HerrHulaHoop (talk | contribs) (Merge Canary patch items) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:MGS4.jpg}}|300px]] | |||
|developer = Kojima Productions | |developer = Kojima Productions | ||
|publisher = Konami | |publisher = Konami | ||
Line 7: | Line 8: | ||
|genre = Action, Adventure, Stealth | |genre = Action, Adventure, Stealth | ||
|modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | |modes = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer --> | ||
|gameid = {{gameid|id=BLES00246, BLJM67001 | |gameid = {{gameid|id=BLES00246, BLUS30109, BLJM67001, NPEB02182, NPUB31633|ird=Yes}}, {{gameid|oid=BLAS55002, BLAS55004, NPJB00698|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90116, NPUB90176, NPJB90149, NPHB00065, NPHB00067|ird=NA}}<br>'''''Database'''''<br>{{gameid|id=NPEB00027, NPUB90126, NPJB90113|ird=NA}} | ||
|internal resolution = 1024x768 | |||
}} | }} | ||
'''''Metal Gear Solid 4: Guns of the Patriots''''' is the sixth Metal Gear game directed by Hideo Kojima and is set five years after the events of [[Metal Gear Solid 2: Sons of Liberty - HD Edition|Metal Gear Solid 2: Sons of Liberty]], the story centers around a prematurely aged ''Solid Snake'', now known as ''Old Snake'', as he goes on one last mission to assassinate his nemesis ''Liquid Snake'', who now inhabits the body of his former henchman ''Revolver Ocelot'' under the guise of ''Liquid Ocelot'', before he takes control of the ''Sons of the Patriots'', an A.I. system that controls the activities of PMCs worldwide. The game received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was "technically flawless". The game has been considered one of the best games of the seventh generation of console gaming and among the greatest of all time. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide. | '''''Metal Gear Solid 4: Guns of the Patriots''''' is the sixth Metal Gear game directed by Hideo Kojima and is set five years after the events of [[Metal Gear Solid 2: Sons of Liberty - HD Edition|Metal Gear Solid 2: Sons of Liberty]], the story centers around a prematurely aged ''Solid Snake'', now known as ''Old Snake'', as he goes on one last mission to assassinate his nemesis ''Liquid Snake'', who now inhabits the body of his former henchman ''Revolver Ocelot'' under the guise of ''Liquid Ocelot'', before he takes control of the ''Sons of the Patriots'', an A.I. system that controls the activities of PMCs worldwide. The game received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was "technically flawless". The game has been considered one of the best games of the seventh generation of console gaming and among the greatest of all time. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide. | ||
==Configuration== | ==Configuration== | ||
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 23: | Line 25: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 40: | Line 38: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = 60 <!-- Off | |framelimit = 60<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = Cutscenes | |framelimit notes = Cutscenes, specifically pre-recorded cutscenes, are difficult to skip if the FPS is too high. When pausing to skip a cutscene it unpauses very quickly on its own. Capping the FPS to 60 fixes this issue. | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed <!-- Precise, Approximate, Relaxed --> | |zcull accuracy = Relaxed<!-- Precise, Approximate, Relaxed --> | ||
|zcull accuracy notes = Improves performance. | |zcull accuracy notes = Improves performance. | ||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
Line 56: | Line 54: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes bright scenes while in-game, but expect a small performance hit. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 64: | Line 62: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 73: | Line 67: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 102: | Line 96: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 111: | Line 110: | ||
|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |accurate rsx reservation access = On<!-- On, Off --> | ||
|accurate rsx reservation access notes = | |accurate rsx reservation access notes = Improves performance, and should help with stability. | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
Line 121: | Line 120: | ||
|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |firmware libraries = Switch to LLE<!-- Switch to LLE, Switch to HLE --> | ||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |firmware libraries notes = libvdec (required to properly play FMV cutscenes)<!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
|rsx fifo accuracy = Atomic<!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability, eliminates RSX violation crashes. | |||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
Line 134: | Line 135: | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
Line 144: | Line 145: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
|ppu | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = Unlock FPS<!-- Mention patch names --> | |||
|recommended patch notes = Unlocks the FPS + can offer better FPS. | |||
}} | }} | ||
Line 159: | Line 163: | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Freezes/softlocks=== | ===Freezes/softlocks=== | ||
The game is very unstable and will frequently crash within seconds | *The game is very unstable and will frequently crash within seconds without a special patch outlined in the Special Notes section below. | ||
=== | ===Precompilation Bug=== | ||
* {{issue|12320}}: Initial release versions of the game (1.00) updated to 2.00 will ignore precompiled modules. It's recommended to disable PPU/SPU LLVM Precompilation in Advanced Tab to avoid this and just play the game, it'll compile in each loading screen throughout the game. Digital, 25th Anniversary and Legacy Collection versions of the game aren't affected by this. | |||
===Missing audio=== | |||
*{{issue|10148}}: To fix this problem, the solution is to downgrade RPCS3 to [https://github.com/RPCS3/rpcs3-binaries-win/releases/download/build-95725bf7fcce4ae46c75c89fb093bc36d6e34f96/rpcs3-v0.0.15-12054-95725bf7_win64.7z this version] by copy pasting the contents of the archive to your current RPCS3 folder. After downgrading, delete the gamedata folder for the game (/dev_hdd0/game/YOURGAMESERIALHERE), relaunch the game, let it reinstall the gamedata, then finally when that's finished, close the game and update RPCS3 back to the latest version. | |||
===Missing character models throughout the game === | |||
*If some character models start to disappear in certain parts of the early-game, this can be resolved by setting the SPU Xfloat accuracy to Accurate, but this will greatly hurt performance and audio, do not use this setting unless absolutely required | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
* Be sure to enable the following Canary patches: '''cellSpurs urgent commands hack''' (mitigates freezes), '''Crash fix''' (addresses crashes related to error code 0x68). Canary patches like these need to be added manually then enabled via RPCS3's patch manager. You'll find instructions on how to apply canary patches [https://wiki.rpcs3.net/index.php?title=Help:Game_Patches#Manually_adding_custom_patches here]. Note that the cellSpurs patch is only compatible with PS3 Firmware versions 4.87 to 4.91. There's also a canary patch '''Flickering textures fix''', consider enabling this too if you're experiencing this issue. Though it should be noted that this particular patch is known to cause crashes for some users, if you're experiencing them avoid using it. | |||
* Previously we recommended adjusting VBlank to improve performance in this game, you no longer have to do that. Now you can simply enable the '''Unlock FPS''' patch in patch manager to get the same outcome. | |||
=== Workaround for non-PlayStation controllers === | |||
The game has a segment requiring use of the SIXAXIS tilt functionality, which is currently only usable with actual PlayStation controllers. You may be able to work around this on a non-PlayStation controller, such as an Xbox controller, by moving the right analog stick in circles when the game tells you to tilt/shake the controller. | |||
{{netplay | |||
|gamever = 2.00 | |||
|rpcs3 version = 0.0.31-16237 | |||
|connect = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = N/A<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = N/A<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Yes<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Available<!-- Available, Not available, Not required, Untested --> | |||
|notes = Set DNS to '''142.171.43.167''' | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
MGS4_Widescreen_Notes: &MGS4_Widescreen_Notes | |||
"Requires \"Stretch To Display Area\" checked in the GPU settings. The interface will be stretched and cutscenes will use the standard field of view." | |||
MGS4_Widescreen_NotesEx: &MGS4_Widescreen_NotesEx | |||
"Requires \"Stretch To Display Area\" checked in the GPU settings. The interface will be stretched and cutscenes will use an increased field of view which may cause visual bugs." | |||
MGS4_Disableshadows_Notes: &MGS4_Disableshadows_Notes | |||
"Can give a significant performance boost." | |||
MGS4_Removefog_Notes: &MGS4_Removefog_Notes | |||
"Does not provide any performance benefit." | |||
MGS4_Reducestagequality_Notes: &MGS4_Reducestagequality_Notes | |||
"Removes some transparency related effects from stages. Provides a small performance boost, but causes monitor visuals to break in-game." | |||
MGS4_RemoveHUD_Notes: &MGS4_RemoveHUD_Notes | |||
"Removes the ingame HUD. Useful for videos and screenshots." | |||
MGS4_RemoveEffects_Notes: &MGS4_RemoveEffects_Notes | |||
"Removes some effects such as explosions and smoke. Provides a moderate performance boost." | |||
MGS4_FPS_Notes: &MGS4_FPS_Notes | |||
"Allows you to play the game at 60 FPS or higher without modifying the vblank frequency." | |||
MGS4_DisableFilters_Notes: &MGS4_DisableFilters_Notes | |||
"Removes all viewport filters including color grading and the night vision goggles effect." | |||
mgs4_us_disc200title: &mgs4_us_disc200title | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLUS30109: [ 02.00 ] | |||
mgs4_eu_disc200title: &mgs4_eu_disc200title | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLES00246: [ 02.00 ] | |||
mgs4_us_psn200title: &mgs4_us_psn200title | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
NPUB31633: [ 02.00 ] | |||
mgs4_eu_psn200title: &mgs4_eu_psn200title | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
NPEB02182: [ 02.00 ] | |||
mgs4_219AR_v200_disc: &mgs4_219AR_v200_disc | |||
- [ be32, 0x003d426c, 0x3ff0a3d7 ] | |||
- [ be32, 0x003d4274, 0xbff0a3d7 ] | |||
- [ be32, 0x000f1230, 0xc1be8040 ] | |||
- [ be32, 0x003d4020, 0x3fa3126f ] | |||
mgs4_219AR_v200_psn: &mgs4_219AR_v200_psn | |||
- [ be32, 0x003c3edc, 0x3ff0a3d7 ] | |||
- [ be32, 0x003c3ee4, 0xbff0a3d7 ] | |||
- [ be32, 0x000efaf0, 0xc1be8040 ] | |||
- [ be32, 0x003c3c90, 0x3fa3126f ] | |||
mgs4_219ARC_v200_disc: &mgs4_219ARC_v200_disc | |||
- [ be32, 0x003d426c, 0x3ff0a3d7 ] | |||
- [ be32, 0x003d4274, 0xbff0a3d7 ] | |||
- [ be32, 0x000f1230, 0xc1be8040 ] | |||
- [ be32, 0x000f1b6c, 0xc1be8040 ] | |||
- [ be32, 0x003d4020, 0x3fa3126f ] | |||
mgs4_219ARC_v200_psn: &mgs4_219ARC_v200_psn | |||
- [ be32, 0x003c3edc, 0x3ff0a3d7 ] | |||
- [ be32, 0x003c3ee4, 0xbff0a3d7 ] | |||
- [ be32, 0x000efaf0, 0xc1be8040 ] | |||
- [ be32, 0x000f042c, 0xc1be8040 ] | |||
- [ be32, 0x003c3c90, 0x3fa3126f ] | |||
mgs4_329AR_v200_disc: &mgs4_329AR_v200_disc | |||
- [ be32, 0x003d426c, 0x4039999a ] | |||
- [ be32, 0x003d4274, 0xc039999a ] | |||
- [ be32, 0x000f1230, 0xc1be8040 ] | |||
- [ be32, 0x003d4020, 0x3f52b021 ] | |||
mgs4_329AR_v200_psn: &mgs4_329AR_v200_psn | |||
- [ be32, 0x003c3edc, 0x4039999a ] | |||
- [ be32, 0x003c3ee4, 0xc039999a ] | |||
- [ be32, 0x000efaf0, 0xc1be8040 ] | |||
- [ be32, 0x003c3c90, 0x3f52b021 ] | |||
mgs4_329ARC_v200_disc: &mgs4_329ARC_v200_disc | |||
- [ be32, 0x003d426c, 0x4039999a ] | |||
- [ be32, 0x003d4274, 0xc039999a ] | |||
- [ be32, 0x000f1230, 0xc1be8040 ] | |||
- [ be32, 0x000f1b6c, 0xc1be8040 ] | |||
- [ be32, 0x003d4020, 0x3f52b021 ] | |||
mgs4_329ARC_v200_psn: &mgs4_329ARC_v200_psn | |||
- [ be32, 0x003c3edc, 0x4039999a ] | |||
- [ be32, 0x003c3ee4, 0xc039999a ] | |||
- [ be32, 0x000efaf0, 0xc1be8040 ] | |||
- [ be32, 0x000f042c, 0xc1be8040 ] | |||
- [ be32, 0x003c3c90, 0x3f52b021 ] | |||
mgs4_maxcamo_v200_disc: &mgs4_maxcamo_v200_disc | |||
- [ be32, 0x00076564, 0x38000064 ] | |||
- [ be32, 0x00076568, 0x38600064 ] | |||
- [ be32, 0x000765b4, 0x3ba00064 ] | |||
mgs4_rstagequality_v200_disc: &mgs4_rstagequality_v200_disc | |||
- [ be32, 0x000fa7ec, 0x4e800020 ] | |||
- [ be32, 0x0010faec, 0x4e800020 ] | |||
mgs4_rstagequality_v200_psn: &mgs4_rstagequality_v200_psn | |||
- [ be32, 0x000f90ac, 0x4e800020 ] | |||
- [ be32, 0x0010e3ac, 0x4e800020 ] | |||
mgs4_dshadows_v200_disc: &mgs4_dshadows_v200_disc | |||
- [ be32, 0x00132354, 0x4e800020 ] | |||
mgs4_dshadows_v200_psn: &mgs4_dshadows_v200_psn | |||
- [ be32, 0x00130bf4, 0x4e800020 ] | |||
mgs4_dfog_v200_disc: &mgs4_dfog_v200_disc | |||
- [ be32, 0x000eaa08, 0x4e800020 ] | |||
mgs4_dfog_v200_psn: &mgs4_dfog_v200_psn | |||
- [ be32, 0x000e92c8, 0x4e800020 ] | |||
mgs4_dhud_v200_disc: &mgs4_dhud_v200_disc | |||
- [ be32, 0x000f0410, 0x60000000 ] | |||
mgs4_dhud_v200_psn: &mgs4_dhud_v200_psn | |||
- [ be32, 0x000eecd0, 0x60000000 ] | |||
mgs4_dspawnedeffects_v200_disc: &mgs4_dspawnedeffects_v200_disc | |||
- [ be32, 0x0012bcfc, 0x2b8a0004 ] | |||
mgs4_dspawnedeffects_v200_psn: &mgs4_dspawnedeffects_v200_psn | |||
- [ be32, 0x0012a59c, 0x2b8a0004 ] | |||
mgs4_dfilters_v200_disc: &mgs4_dfilters_v200_disc | |||
- [ be32, 0xf0458, 0x60000000 ] | |||
mgs4_unlockfps_v200_disc: &mgs4_unlockfps_v200_disc | |||
- [ be32, 0x000db720, 0x4e800020 ] | |||
mgs4_unlockfps_v200_psn: &mgs4_unlockfps_v200_psn | |||
- [ be32, 0x000d9fe0, 0x4e800020 ] | |||
mgs4_infiniteammo_v200_disc: &mgs4_infiniteammo_v200_disc | |||
- [ be32, 0x0008c578, 0x60000000 ] | |||
mgs4_noreload_v200_disc: &mgs4_noreload_v200_disc | |||
- [ be32, 0x0008c4dc, 0x7d004378 ] | |||
PPU-9712144d93487f0b62e39f55e175af783b58af72: | |||
"Disable shadows": | |||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLUS30109: [ 01.00 ] | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Disableshadows_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001358b8, 0x4e800020 ] | |||
PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381: | |||
"21:9 Aspect Ratio": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219AR_v200_disc ] | |||
"21:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219ARC_v200_disc ] | |||
"32:9 Aspect Ratio": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329AR_v200_disc ] | |||
"32:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329ARC_v200_disc ] | |||
"Disable shadows": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Disableshadows_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dshadows_v200_disc ] | |||
"Remove fog": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Removefog_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dfog_v200_disc ] | |||
"Reduce stage quality": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Reducestagequality_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_rstagequality_v200_disc ] | |||
"Disable HUD": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveHUD_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dhud_v200_disc ] | |||
"Disable spawned effects": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveEffects_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dspawnedeffects_v200_disc ] | |||
"Unlock FPS": | |||
Games: *mgs4_us_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_FPS_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_unlockfps_v200_disc ] | |||
"Infinite Ammo": | |||
Games: *mgs4_us_disc200title | |||
Author: "games24.blog.fc2.com" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_infiniteammo_v200_disc ] | |||
"No Reload": | |||
Games: *mgs4_us_disc200title | |||
Author: "games24.blog.fc2.com" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_noreload_v200_disc ] | |||
"Max Camo": | |||
Games: *mgs4_us_disc200title | |||
Author: "dron_3" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_maxcamo_v200_disc ] | |||
"Disable Filters": | |||
Games: *mgs4_us_disc200title | |||
Author: TriggerHappy | |||
Notes: *MGS4_DisableFilters_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dfilters_v200_disc ] | |||
PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426: | |||
"21:9 Aspect Ratio": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219AR_v200_psn ] | |||
"21:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219ARC_v200_psn ] | |||
"32:9 Aspect Ratio": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329AR_v200_psn ] | |||
"32:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329ARC_v200_psn ] | |||
"Disable shadows": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Disableshadows_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dshadows_v200_psn ] | |||
"Remove fog": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Removefog_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dfog_v200_psn ] | |||
"Reduce stage quality": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Reducestagequality_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_rstagequality_v200_psn ] | |||
"Disable HUD": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveHUD_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dhud_v200_psn ] | |||
"Disable spawned effects": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveEffects_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dspawnedeffects_v200_psn ] | |||
"Unlock FPS": | |||
Games: *mgs4_us_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_FPS_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_unlockfps_v200_psn ] | |||
PPU-c937999ea44fb6260455b85c9f25eea55b1208b9: | |||
"21:9 Aspect Ratio": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219AR_v200_disc ] | |||
"21:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219ARC_v200_disc ] | |||
"32:9 Aspect Ratio": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329AR_v200_disc ] | |||
"32:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329ARC_v200_disc ] | |||
"Disable shadows": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Disableshadows_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dshadows_v200_disc ] | |||
"Remove fog": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Removefog_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dfog_v200_disc ] | |||
"Reduce stage quality": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Reducestagequality_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_rstagequality_v200_disc ] | |||
"Disable HUD": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveHUD_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dhud_v200_disc ] | |||
"Disable spawned effects": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveEffects_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dspawnedeffects_v200_disc ] | |||
"Unlock FPS": | |||
Games: *mgs4_eu_disc200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_FPS_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_unlockfps_v200_disc ] | |||
"Infinite Ammo": | |||
Games: *mgs4_eu_disc200title | |||
Author: "games24.blog.fc2.com" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_infiniteammo_v200_disc ] | |||
"No Reload": | |||
Games: *mgs4_eu_disc200title | |||
Author: "games24.blog.fc2.com" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_noreload_v200_disc ] | |||
"Max Camo": | |||
Games: *mgs4_eu_disc200title | |||
Author: "dron_3" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_maxcamo_v200_disc ] | |||
"Disable Filters": | |||
Games: *mgs4_eu_disc200title | |||
Author: TriggerHappy | |||
Notes: *MGS4_DisableFilters_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dfilters_v200_disc ] | |||
PPU-6886ae8f4270fe3fa4c7cf4299307044ad4ce989: | |||
"21:9 Aspect Ratio": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219AR_v200_psn ] | |||
"21:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_219ARC_v200_psn ] | |||
"32:9 Aspect Ratio": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_Notes | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329AR_v200_psn ] | |||
"32:9 Aspect Ratio (Cutscenes)": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Widescreen_NotesEx | |||
Group: AR | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_329ARC_v200_psn ] | |||
"Disable shadows": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Disableshadows_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dshadows_v200_psn ] | |||
"Remove fog": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Removefog_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dfog_v200_psn ] | |||
"Reduce stage quality": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_Reducestagequality_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_rstagequality_v200_psn ] | |||
"Disable HUD": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveHUD_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dhud_v200_psn ] | |||
"Disable spawned effects": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_RemoveEffects_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_dspawnedeffects_v200_psn ] | |||
"Unlock FPS": | |||
Games: *mgs4_eu_psn200title | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_FPS_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *mgs4_unlockfps_v200_psn ] | |||
OVL-a86de0a3c096dc8299a8b8a50b8feb6fa1e1d2ea: | |||
"Disable snow effect": | |||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLUS30109: [ 02.00 ] | |||
Author: "TriggerHappy" | |||
Notes: "Removes the heavy snow effect on the Shadow Moses stage." | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x302a1400, 0x4e800020 ] | |||
}} | |||
{{patch | {{patch | ||
|type = Canary | |type = Canary | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | |||
MGS4_All_Games: &MGS4_All_Games | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLES00246: [ All ] | |||
BLUS30109: [ All ] | |||
BLJM67001: [ All ] | |||
NPUB31633: [ All ] | |||
NPEB02182: [ All ] | |||
NPJB00698: [ All ] | |||
MGS4_CrashWorkaround_Notes: &MGS4_CrashWorkaround_Notes | |||
"Workaround for 0x68 crash." | |||
MGS4_FlickerWorkaround_Notes: &MGS4_FlickerWorkaround_Notes | |||
"Workaround for flickering ground textures." | |||
MGS4_SpursHack_Notes_1: &MGS4_SpursHack_Notes_1 | |||
"Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version " | |||
MGS4_SpursHack_Notes_2: &MGS4_SpursHack_Notes_2 | |||
" in order to use it.\n\nKnown to affect:\n Metal Gear Solid 4" | |||
PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0: | PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0: | ||
"cellSpurs urgent commands hack - 4.87": | "cellSpurs urgent commands hack - 4.87": | ||
Games: | Games: *MGS4_All_Games | ||
Author: "elad335" | |||
Notes: [ *MGS4_SpursHack_Notes_1, "4.87", *MGS4_SpursHack_Notes_2 ] | |||
Author: elad335 | |||
Notes: " | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x000182b8, 0x38000002 ] | ||
PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0: | PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0: | ||
"cellSpurs urgent commands hack - 4.88": | "cellSpurs urgent commands hack - 4.88": | ||
Games: *MGS4_All_Games | |||
Author: "elad335" | |||
Notes: [ *MGS4_SpursHack_Notes_1, "4.88", *MGS4_SpursHack_Notes_2 ] | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000182b8, 0x38000002 ] | |||
PRX-WHnKAK6U9UApL2YMgjU3c5ozpTUM-0: | |||
"cellSpurs urgent commands hack - 4.89": | |||
Games: *MGS4_All_Games | |||
Author: "elad335" | |||
Notes: [ *MGS4_SpursHack_Notes_1, "4.89", *MGS4_SpursHack_Notes_2 ] | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000182b8, 0x38000002 ] | |||
PRX-8bLHVe7P8raRkpC7kUiH9os9vU4s-0: | |||
"cellSpurs urgent commands hack - 4.90": | |||
Games: *MGS4_All_Games | |||
Author: "elad335" | |||
Notes: [ *MGS4_SpursHack_Notes_1, "4.90", *MGS4_SpursHack_Notes_2 ] | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000181ac, 0x38000002 ] | |||
PRX-j2763QiCPH9PyZRxoHtyUyZykTaw-0: | |||
"cellSpurs urgent commands hack - 4.91": | |||
Games: *MGS4_All_Games | |||
Author: "elad335" | |||
Notes: [ *MGS4_SpursHack_Notes_1, "4.91", *MGS4_SpursHack_Notes_2 ] | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000182b8, 0x38000002 ] | |||
PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381: | |||
"Crash fix": | |||
Games: | Games: | ||
"Metal Gear Solid 4: Guns of the Patriots": | "Metal Gear Solid 4: Guns of the Patriots": | ||
BLUS30109: [ 02.00 ] | |||
BLUS30109: [ | Author: "TriggerHappy" | ||
Notes: *MGS4_CrashWorkaround_Notes | |||
Author: | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x001409f8, 0x60000000 ] | ||
- [ be32, 0x00140a10, 0x60000000 ] | |||
- [ be32, 0x00140a44, 0x60000000 ] | |||
"Flickering textures fix": | |||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLUS30109: [ 02.00 ] | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_FlickerWorkaround_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000eaac8, 0x60003000 ] | |||
PPU-c937999ea44fb6260455b85c9f25eea55b1208b9: | |||
"Crash fix": | |||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
BLES00246: [ 02.00 ] | |||
" | Author: "TriggerHappy" | ||
Notes: *MGS4_CrashWorkaround_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x001409f8, 0x60000000 ] | |||
- [ be32, 0x00140a10, 0x60000000 ] | |||
- [ be32, 0x00140a44, 0x60000000 ] | |||
"Flickering textures fix": | |||
Games: | Games: | ||
"Metal Gear Solid 4: Guns of the Patriots": | "Metal Gear Solid 4: Guns of the Patriots": | ||
BLES00246: [ | BLES00246: [ 02.00 ] | ||
Author: "TriggerHappy" | |||
Notes: *MGS4_FlickerWorkaround_Notes | |||
Author: TriggerHappy | |||
Notes: | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x000eaac8, 0x60003000 ] | ||
PPU- | PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426: | ||
" | "Crash fix": | ||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
NPUB31633: [ 02.00 ] | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_CrashWorkaround_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0013f298, 0x60000000 ] | |||
- [ be32, 0x0013f2b0, 0x60000000 ] | |||
- [ be32, 0x0013f2e4, 0x60000000 ] | |||
"Flickering textures fix": | |||
Games: | Games: | ||
"Metal Gear Solid 4: Guns of the Patriots": | "Metal Gear Solid 4: Guns of the Patriots": | ||
NPUB31633: [ 02.00 ] | NPUB31633: [ 02.00 ] | ||
Author: "TriggerHappy" | |||
Notes: *MGS4_FlickerWorkaround_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x000e9388, 0x60003000 ] | |||
PPU-6886ae8f4270fe3fa4c7cf4299307044ad4ce989: | |||
"Crash fix": | |||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
NPEB02182: [ 02.00 ] | NPEB02182: [ 02.00 ] | ||
Author: TriggerHappy | Author: "TriggerHappy" | ||
Notes: " | Notes: *MGS4_CrashWorkaround_Notes | ||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x0013f298, 0x60000000 ] | |||
- [ be32, 0x0013f2b0, 0x60000000 ] | |||
- [ be32, 0x0013f2e4, 0x60000000 ] | |||
"Flickering textures fix": | |||
Games: | |||
"Metal Gear Solid 4: Guns of the Patriots": | |||
NPEB02182: [ 02.00 ] | |||
Author: "TriggerHappy" | |||
Notes: *MGS4_FlickerWorkaround_Notes | |||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, | - [ be32, 0x000e9388, 0x60003000 ] | ||
}} | }} |
Revision as of 10:12, 5 May 2024
Metal Gear Solid 4: Guns of the Patriots | |
---|---|
Developer(s) | Kojima Productions |
Publisher(s) | Konami |
Series | Metal Gear |
Release date(s) | June 12, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Adventure, Stealth |
Mode(s) | Single-player |
GameID(s) | BLES00246 (IRD), BLUS30109 (IRD), BLJM67001 (IRD), NPEB02182, NPUB31633, BLAS55002, BLAS55004, NPJB00698 Demo NPEB90116, NPUB90176, NPJB90149, NPHB00065, NPHB00067 Database NPEB00027, NPUB90126, NPJB90113 |
Internal resolution | 1024x768 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Metal Gear Solid 4: Guns of the Patriots is the sixth Metal Gear game directed by Hideo Kojima and is set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was "technically flawless". The game has been considered one of the best games of the seventh generation of console gaming and among the greatest of all time. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Framelimit | 60 | Cutscenes, specifically pre-recorded cutscenes, are difficult to skip if the FPS is too high. When pausing to skip a cutscene it unpauses very quickly on its own. Capping the FPS to 60 fixes this issue. |
ZCULL accuracy | Relaxed | Improves performance. |
Write color buffers | On | Fixes bright scenes while in-game, but expect a small performance hit. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Accurate RSX reservation access | On | Improves performance, and should help with stability. |
Firmware libraries | Switch to LLE | libvdec (required to properly play FMV cutscenes) |
RSX FIFO accuracy | Atomic | Helps with stability, eliminates RSX violation crashes. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | Unlock FPS | Unlocks the FPS + can offer better FPS. |
Known Issues
Freezes/softlocks
- The game is very unstable and will frequently crash within seconds without a special patch outlined in the Special Notes section below.
Precompilation Bug
- Issue 12320: Initial release versions of the game (1.00) updated to 2.00 will ignore precompiled modules. It's recommended to disable PPU/SPU LLVM Precompilation in Advanced Tab to avoid this and just play the game, it'll compile in each loading screen throughout the game. Digital, 25th Anniversary and Legacy Collection versions of the game aren't affected by this.
Missing audio
- Issue 10148: To fix this problem, the solution is to downgrade RPCS3 to this version by copy pasting the contents of the archive to your current RPCS3 folder. After downgrading, delete the gamedata folder for the game (/dev_hdd0/game/YOURGAMESERIALHERE), relaunch the game, let it reinstall the gamedata, then finally when that's finished, close the game and update RPCS3 back to the latest version.
Missing character models throughout the game
- If some character models start to disappear in certain parts of the early-game, this can be resolved by setting the SPU Xfloat accuracy to Accurate, but this will greatly hurt performance and audio, do not use this setting unless absolutely required
Special Notes
- Be sure to enable the following Canary patches: cellSpurs urgent commands hack (mitigates freezes), Crash fix (addresses crashes related to error code 0x68). Canary patches like these need to be added manually then enabled via RPCS3's patch manager. You'll find instructions on how to apply canary patches here. Note that the cellSpurs patch is only compatible with PS3 Firmware versions 4.87 to 4.91. There's also a canary patch Flickering textures fix, consider enabling this too if you're experiencing this issue. Though it should be noted that this particular patch is known to cause crashes for some users, if you're experiencing them avoid using it.
- Previously we recommended adjusting VBlank to improve performance in this game, you no longer have to do that. Now you can simply enable the Unlock FPS patch in patch manager to get the same outcome.
Workaround for non-PlayStation controllers
The game has a segment requiring use of the SIXAXIS tilt functionality, which is currently only usable with actual PlayStation controllers. You may be able to work around this on a non-PlayStation controller, such as an Xbox controller, by moving the right analog stick in circles when the game tells you to tilt/shake the controller.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
2.00 | 0.0.31-16237 | Yes | N/A | N/A | Yes | Available | Set DNS to 142.171.43.167 |
Patches
Anchors: MGS4_Widescreen_Notes: &MGS4_Widescreen_Notes "Requires \"Stretch To Display Area\" checked in the GPU settings. The interface will be stretched and cutscenes will use the standard field of view." MGS4_Widescreen_NotesEx: &MGS4_Widescreen_NotesEx "Requires \"Stretch To Display Area\" checked in the GPU settings. The interface will be stretched and cutscenes will use an increased field of view which may cause visual bugs." MGS4_Disableshadows_Notes: &MGS4_Disableshadows_Notes "Can give a significant performance boost." MGS4_Removefog_Notes: &MGS4_Removefog_Notes "Does not provide any performance benefit." MGS4_Reducestagequality_Notes: &MGS4_Reducestagequality_Notes "Removes some transparency related effects from stages. Provides a small performance boost, but causes monitor visuals to break in-game." MGS4_RemoveHUD_Notes: &MGS4_RemoveHUD_Notes "Removes the ingame HUD. Useful for videos and screenshots." MGS4_RemoveEffects_Notes: &MGS4_RemoveEffects_Notes "Removes some effects such as explosions and smoke. Provides a moderate performance boost." MGS4_FPS_Notes: &MGS4_FPS_Notes "Allows you to play the game at 60 FPS or higher without modifying the vblank frequency." MGS4_DisableFilters_Notes: &MGS4_DisableFilters_Notes "Removes all viewport filters including color grading and the night vision goggles effect." mgs4_us_disc200title: &mgs4_us_disc200title "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] mgs4_eu_disc200title: &mgs4_eu_disc200title "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] mgs4_us_psn200title: &mgs4_us_psn200title "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] mgs4_eu_psn200title: &mgs4_eu_psn200title "Metal Gear Solid 4: Guns of the Patriots": NPEB02182: [ 02.00 ] mgs4_219AR_v200_disc: &mgs4_219AR_v200_disc - [ be32, 0x003d426c, 0x3ff0a3d7 ] - [ be32, 0x003d4274, 0xbff0a3d7 ] - [ be32, 0x000f1230, 0xc1be8040 ] - [ be32, 0x003d4020, 0x3fa3126f ] mgs4_219AR_v200_psn: &mgs4_219AR_v200_psn - [ be32, 0x003c3edc, 0x3ff0a3d7 ] - [ be32, 0x003c3ee4, 0xbff0a3d7 ] - [ be32, 0x000efaf0, 0xc1be8040 ] - [ be32, 0x003c3c90, 0x3fa3126f ] mgs4_219ARC_v200_disc: &mgs4_219ARC_v200_disc - [ be32, 0x003d426c, 0x3ff0a3d7 ] - [ be32, 0x003d4274, 0xbff0a3d7 ] - [ be32, 0x000f1230, 0xc1be8040 ] - [ be32, 0x000f1b6c, 0xc1be8040 ] - [ be32, 0x003d4020, 0x3fa3126f ] mgs4_219ARC_v200_psn: &mgs4_219ARC_v200_psn - [ be32, 0x003c3edc, 0x3ff0a3d7 ] - [ be32, 0x003c3ee4, 0xbff0a3d7 ] - [ be32, 0x000efaf0, 0xc1be8040 ] - [ be32, 0x000f042c, 0xc1be8040 ] - [ be32, 0x003c3c90, 0x3fa3126f ] mgs4_329AR_v200_disc: &mgs4_329AR_v200_disc - [ be32, 0x003d426c, 0x4039999a ] - [ be32, 0x003d4274, 0xc039999a ] - [ be32, 0x000f1230, 0xc1be8040 ] - [ be32, 0x003d4020, 0x3f52b021 ] mgs4_329AR_v200_psn: &mgs4_329AR_v200_psn - [ be32, 0x003c3edc, 0x4039999a ] - [ be32, 0x003c3ee4, 0xc039999a ] - [ be32, 0x000efaf0, 0xc1be8040 ] - [ be32, 0x003c3c90, 0x3f52b021 ] mgs4_329ARC_v200_disc: &mgs4_329ARC_v200_disc - [ be32, 0x003d426c, 0x4039999a ] - [ be32, 0x003d4274, 0xc039999a ] - [ be32, 0x000f1230, 0xc1be8040 ] - [ be32, 0x000f1b6c, 0xc1be8040 ] - [ be32, 0x003d4020, 0x3f52b021 ] mgs4_329ARC_v200_psn: &mgs4_329ARC_v200_psn - [ be32, 0x003c3edc, 0x4039999a ] - [ be32, 0x003c3ee4, 0xc039999a ] - [ be32, 0x000efaf0, 0xc1be8040 ] - [ be32, 0x000f042c, 0xc1be8040 ] - [ be32, 0x003c3c90, 0x3f52b021 ] mgs4_maxcamo_v200_disc: &mgs4_maxcamo_v200_disc - [ be32, 0x00076564, 0x38000064 ] - [ be32, 0x00076568, 0x38600064 ] - [ be32, 0x000765b4, 0x3ba00064 ] mgs4_rstagequality_v200_disc: &mgs4_rstagequality_v200_disc - [ be32, 0x000fa7ec, 0x4e800020 ] - [ be32, 0x0010faec, 0x4e800020 ] mgs4_rstagequality_v200_psn: &mgs4_rstagequality_v200_psn - [ be32, 0x000f90ac, 0x4e800020 ] - [ be32, 0x0010e3ac, 0x4e800020 ] mgs4_dshadows_v200_disc: &mgs4_dshadows_v200_disc - [ be32, 0x00132354, 0x4e800020 ] mgs4_dshadows_v200_psn: &mgs4_dshadows_v200_psn - [ be32, 0x00130bf4, 0x4e800020 ] mgs4_dfog_v200_disc: &mgs4_dfog_v200_disc - [ be32, 0x000eaa08, 0x4e800020 ] mgs4_dfog_v200_psn: &mgs4_dfog_v200_psn - [ be32, 0x000e92c8, 0x4e800020 ] mgs4_dhud_v200_disc: &mgs4_dhud_v200_disc - [ be32, 0x000f0410, 0x60000000 ] mgs4_dhud_v200_psn: &mgs4_dhud_v200_psn - [ be32, 0x000eecd0, 0x60000000 ] mgs4_dspawnedeffects_v200_disc: &mgs4_dspawnedeffects_v200_disc - [ be32, 0x0012bcfc, 0x2b8a0004 ] mgs4_dspawnedeffects_v200_psn: &mgs4_dspawnedeffects_v200_psn - [ be32, 0x0012a59c, 0x2b8a0004 ] mgs4_dfilters_v200_disc: &mgs4_dfilters_v200_disc - [ be32, 0xf0458, 0x60000000 ] mgs4_unlockfps_v200_disc: &mgs4_unlockfps_v200_disc - [ be32, 0x000db720, 0x4e800020 ] mgs4_unlockfps_v200_psn: &mgs4_unlockfps_v200_psn - [ be32, 0x000d9fe0, 0x4e800020 ] mgs4_infiniteammo_v200_disc: &mgs4_infiniteammo_v200_disc - [ be32, 0x0008c578, 0x60000000 ] mgs4_noreload_v200_disc: &mgs4_noreload_v200_disc - [ be32, 0x0008c4dc, 0x7d004378 ] PPU-9712144d93487f0b62e39f55e175af783b58af72: "Disable shadows": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 01.00 ] Author: "TriggerHappy" Notes: *MGS4_Disableshadows_Notes Patch Version: 1.0 Patch: - [ be32, 0x001358b8, 0x4e800020 ] PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381: "21:9 Aspect Ratio": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219AR_v200_disc ] "21:9 Aspect Ratio (Cutscenes)": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219ARC_v200_disc ] "32:9 Aspect Ratio": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329AR_v200_disc ] "32:9 Aspect Ratio (Cutscenes)": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329ARC_v200_disc ] "Disable shadows": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Disableshadows_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dshadows_v200_disc ] "Remove fog": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Removefog_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dfog_v200_disc ] "Reduce stage quality": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_Reducestagequality_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_rstagequality_v200_disc ] "Disable HUD": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_RemoveHUD_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dhud_v200_disc ] "Disable spawned effects": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_RemoveEffects_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dspawnedeffects_v200_disc ] "Unlock FPS": Games: *mgs4_us_disc200title Author: "TriggerHappy" Notes: *MGS4_FPS_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_unlockfps_v200_disc ] "Infinite Ammo": Games: *mgs4_us_disc200title Author: "games24.blog.fc2.com" Notes: Patch Version: 1.0 Patch: - [ load, *mgs4_infiniteammo_v200_disc ] "No Reload": Games: *mgs4_us_disc200title Author: "games24.blog.fc2.com" Notes: Patch Version: 1.0 Patch: - [ load, *mgs4_noreload_v200_disc ] "Max Camo": Games: *mgs4_us_disc200title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ load, *mgs4_maxcamo_v200_disc ] "Disable Filters": Games: *mgs4_us_disc200title Author: TriggerHappy Notes: *MGS4_DisableFilters_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dfilters_v200_disc ] PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426: "21:9 Aspect Ratio": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219AR_v200_psn ] "21:9 Aspect Ratio (Cutscenes)": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219ARC_v200_psn ] "32:9 Aspect Ratio": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329AR_v200_psn ] "32:9 Aspect Ratio (Cutscenes)": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329ARC_v200_psn ] "Disable shadows": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Disableshadows_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dshadows_v200_psn ] "Remove fog": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Removefog_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dfog_v200_psn ] "Reduce stage quality": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_Reducestagequality_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_rstagequality_v200_psn ] "Disable HUD": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_RemoveHUD_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dhud_v200_psn ] "Disable spawned effects": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_RemoveEffects_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dspawnedeffects_v200_psn ] "Unlock FPS": Games: *mgs4_us_psn200title Author: "TriggerHappy" Notes: *MGS4_FPS_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_unlockfps_v200_psn ] PPU-c937999ea44fb6260455b85c9f25eea55b1208b9: "21:9 Aspect Ratio": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219AR_v200_disc ] "21:9 Aspect Ratio (Cutscenes)": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219ARC_v200_disc ] "32:9 Aspect Ratio": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329AR_v200_disc ] "32:9 Aspect Ratio (Cutscenes)": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329ARC_v200_disc ] "Disable shadows": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Disableshadows_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dshadows_v200_disc ] "Remove fog": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Removefog_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dfog_v200_disc ] "Reduce stage quality": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_Reducestagequality_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_rstagequality_v200_disc ] "Disable HUD": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_RemoveHUD_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dhud_v200_disc ] "Disable spawned effects": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_RemoveEffects_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dspawnedeffects_v200_disc ] "Unlock FPS": Games: *mgs4_eu_disc200title Author: "TriggerHappy" Notes: *MGS4_FPS_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_unlockfps_v200_disc ] "Infinite Ammo": Games: *mgs4_eu_disc200title Author: "games24.blog.fc2.com" Notes: Patch Version: 1.0 Patch: - [ load, *mgs4_infiniteammo_v200_disc ] "No Reload": Games: *mgs4_eu_disc200title Author: "games24.blog.fc2.com" Notes: Patch Version: 1.0 Patch: - [ load, *mgs4_noreload_v200_disc ] "Max Camo": Games: *mgs4_eu_disc200title Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ load, *mgs4_maxcamo_v200_disc ] "Disable Filters": Games: *mgs4_eu_disc200title Author: TriggerHappy Notes: *MGS4_DisableFilters_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dfilters_v200_disc ] PPU-6886ae8f4270fe3fa4c7cf4299307044ad4ce989: "21:9 Aspect Ratio": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219AR_v200_psn ] "21:9 Aspect Ratio (Cutscenes)": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_219ARC_v200_psn ] "32:9 Aspect Ratio": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_Notes Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329AR_v200_psn ] "32:9 Aspect Ratio (Cutscenes)": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Widescreen_NotesEx Group: AR Patch Version: 1.0 Patch: - [ load, *mgs4_329ARC_v200_psn ] "Disable shadows": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Disableshadows_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dshadows_v200_psn ] "Remove fog": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Removefog_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dfog_v200_psn ] "Reduce stage quality": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_Reducestagequality_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_rstagequality_v200_psn ] "Disable HUD": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_RemoveHUD_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dhud_v200_psn ] "Disable spawned effects": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_RemoveEffects_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_dspawnedeffects_v200_psn ] "Unlock FPS": Games: *mgs4_eu_psn200title Author: "TriggerHappy" Notes: *MGS4_FPS_Notes Patch Version: 1.0 Patch: - [ load, *mgs4_unlockfps_v200_psn ] OVL-a86de0a3c096dc8299a8b8a50b8feb6fa1e1d2ea: "Disable snow effect": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: "TriggerHappy" Notes: "Removes the heavy snow effect on the Shadow Moses stage." Patch Version: 1.0 Patch: - [ be32, 0x302a1400, 0x4e800020 ]
Canary Patches
Anchors: MGS4_All_Games: &MGS4_All_Games "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ All ] BLUS30109: [ All ] BLJM67001: [ All ] NPUB31633: [ All ] NPEB02182: [ All ] NPJB00698: [ All ] MGS4_CrashWorkaround_Notes: &MGS4_CrashWorkaround_Notes "Workaround for 0x68 crash." MGS4_FlickerWorkaround_Notes: &MGS4_FlickerWorkaround_Notes "Workaround for flickering ground textures." MGS4_SpursHack_Notes_1: &MGS4_SpursHack_Notes_1 "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version " MGS4_SpursHack_Notes_2: &MGS4_SpursHack_Notes_2 " in order to use it.\n\nKnown to affect:\n Metal Gear Solid 4" PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0: "cellSpurs urgent commands hack - 4.87": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.87", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PRX-oM7itnHHZPcaVx6KRGhZcv0o4gJj-0: "cellSpurs urgent commands hack - 4.88": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.88", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PRX-WHnKAK6U9UApL2YMgjU3c5ozpTUM-0: "cellSpurs urgent commands hack - 4.89": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.89", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PRX-8bLHVe7P8raRkpC7kUiH9os9vU4s-0: "cellSpurs urgent commands hack - 4.90": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.90", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000181ac, 0x38000002 ] PRX-j2763QiCPH9PyZRxoHtyUyZykTaw-0: "cellSpurs urgent commands hack - 4.91": Games: *MGS4_All_Games Author: "elad335" Notes: [ *MGS4_SpursHack_Notes_1, "4.91", *MGS4_SpursHack_Notes_2 ] Patch Version: 1.0 Patch: - [ be32, 0x000182b8, 0x38000002 ] PPU-33e09a0bd8fa2a3b28780a3feeb7b0e018bae381: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x001409f8, 0x60000000 ] - [ be32, 0x00140a10, 0x60000000 ] - [ be32, 0x00140a44, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLUS30109: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000eaac8, 0x60003000 ] PPU-c937999ea44fb6260455b85c9f25eea55b1208b9: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x001409f8, 0x60000000 ] - [ be32, 0x00140a10, 0x60000000 ] - [ be32, 0x00140a44, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": BLES00246: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000eaac8, 0x60003000 ] PPU-bbf4c85f1c01e182e7f96d34f734772c4430a426: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x0013f298, 0x60000000 ] - [ be32, 0x0013f2b0, 0x60000000 ] - [ be32, 0x0013f2e4, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPUB31633: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000e9388, 0x60003000 ] PPU-6886ae8f4270fe3fa4c7cf4299307044ad4ce989: "Crash fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPEB02182: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_CrashWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x0013f298, 0x60000000 ] - [ be32, 0x0013f2b0, 0x60000000 ] - [ be32, 0x0013f2e4, 0x60000000 ] "Flickering textures fix": Games: "Metal Gear Solid 4: Guns of the Patriots": NPEB02182: [ 02.00 ] Author: "TriggerHappy" Notes: *MGS4_FlickerWorkaround_Notes Patch Version: 1.0 Patch: - [ be32, 0x000e9388, 0x60003000 ]