Killzone 2: Difference between revisions

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|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98116, BCES00081, BCAS20066, BCJS30032|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90034, NPUA70034, NPJA90092|ird=NA}}<br>'''''Behind The Bullet'''''<br>{{gameid|id=NPEA90041, NPUA70041|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET00006|ird=Yes}}
|gameid    = {{gameid|id=BCUS98116, BCES00081, BCAS20066, BCJS30032|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90034, NPUA70034, NPJA90092|ird=NA}}<br>'''''Behind The Bullet'''''<br>{{gameid|id=NPEA90041, NPUA70041|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET00006|oid=NPUA98116|ird=Yes}}
|internal resolution = 1280x720
|internal resolution = 1280x720
}}
}}
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|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Improves Performance
|spu block size notes                  = Improves performance.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance
|write color buffers notes            = Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = Off<!-- On, Off -->
|multithreaded rsx                    = Off<!-- On, Off -->
|multithreaded rsx notes              = Hurts performance, even on a 13900K
|multithreaded rsx notes              = Hurts performance even on a 13900K.
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Hurts performance, even on a RTX 4090
|asynchronous texture streaming notes  = Hurts performance even on an RTX 4090.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.29
|gamever       = 1.29
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes<!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial<!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Requires custom IP/Hosts switches. Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.
|features       = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes         = Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.
}}
}}
===Netplay IP/Host Switches/DNS===
===Netplay IP/Host Switches/DNS===
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
This title requires a private server to access all Netplay features. Enter the below text in the '''DNS''' section:
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|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   kz2demo_fov_notes: &kz2demo_fov_notes
   kz2demo_fov_notes: &kz2demo_fov_notes
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       BCES00081: [ 01.29 ]
       BCES00081: [ 01.29 ]
       BCUS98116: [ 01.29 ]
       BCUS98116: [ 01.29 ]
      BCJS30032: [ 01.29 ]


PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
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         NPEA90034: [ 01.00 ]
         NPEA90034: [ 01.00 ]
     Author: "dron_3, FlexBy"
     Author: "dron_3, FlexBy"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
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         NPUA70034: [ 01.00 ]
         NPUA70034: [ 01.00 ]
     Author: "dron_3, FlexBy"
     Author: "dron_3, FlexBy"
     Notes:  
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:

Latest revision as of 12:45, 1 June 2024

Killzone 2
Killzone 2 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) AU February 26, 2009
NA/EU February 27, 2009
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98116 (IRD), BCES00081 (IRD), BCAS20066 (IRD), BCJS30032 (IRD)
Demo
NPEA90034, NPUA70034, NPJA90092
Behind The Bullet
NPEA90041, NPUA70041
Beta
BCET00006 (IRD), NPUA98116
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance.

GPU configuration

Setting Option Notes
Write color buffers On Only required if you aren't using the "Disable Post Processing on SPU" Patch. Reduces performance.
Multithreaded RSX Off Hurts performance even on a 13900K.
Asynchronous texture streaming Off Hurts performance even on an RTX 4090.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Post Processing on SPU Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.29 N/A Yes Yes Yes Partial Available Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PSRewired

67.222.156.250

Patches

Anchors:
  kz2demo_fov_notes: &kz2demo_fov_notes
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
    - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory

  kz2demo_spu: &kz2demo_spu
    - [ be32, 0x00a42a3c, 0x8a840089 ]

  kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."

  kz2_disc129title: &kz2_disc129title
    "Killzone 2":
      BCAS20066: [ 01.29 ]
      BCES00081: [ 01.29 ]
      BCUS98116: [ 01.29 ]
      BCJS30032: [ 01.29 ]

PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]

PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]
  "Debug Menu":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b19d5c, 0x38600001 ]

PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
  "Extended FOV":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
  "Disable Post Processing on SPU":
    Games: *kz2_disc129title
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5a7cc, 0x8a840089 ]
  "Skip Intro":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f07460, 0x00bfab10 ]
  "Debug Menu":
    Games: *kz2_disc129title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b336f4, 0x38600001 ]

PPU-6a6b3ca124e4b5554f341669010a370a4a5c33db:
  "Debug Menu":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b1d754, 0x38600001 ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Beta":
        BCET00006: [ 01.00 ]
    Author: "ZEROx, illusion, FlexBy"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a467c4, 0x8a840089 ]