433d9577dcb54fe61efaada1c744b713722: | |||
"Disable MLAA (Post-processing on SPU)": | |||
Games: | |||
"Killzone 3 Beta": | |||
BCET70024: [ 02.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: *kz3_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001ae910, 0x38a00000 ] | |||
- [ be16, 0x001e86a8, 0x4800 ] | |||
PPU-deb7296c644a28ce46390c24d9dd5c49dd0c9a5d: | |||
"Disable MLAA (Post-processing on SPU)": | |||
Games: | |||
"Killzone 3 Beta": | |||
BCET70024: [ 02.04 ] | |||
Author: "illusion, FlexBy" | |||
Notes: *kz3_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001aefa0, 0x38a00000 ] | |||
- [ be16, 0x001e8d38, 0x4800 ] | |||
PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0: | |||
"Disable MLAA (Post-processing on SPU)": | |||
Games: | |||
"Killzone 3 Preview": | |||
BCET01007: [ 01.00 ] | |||
Author: "illusion, FlexBy" | |||
Notes: *kz3_mlaa_notes | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ | - [ be32, 0x001bc238, 0x38a00000 ] | ||
- [ be16, 0x001f6448, 0x4800 ] | |||
}} | }} |
Latest revision as of 13:15, 17 June 2024
Killzone 3 | |
---|---|
Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Series | Killzone |
Release date(s) | NA February 22, 2011 PAL February 25, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD) Multiplayer NPUA70167, NPEA00321, NPJA00071 Demo NPEA90084, NPUA70133, NPJA90176, NPHA80140 Demo (3D) NPEA90085, NPJA90178, NPUA70134, NPHA80141 Beta BCET01007 (IRD), BCET70024, NPEA90086, NPUA70118, NPUA70138 Soundtrack NPUA30067, NPEA00290, NPHA80143 Behind The Scenes NPUA80565 |
Internal resolution | 1280x720 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Small performance gain. |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Big performance boost. |
Write color buffers | On | Required to render graphics properly if you're not using the MLAA patch. |
Asynchronous texture streaming | Off | Enabling this can greatly impact performance at least on NVIDIA. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | 120 allows for 60 FPS. Can go higher if needed. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Highly recommended patch | Disable MLAA | Improves performance. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.14 | N/A | No | No | No | No | Not available |
Patches
Anchors: kz3_fov_notes: &kz3_fov_notes "Bound to cause issues, needs further testing." kz3demo_fov: &kz3demo_fov - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera kz3_mlaa_notes: &kz3_mlaa_notes "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required." kz3demo_mlaa: &kz3demo_mlaa - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0 kz3_infammo_notes: &kz3_infammo_notes "Infinite ammo and grenades." kz3_disc100title: &kz3_disc100title "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] kz3_disc114title: &kz3_disc114title "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] PPU-ae204e2198c9a051a44a69913c48f6591b811082: "Extended FOV": Games: *kz3_disc100title Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x01327e54, 0.85 ] # static float in memory "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU Games: *kz3_disc100title Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0 "Infinite Ammo": Games: *kz3_disc100title Author: "Aphelion" Notes: *kz3_infammo_notes Patch Version: 1.0 Patch: - [ be32, 0x0073d598, 0x60000000 ] - [ be32, 0x006b0110, 0x60000000 ] "Debug Menu": Games: *kz3_disc100title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e61018, 0x74727565 ] - [ be32, 0x00e6101c, 0x00000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: "Extended FOV": Games: *kz3_disc114title Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU Games: *kz3_disc114title Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] "Infinite Ammo": Games: *kz3_disc114title Author: "Aphelion" Notes: *kz3_infammo_notes Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006c5250, 0x60000000 ] "Skip Intro": Games: *kz3_disc114title Author: "illusion, ZEROx" Notes: Patch Version: 1.0 Patch: - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum) " ] - [ utf8, 0x00fb1228, "epil" ] - [ utf8, 0x00fb1230, "heal" ] - [ be32, 0x00016630, 0x48f9ac31 ] - [ be32, 0x00fb1260, 0x3ca000fb ] - [ be32, 0x00fb1264, 0x60a51208 ] - [ be32, 0x00fb126c, 0x8064000d ] - [ be32, 0x00fb1268, 0x83c50020 ] - [ be32, 0x00fb1270, 0x7c83f000 ] - [ be32, 0x00fb1274, 0x41860010 ] - [ be32, 0x00fb1278, 0x83c50028 ] - [ be32, 0x00fb127c, 0x7c83f000 ] - [ be32, 0x00fb1280, 0x40860008 ] - [ be32, 0x00fb1284, 0x7ca42b78 ] - [ be32, 0x00fb1288, 0x38a00000 ] - [ be32, 0x00fb128c, 0x4e800020 ] "Debug Menu": Games: *kz3_disc114title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00edcb80, 0x74727565 ] - [ be32, 0x00edcb84, 0x00000000 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: "Extended FOV": Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_fov ] "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_mlaa ] "Debug Menu": Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: "dron_3, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e61a24, 0x74727565 ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: "Extended FOV": Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: "illusion" Notes: *kz3_fov_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_fov ] "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: "illusion" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ load, *kz3demo_mlaa ] "Debug Menu": Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: "dron_3, FlexBy" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00e61a24, 0x74727565 ] PPU-238ec433d9577dcb54fe61efaada1c744b713722: "Disable MLAA (Post-processing on SPU)": Games: "Killzone 3 Beta": BCET70024: [ 02.00 ] Author: "illusion, FlexBy" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001ae910, 0x38a00000 ] - [ be16, 0x001e86a8, 0x4800 ] PPU-deb7296c644a28ce46390c24d9dd5c49dd0c9a5d: "Disable MLAA (Post-processing on SPU)": Games: "Killzone 3 Beta": BCET70024: [ 02.04 ] Author: "illusion, FlexBy" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001aefa0, 0x38a00000 ] - [ be16, 0x001e8d38, 0x4800 ] PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0: "Disable MLAA (Post-processing on SPU)": Games: "Killzone 3 Preview": BCET01007: [ 01.00 ] Author: "illusion, FlexBy" Notes: *kz3_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x001bc238, 0x38a00000 ] - [ be16, 0x001f6448, 0x4800 ]