Killzone 3: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:Killzone 3 Cover.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Guerrilla Games
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = Killzone
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=February 22, 2011|PAL=February 25, 2011}}
|genre    =  
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = First-person shooter
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01007, BCUS98234|oid=BCAS25008, BCJS30066|ird=Yes}}<br>'''''Multiplayer'''''<br>{{gameid|id=NPUA70167|oid=NPEA00321, NPJA00071|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90084, NPUA70133, NPJA90176|oid=NPHA80140|ird=NA}}<br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|oid=NPUA70134, NPHA80141|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET01007|ird=Yes}}, {{gameid|id=BCET70024, NPEA90086|oid=NPUA70118, NPUA70138|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPUA30067|oid=NPEA00290, NPHA80143|ird=NA}}<br>'''''Behind The Scenes'''''<br>{{gameid|id=NPUA80565|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Killzone 3''''' is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Small performance gain.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Big performance boost.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Required to render graphics properly if you're not using the MLAA patch.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Enabling this can greatly impact performance at least on NVIDIA.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable native float16 support notes =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = 120 allows for 60 FPS. Can go higher if needed.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = Disable MLAA<!-- Mention patch names -->
|highly recommended patch notes        = Improves performance.
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.14
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3_fov_notes: &kz3_fov_notes
   kz3demofov: &kz3demofov
    "Bound to cause issues, needs further testing."
     - [ bef32, 0x1327DA0, 0.65 ] # static float in memory // viewmodel
   kz3demo_fov: &kz3demo_fov
     - [ bef32, 0x1327E74, 0.] # static float in memory // camera
     - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
   kz3demomlaa: &kz3demomlaa
     - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera
     - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
 
  kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
   kz3demo_mlaa: &kz3demo_mlaa
     - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0
 
  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."
 
  kz3_disc100title: &kz3_disc100title
    "Killzone 3":
      BCES01007: [ 01.00 ]
      BCUS98234: [ 01.00 ]
 
  kz3_disc114title: &kz3_disc114title
    "Killzone 3":
      BCES01007: [ 01.14 ]
      BCUS98234: [ 01.14 ]


PPU-ae204e2198c9a051a44a69913c48f6591b811082:
PPU-ae204e2198c9a051a44a69913c48f6591b811082:
   Extended FOV:
   "Extended FOV":
     Games:
     Games: *kz3_disc100title
      "Killzone 3":
    Author: "illusion"
        BCES01007: [ 01.00 ]
    Notes: *kz3_fov_notes
        BCUS98234: [ 01.00 ]
    Patch Version: 1.0
     Author: illusion
    Patch:
     Notes: Bound to cause issues, needs further testing.
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc100title
     Author: "illusion"
     Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games: *kz3_disc100title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x1327E54, 0.65 ] # static float in memory
       - [ be32, 0x0073d598, 0x60000000 ]
  Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
      - [ be32, 0x006b0110, 0x60000000 ]
    Games:
  "Debug Menu":
      "Killzone 3":
    Games: *kz3_disc100title
        BCES01007: [ 01.00 ]
     Author: "dron_3"
        BCUS98234: [ 01.00 ]
     Notes:
     Author: illusion
     Notes: *kz3mlaanotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x00e61018, 0x74727565 ]
      - [ be32, 0x00e6101c, 0x00000000 ]


PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
   Extended FOV:
   "Extended FOV":
     Games:
     Games: *kz3_disc114title
      "Killzone 3":
    Author: "illusion"
        BCES01007: [ 01.14 ]
    Notes: *kz3_fov_notes
        BCUS98234: [ 01.14 ]
    Patch Version: 1.0
     Author: illusion
    Patch:
     Notes: Bound to cause issues, needs further testing.
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc114title
     Author: "illusion"
     Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games: *kz3_disc114title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games: *kz3_disc114title
    Author: "illusion, ZEROx"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x139BDF0, 0.65 ] # static float in memory // viewmodel
       - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)    " ]
       - [ bef32, 0x139BEEC, 0.8  ] # static float in memory // camera
      - [ utf8, 0x00fb1228, "epil" ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
      - [ utf8, 0x00fb1230, "heal" ]
    Games:
      - [ be32, 0x00016630, 0x48f9ac31 ]
       "Killzone 3":
      - [ be32, 0x00fb1260, 0x3ca000fb ]
        BCES01007: [ 01.14 ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
        BCUS98234: [ 01.14 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
     Author: illusion
      - [ be32, 0x00fb1268, 0x83c50020 ]
     Notes: *kz3mlaanotes
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
       - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
       - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]
  "Debug Menu":
    Games: *kz3_disc114title
     Author: "dron_3"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x00edcb80, 0x74727565 ]
      - [ be32, 0x00edcb84, 0x00000000 ]


PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
   Extended FOV:
   "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPEA90084: [ 01.00 ]
         NPEA90084: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: *kz3_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demofov ]
       - [ load, *kz3demo_mlaa ]
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   "Debug Menu":
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPEA90084: [ 01.00 ]
         NPEA90084: [ 01.00 ]
     Author: illusion
     Author: "dron_3, FlexBy"
     Notes: *kz3mlaanotes
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demomlaa ]
       - [ be32, 0x00e61a24, 0x74727565 ]


PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPUA70133: [ 01.00 ]
         NPUA70133: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: *kz3_fov_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demofov ]
       - [ load, *kz3demo_fov ]
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPUA70133: [ 01.00 ]
         NPUA70133: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]
 
PPU-238ec433d9577dcb54fe61efaada1c744b713722:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ae910, 0x38a00000 ]
      - [ be16, 0x001e86a8, 0x4800 ]
 
PPU-deb7296c644a28ce46390c24d9dd5c49dd0c9a5d:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.04 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aefa0, 0x38a00000 ]
      - [ be16, 0x001e8d38, 0x4800 ]
 
PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Preview":
        BCET01007: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demomlaa ]
       - [ be32, 0x001bc238, 0x38a00000 ]
      - [ be16, 0x001f6448, 0x4800 ]
}}
}}

Latest revision as of 13:15, 17 June 2024

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
PAL February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD)
Multiplayer
NPUA70167, NPEA00321, NPJA00071
Demo
NPEA90084, NPUA70133, NPJA90176, NPHA80140
Demo (3D)
NPEA90085, NPJA90178, NPUA70134, NPHA80141
Beta
BCET01007 (IRD), BCET70024, NPEA90086, NPUA70118, NPUA70138
Soundtrack
NPUA30067, NPEA00290, NPHA80143
Behind The Scenes
NPUA80565
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance at least on NVIDIA.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60 FPS. Can go higher if needed.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable MLAA Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 N/A No No No No Not available

Patches

Anchors:
  kz3_fov_notes: &kz3_fov_notes
    "Bound to cause issues, needs further testing."
  kz3demo_fov: &kz3demo_fov
    - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera

  kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
  kz3demo_mlaa: &kz3demo_mlaa
    - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0

  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."

  kz3_disc100title: &kz3_disc100title
    "Killzone 3":
      BCES01007: [ 01.00 ]
      BCUS98234: [ 01.00 ]

  kz3_disc114title: &kz3_disc114title
    "Killzone 3":
      BCES01007: [ 01.14 ]
      BCUS98234: [ 01.14 ]

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  "Extended FOV":
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games: *kz3_disc100title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073d598, 0x60000000 ]
      - [ be32, 0x006b0110, 0x60000000 ]
  "Debug Menu":
    Games: *kz3_disc100title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61018, 0x74727565 ]
      - [ be32, 0x00e6101c, 0x00000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  "Extended FOV":
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games: *kz3_disc114title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games: *kz3_disc114title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]
  "Debug Menu":
    Games: *kz3_disc114title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00edcb80, 0x74727565 ]
      - [ be32, 0x00edcb84, 0x00000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]

PPU-238ec433d9577dcb54fe61efaada1c744b713722:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ae910, 0x38a00000 ]
      - [ be16, 0x001e86a8, 0x4800 ]

PPU-deb7296c644a28ce46390c24d9dd5c49dd0c9a5d:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.04 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aefa0, 0x38a00000 ]
      - [ be16, 0x001e8d38, 0x4800 ]

PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Preview":
        BCET01007: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bc238, 0x38a00000 ]
      - [ be16, 0x001f6448, 0x4800 ]