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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = <!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable | |disable vertex cache = <!-- On, Off --> | ||
|disable | |disable vertex cache notes = | ||
| | |allow host gpu labels = <!-- On, Off --> | ||
| | |allow host gpu labels notes = | ||
|driver wake-up delay = | |rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | ||
|driver wake-up delay notes = | |rsx fifo accuracy notes = Improves stability. | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = |
Revision as of 18:07, 23 May 2024
Ratchet & Clank Future: Quest for Booty | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | Sony Computer Entertainment |
Series | Ratchet & Clank, Ratchet & Clank Future |
Release date(s) | NA/EU August 21, 2008 AU August 26, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Platform, Action, Adventure |
Mode(s) | Single-player |
GameID(s) | BCES00301 (IRD), NPUA80145, NPEA00088, BCAS20052 (IRD), NPEA00106, NPJA00033, NPHA80046 |
Internal resolution | 960x704 Reconstructed to 1280x720 with 2x MSAA |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Ratchet & Clank Future: Quest for Booty (known as Ratchet & Clank: Quest for Booty in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the second installment in the Ratchet & Clank Future series. It was released on PlayStation Network in North America and Europe on August 21, 2008 and on Blu-ray Disc in Europe on September 12, 2008 and in Asia on September 25, 2008. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Improves stability. |
Known Issues
There's no audio in the final cutscene.
Special Notes
Patches
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: "Unlock FPS": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00855048, 0.001 ] "Infinite Ammo": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "Aphelion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034e658, 0xd03d0008 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: "Unlock FPS": Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00855040, 0.001 ]
Canary Patches
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: "Freeze Fix": Games: "Ratchet & Clank Future: Quest for Booty": BCAS20052: [ All ] BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x003eb8b0, 0x409efff0 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: "Freeze Fix": Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: "Juhn" Notes: "Fixes game crashes/freezes." Patch Version: 1.2 Patch: - [ be32, 0x003eb730, 0x409efff0 ]