Kingdom Hearts HD 2.5 ReMIX: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "{{patch |version = 1.2 " to "{{patch |type = PPU |version = 1.2 ")
(Read Color Buffers are no longer necessary to fix the black background in the pause menu. Disabling vertex cache fixes flickering HUD in Kingdom Hearts II Final Mix.)
 
(27 intermediate revisions by 7 users not shown)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Kh25cover.jpg}}|300px]]
|developer = Square Enix
|developer = Square Enix
|publisher = Square Enix
|publisher = Square Enix
|series    = Kingdom Hearts
|series    = Kingdom Hearts
|date      = {{vgregion|JP=October 2, 2014|NA=December 2, 2014|AU=December 4, 2014}}{{vgregion|EU=December 5, 2014}}
|date      = {{vgregion|JP=October 2, 2014|NA=December 2, 2014|AU=December 4, 2014}}{{vgregion|EU=December 5, 2014}}
|release  = PlayStation exclusive
|release  = Multi-platform
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
Line 13: Line 14:


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =  
|debug console mode notes              =  
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = Off<!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              = Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix).
|disable vertex cache                  = On
|disable vertex cache notes            = Fixes flickering HUD.
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = libvdec.sprx needs to be LLE'd to fix cutscene crash.<!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = On <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              = Fixes flickering background in pause menu (Kingdom Hearts II Final Mix).
|read color buffers notes              =  
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation              = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes        =  
|disable zcull occlusion queries notes =
|force cpu blit emulation              = On<!-- On, Off -->
|force cpu blit emulation notes        = Fixes FPS drops when attacking (only needed when playing as Roxas)
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling              = <!-- On, Off -->
|use gpu texture scaling notes        =  
|use gpu texture scaling notes        =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Kingdom Hearts Re:coded - Cutscenes crash/freeze===
There are no reported issues with this title.
Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass.


==Special Notes==
==Special Notes==
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|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  kh25_60fps_notes: &kh25_60fps_notes
    "Doubles gravity, some stuff moves at double speed."
PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Kingdom Hearts HD 2.5 ReMIX":
       "Kingdom Hearts HD 2.5 ReMIX":
         BLES02070: [ All ]
         BLES02070: [ All ]
         BLUS31460: [ All ]
         BLUS31460: [ All ]
     Author: illusion, BlaGe
     Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    # https://forums.rpcs3.net/user-1272.html
     Notes: *kh25_60fps_notes
     Notes: Some stuff moves at 2x and doubles gravity.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 168: Line 191:


PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
       "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
         BLES02070: [ All ]
         BLES02070: [ All ]
         BLUS31460: [ All ]
         BLUS31460: [ All ]
     Author: illusion, BlaGe
     Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    # https://forums.rpcs3.net/user-1272.html
     Notes: *kh25_60fps_notes
     Notes: Some stuff moves at 2x and doubles gravity.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0
       - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0
}}
}}

Latest revision as of 10:33, 2 May 2024

Kingdom Hearts HD 2.5 ReMIX
Kh25cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP October 2, 2014
NA December 2, 2014
AU December 4, 2014
EU December 5, 2014
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLES02070 (IRD), BLUS31460 (IRD), BLJM61220 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 2.5 Remix includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Accurate LLVM DFMA Off Needed if crashing at opening cinematic (Kingdom Hearts II Final Mix).
Firmware libraries Switch to LLE libvdec.sprx needs to be LLE'd to fix cutscene crash.
Disable vertex cache On Fixes flickering HUD.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Force CPU blit emulation On Fixes FPS drops when attacking (only needed when playing as Roxas)

Known Issues

Kingdom Hearts Re:coded - Cutscenes crash/freeze

Videos may crash at random points. If LLE vdec.sprx doesn't fix it then just skip to bypass.

Special Notes

Patches

Anchors:
  kh25_60fps_notes: &kh25_60fps_notes
    "Doubles gravity, some stuff moves at double speed."

PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 2.5 ReMIX":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    Notes: *kh25_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0

PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: "illusion, BlaGe" # https://forums.rpcs3.net/user-1272.html
    Notes: *kh25_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0