Tom Clancy's Splinter Cell: Double Agent: Difference between revisions

From RPCS3 Wiki
m (added context)
 
(One intermediate revision by one other user not shown)
Line 53: Line 53:
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256x256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Makes smear in multiplayer look a bit better as well as fixing some incorrectly rendered graphics
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes multiplayer menu rendering
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 125: Line 125:
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Fixes multiplayer smearing effect staying on screen for too long
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
Line 139: Line 139:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = On<!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            = Fixes multiplayer loading screen tips
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
Line 178: Line 178:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
Note that the settings recommended above that mention multiplayer in their notes only apply to the multiplayer mode of the game, the single player mode does not require these settings.
{{netplay
{{netplay
|gamever        = 1.00
|gamever        = 1.00

Latest revision as of 19:13, 15 May 2024

Tom Clancy's Splinter Cell: Double Agent
TCSCDA.png
Developer(s) Ubisoft Milan, Ubisoft Shanghai
Publisher(s) Ubisoft
Series Tom Clancy's Splinter Cell
Release date(s) AU March 29, 2007
NA/EU March 30, 2007
Release type Multi-platform
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player, Multiplayer
GameID(s) BLES00024 (IRD), BLUS30032 (IRD), NPEB00788, NPUB30636, NPHB00481
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 256x256 Makes smear in multiplayer look a bit better as well as fixing some incorrectly rendered graphics
Write color buffers On Fixes multiplayer menu rendering

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Fixes multiplayer smearing effect staying on screen for too long
Disable vertex cache On Fixes multiplayer loading screen tips

Known Issues

Flickering graphics

  • Issue 14783: While playing a lot of flickering graphics occur.

Special Notes

Note that the settings recommended above that mention multiplayer in their notes only apply to the multiplayer mode of the game, the single player mode does not require these settings.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Available Requires custom IP/Hosts switches.

Netplay IP/Host Switches/DNS

This title requires a private server to access all Netplay features. Enter the below text in the DNS section:

PS3 Reborn

146.190.205.197