Call of Duty: Ghosts: Difference between revisions

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|genre    = Action, First-person shooter
|genre    = Action, First-person shooter
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01945, BLES01948, BLUS31270|oid=BLJM61125|ird=Yes}}, {{gameid|id=BLJM61126, NPEB01832, NPEB01835, NPUB31301|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90534, NPUB91004|ird=NA}}
|gameid    = {{gameid|id=BLES01945, BLES01948, BLUS31270, BLJM61126, NPEB01832, NPEB01835, NPUB31301|oid=BLJM61125|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90534, NPUB91004|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Call_of_Duty:_Ghosts
|wikipedia = https://en.wikipedia.org/wiki/Call_of_Duty:_Ghosts
|internal resolution = 860x600 - 1024x600 (Dynamic)
}}
}}


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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|disable vertex cache                  = <!-- On, Off -->
|rsx fifo accuracy notes              =  
|disable vertex cache notes            =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Improves stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Render Resolution on Real Hardware===
{| class="wikitable"
! Dynamic Resolution
|-
| 860x600 to 1024x600
|}
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.


{{netplay
|gamever        = 1.16
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-8e5f9b6eb28af7d3ba4f6b565287b9689045d070: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007b438e, 1280 ]
      - [ be16, 0x007b4392, 720 ]


{{netplay
PPU-ef0d788aa8ca2375017221fe1b261922bd41c3aa: # default.self 1.16
|gamever  = 1.16
  "1280x720 Resolution":
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
    Games:
|lobbies  = No<!-- Yes, No, Partial, Untested, N/A -->
      "Call of Duty: Ghosts (Singleplayer)":
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
        BLES01945: [ 01.16 ]
|features = No<!-- Yes, No, Partial, Untested, N/A -->
    Author: "FlexBy"
|notes    = Requires custom server.
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007f5cc2, 1280 ]
      - [ be16, 0x007f5cc6, 720 ]
}}
}}

Latest revision as of 21:58, 2 June 2024

Call of Duty: Ghosts
CODGhostsART.jpg
Developer(s) Infinity Ward
Publisher(s) Activision
Series Call of Duty
Release date(s) November 5, 2013
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01945 (IRD), BLES01948 (IRD), BLUS31270 (IRD), BLJM61126 (IRD), NPEB01832, NPEB01835, NPUB31301, BLJM61125 (IRD)
Demo
NPEB90534, NPUB91004
Internal resolution 860x600 - 1024x600 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: Ghosts is set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Improves stability.

Known Issues

Crashes are all but gone with default settings and the entire game can be played from start to finish in 1 sitting. Performance keeps this game from having a playable report at this time.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.16 N/A No No No No Not available

Patches

PPU-8e5f9b6eb28af7d3ba4f6b565287b9689045d070: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007b438e, 1280 ]
      - [ be16, 0x007b4392, 720 ]

PPU-ef0d788aa8ca2375017221fe1b261922bd41c3aa: # default.self 1.16
  "1280x720 Resolution":
    Games:
      "Call of Duty: Ghosts (Singleplayer)":
        BLES01945: [ 01.16 ]
    Author: "FlexBy"
    Notes: "Original resolution is 896x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x007f5cc2, 1280 ]
      - [ be16, 0x007f5cc6, 720 ]