Call of Duty: Advanced Warfare: Difference between revisions

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|release  = Multi-platform
|release  = Multi-platform
|genre    = Action, First-person shooter
|genre    = Action, First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Co-op, Multiplayer
|gameid    = {{gameid|id=BLES02077, BLES02078, BLUS31466, NPEB02087, NPEB02088, NPUB31553|ird=Yes}}
|gameid    = {{gameid|id=BLES02077, BLES02078, BLUS31466, NPEB02087, NPEB02088, NPUB31553|oid=BLES02079, BLJM61227, BLJM61228, NPJB00664, NPJB00665|ird=Yes}}
|internal resolution = 860x600 - 1024x600 (Dynamic)
}}
}}


'''''Call of Duty: Advanced Warfare''''' is the eleventh major release in the [[:Category:Call of Duty (Series)|Call of Duty series]]. It was developed by Sledgehammer Games for PlayStation 4, Xbox One and PC, and by High Moon Studios for PlayStation 3 and Xbox 360. It was released on November 4, 2014 for Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC. It was the first game to be developed primarily by Sledgehammer Games, as they helped develop [[Call of Duty: Modern Warfare 3]] with Infinity Ward in 2011. It is also the first main series game since [[Call of Duty 3]] to not use the IW Engine. It is also the final game in the series to feature a single-player campaign mode for the Xbox 360 and PlayStation 3.
'''''Call of Duty: Advanced Warfare''''' is the eleventh major release in the [[:Category:Call of Duty (Series)|Call of Duty series]]. It was developed by [[:Category:Sledgehammer Games (Developer)|Sledgehammer Games]] for PlayStation 4, Xbox One and PC, and by [[:Category:High Moon Studios (Developer)|High Moon Studios]] for PlayStation 3 and Xbox 360. It was released on November 4, 2014 for Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC. It was the first game to be developed primarily by Sledgehammer Games, as they helped develop [[Call of Duty: Modern Warfare 3]] with [[:Category:Infinity Ward (Developer)|Infinity Ward]] in 2011. It is also the first main series game since [[Call of Duty 3]] to not use the IW Engine. It is also the final game in the series to feature a single-player campaign mode for the Xbox 360 and PlayStation 3.


Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks and vehicles like hoverbikes and highly specialized drones. Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics. Additionally, with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.
Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks and vehicles like hoverbikes and highly specialized drones. Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics. Additionally, with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
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|spu decoder notes                    =  
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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|output scaling notes                  =
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|shader mode notes                    =  
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|asynchronous texture streaming notes  =  
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<!-- Audio configuration -->
<!-- Audio configuration -->
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|audio format notes                   =  
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|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
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|move handler notes                    =  
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<!-- Advanced configuration -->
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}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.20
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-ae4813836fefc002f423e6ebc7ff6d008282f4f9: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Advanced Warfare (Singleplayer)":
        BLES02077: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 1024x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008182be, 1280 ]
      - [ be16, 0x008182c2, 720 ]
}}

Latest revision as of 22:24, 1 June 2024

Call of Duty: Advanced Warfare
CODAWART.jpg
Developer(s) Sledgehammer Games, High Moon Studios
Publisher(s) Activision
Series Call of Duty
Release date(s) November 4, 2014
Release type Multi-platform
Genre(s) Action, First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES02077 (IRD), BLES02078 (IRD), BLUS31466 (IRD), NPEB02087, NPEB02088, NPUB31553, BLES02079 (IRD), BLJM61227 (IRD), BLJM61228 (IRD), NPJB00664, NPJB00665
Internal resolution 860x600 - 1024x600 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Call of Duty: Advanced Warfare is the eleventh major release in the Call of Duty series. It was developed by Sledgehammer Games for PlayStation 4, Xbox One and PC, and by High Moon Studios for PlayStation 3 and Xbox 360. It was released on November 4, 2014 for Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC. It was the first game to be developed primarily by Sledgehammer Games, as they helped develop Call of Duty: Modern Warfare 3 with Infinity Ward in 2011. It is also the first main series game since Call of Duty 3 to not use the IW Engine. It is also the final game in the series to feature a single-player campaign mode for the Xbox 360 and PlayStation 3.

Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks and vehicles like hoverbikes and highly specialized drones. Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics. Additionally, with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.20 N/A No No No No Not available

Patches

PPU-ae4813836fefc002f423e6ebc7ff6d008282f4f9: # default.self 1.00
  "1280x720 Resolution":
    Games:
      "Call of Duty: Advanced Warfare (Singleplayer)":
        BLES02077: [ 01.00 ]
    Author: "FlexBy"
    Notes: "Original resolution is 1024x600. Might cause rendering bugs."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x008182be, 1280 ]
      - [ be16, 0x008182c2, 720 ]