Deadly Premonition: The Director's Cut: Difference between revisions

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|genre    = Survival horror
|genre    = Survival horror
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES01776, BLUS31064, NPEB01352, NPUB31179|ird=yes}}, {{gameid|id=BLJS10073|ird=No}}
|gameid    = {{gameid|id=BLES01776, BLUS31064, BLJS10073, NPEB01352, NPUB31179|ird=yes}}
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 35: Line 31:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = OpenGL <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        = Fixes flickering shadows if you encounter any.
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Recommended to get the best performance.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = On <!-- On, Off -->
|multithreaded rsx                    = On <!-- On, Off -->
|multithreaded rsx notes              = Recommended to get the best performance.
|multithreaded rsx notes              = Recommended to get the best performance.
|disable async shader compiler        = <!-- On, Off -->
|disable async shader compiler notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =  
|debug console mode notes              =  
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = On <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|relaxed zcull sync notes             = Recommended to get the best performance.
|disable native float16 support notes =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation              = On <!-- On, Off -->
|force cpu blit emulation notes        = Recommended to get the best performance / lower RSX load.
|force cpu blit emulation notes        = Recommended to get the best performance / lower RSX load.
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-b6c244044dbd6fcee19bb9e0d82f434119524629:
  "Ultrawide 21:9 (3440x1440)":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs."
    Group: AR
    Patch:
      - [ be32, 0x771c80, 0x4820d148 ] # jump to cave
      - [ be32, 0x97ed98, 0x409e0048 ] # create code cave
      - [ be32, 0x97edc8, 0x3f004018 ] # lis  r24,0x(high part)
      - [ be32, 0x97edcc, 0x6318e38e ] # ori  r24,r24,0x(low part)
      - [ be32, 0x97edd0, 0x93010070 ] # stw  r24,0x70(r1)
      - [ be32, 0x97edd4, 0xc3e10070 ] # lfs  f31,0x70(r1)
      - [ be32, 0x97edd8, 0xd3e30064 ] # stfs  f31,0x64(param_1)
      - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return
  "Skip intro videos":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Skips intro videos, goes to main menu immediately after controller notice"
    Group:
    Patch:
      - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0
}}

Latest revision as of 15:58, 14 May 2024

Deadly Premonition: The Director's Cut
Developer(s) Access Games
Publisher(s) JP Marvelous Entertainment
NA/EU/AU Rising Star Games
Release date(s) JP March 11, 2010
NA April 30, 2013
EU April 30, 2013
AU May 16, 2013
Release type Multi-platform
Genre(s) Survival horror
Mode(s) Single-player
GameID(s) BLES01776 (IRD), BLUS31064 (IRD), BLJS10073 (IRD), NPEB01352, NPUB31179
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Deadly Premonition (Japanese: レッドシーズプロファイル, lit. Red Seeds Profile) is set in the fictional, rural American town of Greenvale, Washington, where the story follows FBI Special Agent Francis York Morgan as he investigates the murder of an eighteen-year-old woman, which bears similarities to a series of murders across the country. Amidst the backdrop of soaring mountains and a small American suburb, York must solve the mystery of the Red Seed Murders and stay alive in a place where supernatural creatures and a mysterious raincoat-clad, axe-wielding killer seek to end his investigation for good. The game is a reboot of Access Games' earlier video game Rainy Woods. In production from September 2004 to October 2007, Rainy Woods was cancelled soon after its debut at the 2007 Tokyo Game Show due to technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer OpenGL Fixes flickering shadows if you encounter any.
ZCULL accuracy Relaxed Recommended to get the best performance.
Multithreaded RSX On Recommended to get the best performance.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Recommended to get the best performance / lower RSX load.

Known Issues

General Rendering issues

Issue 2446 mostly issues around transparencies.

Special Notes

Patches

PPU-b6c244044dbd6fcee19bb9e0d82f434119524629:
  "Ultrawide 21:9 (3440x1440)":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Requires \"Stretch To Display Area\" checked in the GPU settings. HUD will be stretched. Certain scenes may have visual bugs."
    Group: AR
    Patch:
      - [ be32, 0x771c80, 0x4820d148 ] # jump to cave
      - [ be32, 0x97ed98, 0x409e0048 ] # create code cave
      - [ be32, 0x97edc8, 0x3f004018 ] # lis   r24,0x(high part)
      - [ be32, 0x97edcc, 0x6318e38e ] # ori   r24,r24,0x(low part)
      - [ be32, 0x97edd0, 0x93010070 ] # stw   r24,0x70(r1)
      - [ be32, 0x97edd4, 0xc3e10070 ] # lfs   f31,0x70(r1)
      - [ be32, 0x97edd8, 0xd3e30064 ] # stfs  f31,0x64(param_1)
      - [ be32, 0x97eddc, 0x4bdf2ea8 ] # return
  "Skip intro videos":
    Games:
      "Deadly Premonition: Director's Cut":
        NPEB01352: [ 01.00 ]
    Author: "faith"
    Patch Version: 1.0
    Notes: "Skips intro videos, goes to main menu immediately after controller notice"
    Group:
    Patch:
      - [ be32, 0x5c4a7c, 0x38000000 ] # li r0, 0x0