(Added game config) |
(Remove retired setting 'Accurate GETLLAR') |
||
(2 intermediate revisions by one other user not shown) | |||
Line 68: | Line 68: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = On <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = Helps with stability | ||
|asynchronous texture streaming = <!-- On, Off --> | |asynchronous texture streaming = On <!-- On, Off --> | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = Helps with stability | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
Line 116: | Line 116: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = On <!-- On, Off --> | |accurate rsx reservation access = On <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Needed for the game to be playable | ||
|accurate spu dma = <!-- On, Off --> | |accurate spu dma = On <!-- On, Off --> | ||
|accurate spu dma notes = | |accurate spu dma notes = Helps with stability | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
Line 144: | Line 142: | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |rsx fifo accuracy = Ordered & Atomic <!-- Fast, Atomic, Ordered & Atomic --> | ||
|rsx fifo accuracy notes = | |rsx fifo accuracy notes = Helps with stability | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = 120 <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = Helps with stability | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = |
Latest revision as of 23:48, 6 June 2024
Rio: The Video Game | |
---|---|
Developer(s) | Eurocom |
Publisher(s) | THQ |
Release date(s) | NA April 12, 2011 EU April 8, 2011 AU April 7, 2011 |
Release type | Console exclusive |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01139 (IRD), BLUS30614 (IRD), BLES01223 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 256 x 256 | Helps reduce bugs when resolution scale is set to 125% + |
Multithreaded RSX | On | Helps with stability |
Asynchronous texture streaming | On | Helps with stability |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Needed for the game to be playable |
Accurate SPU DMA | On | Helps with stability |
RSX FIFO accuracy | Ordered & Atomic | Helps with stability |
Driver wake-up delay | 120 | Helps with stability |
Known Issues
There are no reported issues with this title.