Whatcookie (talk | contribs) (Added Shadow of the Colossus page) |
No edit summary |
||
(73 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:Ico and Shadow of the Colossus.jpg}}|300px]] | ||
|developer = Bluepoint Games, SCE Japan Studio | |||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
|date = {{vgregion|JP=September 22, 2011|NA=September 27, 2011|EU=September 28, 2011|AU=September 29, 2011}} | |date = {{vgregion|JP=September 22, 2011|NA=September 27, 2011|EU=September 28, 2011|AU=September 29, 2011}} | ||
|release = Console exclusive | |release = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = Adventure | |genre = Action, Adventure | ||
|modes = Single-player | |modes = Single-player, Co-op<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = '''''The ICO & Shadow of the Colossus | |gameid = '''''The ICO & Shadow of the Colossus Collection'''''<br>{{gameid|id=BCES01115, BCES01097, BCUS98259|ird=Yes}}<br>'''''ICO'''''<br>{{gameid|id=NPEA00279, NPUA80676|oid=BCJS30070, NPHA80205, NPHA80207|ird=Yes}}<br>'''''Shadow of the Colossus'''''<br>{{gameid|id=BCJS30071, NPUA80677, NPEA00280|oid=NPHA80206, NPHA80208|ird=Yes}}<br>'''''ICO Behind the Scenes'''''<br>{{gameid|id=NPEA00344, NPEA00351|oid=NPEA00345, NPEA00346, NPEA00347, NPEA00348, NPEA00349, NPEA00350, NPEA00352, NPEA00353, NPEA00354, NPEA00355|ird=NA}} | ||
|internal resolution = ICO: 1920x1080<br>Shadow of the Colossus: 960x1080 | |||
|wikipedia = https://en.wikipedia.org/wiki/The_Ico_%26_Shadow_of_the_Colossus_Collection | |wikipedia = https://en.wikipedia.org/wiki/The_Ico_%26_Shadow_of_the_Colossus_Collection | ||
}} | }} | ||
The | '''''The ICO & Shadow of the Colossus Collection''''' (known in PAL regions as '''''The ICO & Shadow of the Colossus Classics HD''''') is a video game bundle that contains high-definition remasters of two PlayStation 2 games, ''Ico'' and ''Shadow of the Colossus'', for the PlayStation 3. Developed by ''Bluepoint Games'', who assisted in the remastering alongside ''SCE Japan Studio'' and its division ''Team Ico'', the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers. | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |||
|thread scheduler notes = | |||
| | |enable spu loop detection = <!-- On, Off --> | ||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|strict rendering mode | |default resolution notes = | ||
|strict rendering mode notes | |resolution scale = 100<!-- Value between 50% to 800% --> | ||
|vsync | |resolution scale notes = Use the "Disable MLAA" patch for Resolution scaling. Read patch notes for more info. | ||
|vsync notes | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|stretch to display area | |resolution scale threshold notes = | ||
|stretch to display area notes | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |||
|multithreaded rsx | |write color buffers notes = | ||
|multithreaded rsx notes | |strict rendering mode = <!-- On, Off --> | ||
| | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|read depth buffers notes | |accurate rsx reservation access notes = | ||
|write depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes | |silence all logs notes = | ||
|driver wake-up delay | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|driver wake-up delay notes | |sleep timers accuracy notes = | ||
|vblank rate | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|vblank rate notes | |maximum spurs threads notes = | ||
|clocks scale | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|clocks scale notes | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|accurate | |hook static functions = <!-- On, Off --> | ||
|accurate | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | |||
There are no reported issues with this title. | There are no reported issues with this title. | ||
==Special Notes== | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
ico_sotc_psn100serials: &ico_sotc_psn100serials | |||
NPEA00279: [ 01.00 ] | |||
NPUA80676: [ 01.00 ] | |||
NPUA80677: [ 01.00 ] | |||
ico_sotc_disc100serials: &ico_sotc_disc100serials | |||
BCES01097: [ 01.00 ] | |||
BCUS98259: [ 01.00 ] | |||
ico_sotc_101serials: &ico_sotc_101serials | |||
BCES01097: [ 01.01 ] | |||
BCES01115: [ 01.01 ] | |||
BCUS98259: [ 01.01 ] | |||
NPEA00279: [ 01.01 ] | |||
NPEA00280: [ 01.01 ] | |||
NPUA80676: [ 01.01 ] | |||
NPUA80677: [ 01.01 ] | |||
ico_psn100title: &ico_psn100title | |||
"ICO": *ico_sotc_psn100serials | |||
ico_disc100title: &ico_disc100title | |||
"ICO": *ico_sotc_disc100serials | |||
ico_101title: &ico_101title | |||
"ICO": *ico_sotc_101serials | |||
sotc_psn100title: &sotc_psn100title | |||
"Shadow of the Colossus": *ico_sotc_psn100serials | |||
sotc_disc100title: &sotc_disc100title | |||
"Shadow of the Colossus": *ico_sotc_disc100serials | |||
sotc_101title: &sotc_101title | |||
"Shadow of the Colossus": *ico_sotc_101serials | |||
ico_mlaa_notes: &ico_mlaa_notes | |||
"Allows for the use of Resolution Scaling in the title and improves performance." | |||
sotc_extended_fov_notes: &sotc_extended_fov_notes | |||
"Camera may zoom out during cinematic change." | |||
sotc_full_notes: &sotc_full_notes | |||
"Enables Full Pixel Mode on start so you don't have to change it in the options. Disables black borders/overscan." | |||
sotc_60fps_notes: &sotc_60fps_notes | |||
"Allows 60 FPS without changing Vblank." | |||
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin | |||
"Disable MLAA": | |||
Games: *ico_psn100title | |||
Author: "illusion" | |||
Notes: *ico_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0 | |||
- [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0 | |||
- [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0 | |||
# Memory Patches | |||
"Disable Blur": | |||
Games: *ico_psn100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004d20cb, 0x00 ] | |||
"Disable All Post-processing": | |||
Games: *ico_psn100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004d20bf, 0x00 ] | |||
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self | |||
"Disable MLAA": | |||
Games: *ico_disc100title | |||
Author: "illusion" | |||
Notes: *ico_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0 | |||
- [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0 | |||
- [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0 | |||
# Memory Patches | |||
"Disable Blur": | |||
Games: *ico_disc100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004d203b, 0x00 ] | |||
"Disable All Post-processing": | |||
Games: *ico_disc100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004d202f, 0x00 ] | |||
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 | |||
"Disable MLAA": | |||
Games: *ico_101title | |||
Author: "illusion" | |||
Notes: *ico_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x004e224c, 0x00000000 ] # 0 int32 | |||
- [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0 | |||
- [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0 | |||
"Restore debug printf": | |||
Games: *ico_101title | |||
Author: "illusion" | |||
Notes: "Warning: Log Spam!" | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00015e50, 0x480ecd20 ] # b 0x00102b70 | |||
# Memory Patches | |||
"Disable Blur": | |||
Games: *ico_101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004e215b, 0x00 ] | |||
"Disable All Post-processing": | |||
Games: *ico_101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004e214f, 0x00 ] | |||
PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00 | |||
"Disable Bloom": | |||
Games: *sotc_disc100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0 | |||
"Disable Motion Blur": | |||
Games: *sotc_disc100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0 | |||
- [ be32, 0x00219360, 0x38000000 ] # li r0 0x0 | |||
"Disable MLAA": | |||
Games: *sotc_disc100title | |||
Author: "illusion" | |||
Notes: *ico_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0 | |||
- [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0 | |||
- [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0 | |||
# Memory Patches | |||
"Extended FOV": | |||
Games: *sotc_disc100title | |||
Author: "illusion" | |||
Notes: *sotc_extended_fov_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x00732894, 1.5 ] | |||
PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin | |||
"Enable Full Pixel Mode": | |||
Games: *sotc_psn100title | |||
Author: "Margen67" | |||
Notes: *sotc_full_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x00316827, 0x02 ] | |||
"Disable Bloom": | |||
Games: *sotc_psn100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0 | |||
"Disable Motion Blur": | |||
Games: *sotc_psn100title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0 | |||
- [ be32, 0x00219910, 0x38000000 ] # li r0 0x0 | |||
"Disable MLAA": | |||
Games: *sotc_psn100title | |||
Author: "illusion" | |||
Notes: *ico_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0 | |||
- [ be32, 0x006f8af4, 0x40800003 ] # il r3 0 | |||
- [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0 | |||
"60 FPS": | |||
Games: *sotc_psn100title | |||
Author: "Margen67" | |||
Notes: *sotc_60fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x0031f677, 0x01 ] | |||
# Memory Patches | |||
"Extended FOV": | |||
Games: *sotc_psn100title | |||
Author: "illusion" | |||
Notes: *sotc_extended_fov_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x007328c4, 1.5 ] | |||
PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01 | |||
"Enable Full Pixel Mode": | |||
Games: *sotc_101title | |||
Author: "Margen67" | |||
Notes: *sotc_full_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x003298b7, 0x02 ] | |||
"Disable Bloom": | |||
Games: *sotc_101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0 | |||
"Disable Motion Blur": | |||
Games: *sotc_101title | |||
Author: "illusion" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0021a2e4, 0x38000000 ] # li r0 0x0 | |||
- [ be32, 0x0021a128, 0x38000000 ] # li r0 0x0 | |||
"Disable MLAA": | |||
Games: *sotc_101title | |||
Author: "illusion" | |||
Notes: *ico_mlaa_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x00201a14, 0x38000000 ] # li r0 0x0 | |||
- [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0 | |||
- [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0 | |||
"60 FPS": | |||
Games: *sotc_101title | |||
Author: "Margen67" | |||
Notes: *sotc_60fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x00332707, 0x01 ] | |||
# Memory Patches | |||
"Extended FOV": | |||
Games: *sotc_101title | |||
Author: "illusion" | |||
Notes: *sotc_extended_fov_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ bef32, 0x007328dc, 1.5 ] | |||
}} | |||
{{patch | |||
|type = Canary | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
ico_60fps_notes: &ico_60fps_notes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result." | |||
PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin | |||
"60 FPS": | |||
Games: | |||
"ICO": | |||
NPEA00279: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *ico_60fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004d1e6f, 0x01 ] # Set Framestep to 1 in debug menu | |||
PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self | |||
"60 FPS": | |||
Games: | |||
"ICO": | |||
BCES01097: [ 01.00 ] | |||
Author: "illusion" | |||
Notes: *ico_60fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004d1ddf, 0x01 ] # Set Framestep to 1 in debug menu | |||
PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 | |||
"60 FPS": | |||
Games: | |||
"ICO": | |||
BCES01097: [ 01.01 ] | |||
NPEA00279: [ 01.01 ] | |||
NPUA80676: [ 01.01 ] | |||
Author: "illusion" | |||
Notes: *ico_60fps_notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ byte, 0x004e1eff, 0x01 ] # Set Framestep to 1 in debug menu | |||
}} |
Latest revision as of 00:38, 21 May 2024
The ICO & Shadow of the Colossus Collection | |
---|---|
Developer(s) | Bluepoint Games, SCE Japan Studio |
Publisher(s) | Sony Computer Entertainment |
Release date(s) | JP September 22, 2011 NA September 27, 2011 EU September 28, 2011 AU September 29, 2011 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Co-op |
GameID(s) | The ICO & Shadow of the Colossus Collection BCES01115 (IRD), BCES01097 (IRD), BCUS98259 (IRD) ICO NPEA00279, NPUA80676, BCJS30070 (IRD), NPHA80205, NPHA80207 Shadow of the Colossus BCJS30071 (IRD), NPUA80677, NPEA00280, NPHA80206, NPHA80208 ICO Behind the Scenes NPEA00344, NPEA00351, NPEA00345, NPEA00346, NPEA00347, NPEA00348, NPEA00349, NPEA00350, NPEA00352, NPEA00353, NPEA00354, NPEA00355 |
Internal resolution | ICO: 1920x1080 Shadow of the Colossus: 960x1080 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
The ICO & Shadow of the Colossus Collection (known in PAL regions as The ICO & Shadow of the Colossus Classics HD) is a video game bundle that contains high-definition remasters of two PlayStation 2 games, Ico and Shadow of the Colossus, for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside SCE Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for the PlayStation Network. The two games, while fundamentally different in gameplay and story, are thematically connected, with Shadow considered a spiritual sequel to Ico. Both games were critically acclaimed on their original release, while the remastered collection itself was positively praised by reviewers.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Use the "Disable MLAA" patch for Resolution scaling. Read patch notes for more info. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: ico_sotc_psn100serials: &ico_sotc_psn100serials NPEA00279: [ 01.00 ] NPUA80676: [ 01.00 ] NPUA80677: [ 01.00 ] ico_sotc_disc100serials: &ico_sotc_disc100serials BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] ico_sotc_101serials: &ico_sotc_101serials BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00279: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80676: [ 01.01 ] NPUA80677: [ 01.01 ] ico_psn100title: &ico_psn100title "ICO": *ico_sotc_psn100serials ico_disc100title: &ico_disc100title "ICO": *ico_sotc_disc100serials ico_101title: &ico_101title "ICO": *ico_sotc_101serials sotc_psn100title: &sotc_psn100title "Shadow of the Colossus": *ico_sotc_psn100serials sotc_disc100title: &sotc_disc100title "Shadow of the Colossus": *ico_sotc_disc100serials sotc_101title: &sotc_101title "Shadow of the Colossus": *ico_sotc_101serials ico_mlaa_notes: &ico_mlaa_notes "Allows for the use of Resolution Scaling in the title and improves performance." sotc_extended_fov_notes: &sotc_extended_fov_notes "Camera may zoom out during cinematic change." sotc_full_notes: &sotc_full_notes "Enables Full Pixel Mode on start so you don't have to change it in the options. Disables black borders/overscan." sotc_60fps_notes: &sotc_60fps_notes "Allows 60 FPS without changing Vblank." PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin "Disable MLAA": Games: *ico_psn100title Author: "illusion" Notes: *ico_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0 - [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0 - [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0 # Memory Patches "Disable Blur": Games: *ico_psn100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004d20cb, 0x00 ] "Disable All Post-processing": Games: *ico_psn100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004d20bf, 0x00 ] PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self "Disable MLAA": Games: *ico_disc100title Author: "illusion" Notes: *ico_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0 - [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0 - [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0 # Memory Patches "Disable Blur": Games: *ico_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004d203b, 0x00 ] "Disable All Post-processing": Games: *ico_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004d202f, 0x00 ] PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 "Disable MLAA": Games: *ico_101title Author: "illusion" Notes: *ico_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x004e224c, 0x00000000 ] # 0 int32 - [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0 - [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0 "Restore debug printf": Games: *ico_101title Author: "illusion" Notes: "Warning: Log Spam!" Patch Version: 1.0 Patch: - [ be32, 0x00015e50, 0x480ecd20 ] # b 0x00102b70 # Memory Patches "Disable Blur": Games: *ico_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004e215b, 0x00 ] "Disable All Post-processing": Games: *ico_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ byte, 0x004e214f, 0x00 ] PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00 "Disable Bloom": Games: *sotc_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0 "Disable Motion Blur": Games: *sotc_disc100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0 - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0 "Disable MLAA": Games: *sotc_disc100title Author: "illusion" Notes: *ico_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0 - [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0 - [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0 # Memory Patches "Extended FOV": Games: *sotc_disc100title Author: "illusion" Notes: *sotc_extended_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x00732894, 1.5 ] PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin "Enable Full Pixel Mode": Games: *sotc_psn100title Author: "Margen67" Notes: *sotc_full_notes Patch Version: 1.0 Patch: - [ byte, 0x00316827, 0x02 ] "Disable Bloom": Games: *sotc_psn100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0 "Disable Motion Blur": Games: *sotc_psn100title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0021951c, 0x38000000 ] # li r0 0x0 - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0 "Disable MLAA": Games: *sotc_psn100title Author: "illusion" Notes: *ico_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0 - [ be32, 0x006f8af4, 0x40800003 ] # il r3 0 - [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0 "60 FPS": Games: *sotc_psn100title Author: "Margen67" Notes: *sotc_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x0031f677, 0x01 ] # Memory Patches "Extended FOV": Games: *sotc_psn100title Author: "illusion" Notes: *sotc_extended_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x007328c4, 1.5 ] PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01 "Enable Full Pixel Mode": Games: *sotc_101title Author: "Margen67" Notes: *sotc_full_notes Patch Version: 1.0 Patch: - [ byte, 0x003298b7, 0x02 ] "Disable Bloom": Games: *sotc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0 "Disable Motion Blur": Games: *sotc_101title Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0021a2e4, 0x38000000 ] # li r0 0x0 - [ be32, 0x0021a128, 0x38000000 ] # li r0 0x0 "Disable MLAA": Games: *sotc_101title Author: "illusion" Notes: *ico_mlaa_notes Patch Version: 1.0 Patch: - [ be32, 0x00201a14, 0x38000000 ] # li r0 0x0 - [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0 - [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0 "60 FPS": Games: *sotc_101title Author: "Margen67" Notes: *sotc_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x00332707, 0x01 ] # Memory Patches "Extended FOV": Games: *sotc_101title Author: "illusion" Notes: *sotc_extended_fov_notes Patch Version: 1.0 Patch: - [ bef32, 0x007328dc, 1.5 ]
Canary Patches
Anchors: ico_60fps_notes: &ico_60fps_notes "Only recommended for gameplay. Needs vblank rate set to 120hz.\nMost IGC (in-game cinematics) Camera movements are still tied to 30 FPS and are sped up as a result." PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin "60 FPS": Games: "ICO": NPEA00279: [ 01.00 ] Author: "illusion" Notes: *ico_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x004d1e6f, 0x01 ] # Set Framestep to 1 in debug menu PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self "60 FPS": Games: "ICO": BCES01097: [ 01.00 ] Author: "illusion" Notes: *ico_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x004d1ddf, 0x01 ] # Set Framestep to 1 in debug menu PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 "60 FPS": Games: "ICO": BCES01097: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: "illusion" Notes: *ico_60fps_notes Patch Version: 1.0 Patch: - [ byte, 0x004e1eff, 0x01 ] # Set Framestep to 1 in debug menu