Yakuza: Dead Souls: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = " to "|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = ")
(Remove retired setting 'Accurate GETLLAR')
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:YDScover.jpg}}|300px]]
|developer = Ryu Ga Gotoku Studio
|developer = Ryu Ga Gotoku Studio
|publisher = Sega
|publisher = Sega
Line 7: Line 8:
|genre    = Action, Adventure, Survival horror
|genre    = Action, Adventure, Survival horror
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLUS30826, BLES01399|ird=Yes}}, {{gameid|id=BLJM60316|ird=No}}
|gameid    = {{gameid|id=BLUS30826, BLES01399, BLJM60316, NPUB31509|oid=NPEB02034|ird=Yes}}
|internal resolution = 1024x768
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = Mega <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 = No improvement to performance but reduces the number of SPU cache objects.
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = Mega <!-- Safe, Mega, Giga -->
|spu block size notes               = No improvement to performance but reduces the number of SPU cache objects
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = 512 x 512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   = Prevents weird borders from showing up when upscaling.
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     = Prevents screen borders from showing up.
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =  
|shader mode notes                    =
|disable vertex cache               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes         =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes           =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|accurate spu dma                      = <!-- On, Off -->
|maximum spurs threads notes         =  
|accurate spu dma notes                =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|ppu llvm accurate vector nans notes  =
|read depth buffers                 = <!-- On, Off -->
|ppu llvm java mode handling          = <!-- On, Off -->
|read depth buffers notes           =  
|ppu llvm java mode handling notes    =  
|write depth buffers                 = <!-- On, Off -->
|silence all logs                     = <!-- On, Off -->
|write depth buffers notes           =  
|silence all logs notes               =  
|read color buffers                 = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|read color buffers notes           =  
|sleep timers accuracy notes           =  
|disable on-disk shader cache       = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|disable on-disk shader cache notes =  
|maximum spurs threads notes           =  
|relaxed zcull sync                 = <!-- On, Off -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|relaxed zcull sync notes            =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|read depth buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|read depth buffers notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|write depth buffers                   = <!-- On, Off -->
|vblank rate notes                   =  
|write depth buffers notes             =  
|clocks scale                       = <!-- Value between 10 to 1000 -->
|read color buffers                   = <!-- On, Off -->
|clocks scale notes                 =  
|read color buffers notes             =  
|disable on-disk shader cache         = <!-- On, Off -->
|disable on-disk shader cache notes   =  
|disable vertex cache                 = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = On <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     = Improves FPS and allows for better resolution upscaling
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = On <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       = Improves FPS and allows for better resolution upscaling.
|accurate getllar                    = On <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes              = Fixes random crashes. For non-TSX CPUs the framerate may be worse.
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes          =
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes     =
<!-- Recommended patches -->
|highly recommended patch             = Disable SPU MLAA<!-- Mention patch names -->
|highly recommended patch notes        = Improves performance
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
This game is currently not playable.  
===Random Crashing - <i>{{issue|4489}}</i>===
The game currently suffers from random crashing without any log output.
 
===Incorrect Color - <i>{{issue|11027}}</i>===
In certain parts of the game the colors are rendered incorrectly. This is only present in the Vulkan renderer.
 
===Game updates for the JP copy - <i>{{issue|12068}}</i> ===
If you're interested in installing the game updates for the jp copy of this game then before doing that you must first run the game in the base version (v1.00) and let it install its game data to the HDD, after that's done you can safely install the game updates. Failing to do so before installing the updates will prevent the game from going past the initial boot screen.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Reducing log spam===
===SPU MLAA removal patch===
Due to the high amount of warnings spammed in the log, this title tends to crash during extended gameplay sessions. So it is recommended to restrict logging of certain errors to allow better performance while ingame. '''Please note that you cannot submit logs in the GitHub tracker or Discord server with this modification'''. If you wish to report bugs or seek help for this game, you '''MUST''' remove the below change before generating the log for this purpose. If you wish to restrict logging:
Thanks to Whatcookie, a [[Help:Game Patches/SPU#Disable SPU MLAA|SPU MLAA removal patch]] is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.
# Launch RPCS3
# Right-click on the game and press '''Configure'''
# When the Settings Menu opens, hit '''Save''' and close the emulator
# Navigate to <code>RPCS3\config\custom_configs\config_GAMEID.yml</code> and open the file using a text editor
# Scroll to the bottom of the file and '''replace''' the '''last line''' with the following:
:: <pre>Log: {sys_semaphore: Fatal, sys_fs: Fatal, sys_vm: Fatal, sys_memory: Fatal, RSX: Fatal, sys_lwmutex: Fatal, sys_spu: Fatal, sys_event: Fatal, sys_rsx: Fatal}</pre>

Revision as of 23:52, 6 June 2024

Yakuza: Dead Souls
YDScover.jpg
Developer(s) Ryu Ga Gotoku Studio
Publisher(s) Sega
Series Yakuza
Release date(s) JP June 9, 2011
NA March 13, 2012
EU March 16, 2012
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Survival horror
Mode(s) Single-player
GameID(s) BLUS30826 (IRD), BLES01399 (IRD), BLJM60316 (IRD), NPUB31509, NPEB02034
Internal resolution 1024x768
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Yakuza: Dead Souls (Japanese: 龍が如く OF THE END Hepburn: Ryū ga Gotoku OF THE END, lit. Like a Dragon of the End) is the sixth installment in the Yakuza series. The game was originally scheduled for release in Japan on March 17, 2011 two days after the release of Yakuza 4 in North America; however, after the 2011 Tōhoku earthquake and tsunami, the release was indefinitely delayed. A new release date, setting the game's release for June 9, 2011, was announced on April 7, 2011. Dead Souls is a non-canonical side story set during April 2011, one year after the events of Yakuza 4. A sudden outbreak causes the residents of Kamurocho to become zombies, biting victims to continue spreading the plague. Kamurocho is slowly quarantined as the Japan Ground Self-Defense Force is called in to contain the infection. In the wake of the outbreak, four men take charge to help the people of Kamurocho and find the source of the disease: Shun Akiyama, a local loan shark attempting to rescue his sick receptionist; Goro Majima, a feared yakuza and construction company owner trying to stave off his own infection; Ryuji Goda, a disgraced former yakuza and takoyaki chef whose clan has ties to the outbreak's origins; and Kazuma Kiryu, an orphanage caretaker and legendary former yakuza forced to return when his adopted daughter Haruka is kidnapped.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega No improvement to performance but reduces the number of SPU cache objects.

GPU configuration

Setting Option Notes
Resolution scale threshold 512 x 512 Prevents screen borders from showing up.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Improves FPS and allows for better resolution upscaling.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable SPU MLAA Improves performance

Known Issues

Random Crashing - Issue 4489

The game currently suffers from random crashing without any log output.

Incorrect Color - Issue 11027

In certain parts of the game the colors are rendered incorrectly. This is only present in the Vulkan renderer.

Game updates for the JP copy - Issue 12068

If you're interested in installing the game updates for the jp copy of this game then before doing that you must first run the game in the base version (v1.00) and let it install its game data to the HDD, after that's done you can safely install the game updates. Failing to do so before installing the updates will prevent the game from going past the initial boot screen.

Special Notes

SPU MLAA removal patch

Thanks to Whatcookie, a SPU MLAA removal patch is available for this title. Do note, it won't work at 100% resolution scale, needs to be either above or below. No visual issues were found using the patch.