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|resolution scale = <!-- Value between 50% to 800% --> | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes = | |resolution scale notes = | ||
|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 512x512 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = Fixes broken bloom when upscaling. | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
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|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = On <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = Needs to be enabled alongside with Write Color Buffers to fix broken graphics. | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = On <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = Needs to be enabled alongside with Write Color Buffers to fix broken graphics. | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Needs to be enabled alongside with Write Color Buffers to fix broken graphics. | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = |
Revision as of 05:19, 13 May 2024
SoulCalibur V | |
---|---|
Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Series | SoulCalibur |
Release date(s) | NA January 31, 2012 JP February 2, 2012 EU February 3, 2012 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | BLUS30736 (IRD), BLES01250 (IRD), NPEB01363, NPUB31195 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
SoulCalibur V (Japanese: ソウルキャリバーV Hepburn: Sōrukyaribā Faibu) is the sixth main installment in the SoulCalibur series of fighting games and is the follow-up to SoulCalibur IV. The game follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original SoulCalibur series timeline game. The game received positive reviews, which was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode.
Like the previous games in the series, Soulcalibur V is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweaked "Critical Edge" system, allowing players to fill up a meter and unleash powerful special attacks.
The game features a variety of gameplay modes. In Story Mode, players take control of the game's protagonist Patroklos and various supporting characters, guiding him through a series of battles divided into 20 episodes. Unlike previous installments, not every character is playable in Story Mode. The game's arcade mode allows players to control any of the game's characters and face six opponents in time trial matches. In addition, the game features Quick Battle mode, which allows players to unlock titles for their online profiles and an extra "Legendary Souls" mode. Like its predecessors, Soulcalibur V also sports variety of multiplayer modes, allowing players to face each other both online and offline. The character creation mode from previous games has also been retained.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 512x512 | Fixes broken bloom when upscaling. |
Write color buffers | On | Fixes white characters in battle. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read depth buffers | On | Needs to be enabled alongside with Write Color Buffers to fix broken graphics. |
Write depth buffers | On | Needs to be enabled alongside with Write Color Buffers to fix broken graphics. |
Read color buffers | On | Needs to be enabled alongside with Write Color Buffers to fix broken graphics. |
Known Issues
- Vulkan hangs the GPU process (at least on Linux with NVIDIA), so OpenGL is required: [1]
- Multi-threaded RSX can also cause the GPU process to hang, even on OpenGL.
- Even with Write Color Buffers enabled, at least on NVIDIA hardware on Linux, characters can appear with corrupted-looking textures.
- With OpenGL, the main menu background can appear to artifact occasionally on NVIDIA with Linux.
- DS4 inputs may appear sluggish, but this might be due to framerate fluctuations.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.00 | v0.0.31-16341 | Yes | Partial | Yes | Yes | Not required | RPCN 1.2.4 - 2024/04/15
|
Patches
PPU-60c754823a1d0fef3eac5f98f25574cabc73232d: "Disable MLAA": Games: "SoulCalibur V": NPUB31195: [ 01.00 ] NPEB01363: [ 01.00 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0031a804, 0x38000001 ] PPU-f467fda1a4fba93deb535665c1a416b32a6c3c72: "Disable MLAA": Games: "SoulCalibur V": BLUS30736: [ 01.03 ] BLES01250: [ 01.03 ] Author: "illusion" Notes: Patch Version: 1.0 Patch: - [ be32, 0x0031dff0, 0x38000001 ]