Sonic Unleashed: Difference between revisions

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m (Text replacement - "|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache = <!-- On, Off -->↵|disable vertex cache notes = ↵|multithreaded rsx = <!-- On, Off -->↵|multithreaded rsx notes = ↵" to "|stretch to display are...)
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|genre    = Action, Adventure, Beat 'em up, Platform
|genre    = Action, Adventure, Beat 'em up, Platform
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES00425, BLUS30244|ird=Yes}}, {{gameid|id=BLJM60112|ird=No}}, {{gameid|id=NPEB01347, NPUB31204|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194|ird=NA}}
|gameid    = {{gameid|id=BLES00425, BLUS30244, BLJM60112, NPEB01347, NPUB31204|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90132, NPUB90194, NPJB90162|ird=NA}}
|internal resolution = 880x720
|internal resolution = 880x720
}}
}}
Line 19: Line 19:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 27:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Relaxed<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            = Slight improves performance without affecting stability.
|spu xfloat accuracy notes            = Slight improves performance without affecting stability.
Line 46: Line 42:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = Off<!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = Off<!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      = Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however.
|framelimit notes                      = Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 75: Line 71:
|asynchronous texture streaming notes  = Improves performance.
|asynchronous texture streaming notes  = Improves performance.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 104: Line 100:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 141: Line 142:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 156: Line 159:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Disable Dynamic Shadows, Disable Real-time Reflections<!-- Mention patch names -->
|recommended patch notes              = Improves performance at the cost of graphics quality.
}}
}}


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The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.
The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.


===Render Resolution on Real Hardware===
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   su_1280x720_notes: &su_1280x720_notes
   su_1280x720_notes: &su_1280x720_notes
Line 233: Line 240:


   su_aspectratio_notes: &su_aspectratio_notes
   su_aspectratio_notes: &su_aspectratio_notes
     "Requires \"Stretch To Display Area\" checked in the GPU settings. UI Elements will be stretched."
     "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."


   su_aspectratio_configurable_values: &su_aspectratio_configurable_values
   su_aspectratio_configurable_values: &su_aspectratio_configurable_values
Line 260: Line 267:
   su_102_re: &su_102_re
   su_102_re: &su_102_re
     - [ be32, 0x00e1eef0, 0x38000000 ]
     - [ be32, 0x00e1eef0, 0x38000000 ]
  su_digital_all_mb: &su_digital_all_mb
    - [ be32, 0x013c3874, 0x38000000 ]
  su_digital_all_dof: &su_digital_all_dof
    - [ be32, 0x013d76b4, 0x38000000 ]
  su_digital_all_ds: &su_digital_all_ds
    - [ be32, 0x013cc75c, 0x38000000 ]
  su_digital_all_re: &su_digital_all_re
    - [ be32, 0x013cac44, 0x38000000 ]


   su_borked_notes: &su_borked_notes
   su_borked_notes: &su_borked_notes
Line 442: Line 458:
     Patch:
     Patch:
       - [ bef32, 0x0295a108, "Aspect Ratio" ]
       - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]


PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
Line 453: Line 505:
     Patch:
     Patch:
       - [ load, *su_1280x720_Digital ]
       - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]


PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
   "1280x720 Resolution":
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure) Demo":
         NPUB90194: [ All ]
         NPUB90194: [ All ]
     Author: "TGEnigma, slashiee"
     Author: "TGEnigma, slashiee"
Line 468: Line 566:
   "1280x720 Resolution":
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure) Demo":
         NPEB90132: [ All ]
         NPEB90132: [ All ]
     Author: "TGEnigma, slashiee"
     Author: "TGEnigma, slashiee"
Line 479: Line 577:
   "1280x720 Resolution":
   "1280x720 Resolution":
     Games:
     Games:
       "Sonic Unleashed (Sonic World Adventure)":
       "Sonic Unleashed (Sonic World Adventure) Demo":
         NPJB90162: [ All ]
         NPJB90162: [ All ]
     Author: "TGEnigma, slashiee"
     Author: "TGEnigma, slashiee"

Revision as of 04:54, 29 April 2024

Sonic Unleashed
SU ps3 version.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Series Sonic the Hedgehog
Release date(s) NA December 9, 2008
AU December 18, 2008
EU December 19, 2008
JP February 19, 2009
Release type Console exclusive
Genre(s) Action, Adventure, Beat 'em up, Platform
Mode(s) Single-player
GameID(s) BLES00425 (IRD), BLUS30244 (IRD), BLJM60112 (IRD), NPEB01347, NPUB31204
Demo
NPEB90132, NPUB90194, NPJB90162
Internal resolution 880x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Sonic Unleashed (known in Japan as 'Sonic World Adventure') follows Sonic as he attempts to restore the world after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil, while dealing with having become a "Werehog", a werewolf-esque transformation, which he gains after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views. Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

Public anticipation for Sonic Unleashed was high, as video game journalists saw it as a possible return to Sonic's platforming roots. While it was commercially successful—selling 2.45 million units—critical reception was mixed. Reviewers praised certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, but criticized others, such as the Werehog game mechanic, as well as several gameplay and design concepts. Many felt Unleashed was not the game to reinvigorate the series.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU xfloat accuracy Relaxed Slight improves performance without affecting stability.
SPU block size Mega Slight performance increase.
TSX instructions Disabled Having this enabled causes the game to randomly freeze.

GPU configuration

Setting Option Notes
Framelimit Off Uncaps the framerate allowing the game to run at framerates above 60 FPS if your hardware can support it. Introduces issues with ice physics above 60 FPS, however.
ZCULL accuracy Relaxed Improves performance slightly without affecting stability or causing graphical issues.
Asynchronous texture streaming On Improves performance.

Advanced configuration

Setting Option Notes
Accurate GETLLAR On Fixes random freezes.
Maximum SPURS threads 4 Can slightly improve performance on some CPUs.
RSX FIFO accuracy Atomic Helps with stability and eliminates RSX violation crashes.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Disable Dynamic Shadows, Disable Real-time Reflections Improves performance at the cost of graphics quality.

Known Issues

Even with optimal settings and very powerful hardware, this game is known to have a pretty inconsistent framerate, especially in stages such as Rooftop Run Night and Jungle Joyride Day.

Special Notes

The 'Disable Dynamic Shadows' patch can give a significant performance boost at the cost of removing shadows, which may make platforming a bit harder.

Patches

Anchors:
  su_1280x720_notes: &su_1280x720_notes
    "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720."

  su_1280x720_Digital: &su_1280x720_Digital
  # Main backbuffer (880x720)
    - [ be16, 0x013d197a, 1280 ]
  # Other buffers
    - [ be16, 0x0144a53e, 1280 ]
    - [ be16, 0x0144a5f6, 1280 ]
    - [ be16, 0x0144a652, 1280 ]

  su_1280x720_USEUPhysical: &su_1280x720_USEUPhysical
  # Main backbuffer (880x720)
    - [ be16, 0x00dd85b6, 1280 ]
  # Other buffers
    - [ be16, 0x013608d6, 1280 ]
    - [ be16, 0x0136098e, 1280 ]
    - [ be16, 0x013609ea, 1280 ]

  swa_1280x720_BLJM60112: &swa_1280x720_BLJM60112
  # Main backbuffer (880x720)
    - [ be16, 0x00dec49e, 1280 ]
  # Other buffers
    - [ be16, 0x013644fe, 1280 ]
    - [ be16, 0x013645b6, 1280 ]
    - [ be16, 0x01364612, 1280 ]

  su_1280x720_v102: &su_1280x720_v102
  # Main backbuffer (880x720)
    - [ be16, 0x00dfd7c6, 1280 ]
  # Other buffers
    - [ be16, 0x01371b8e, 1280 ]
    - [ be16, 0x01371c46, 1280 ]
    - [ be16, 0x01371ca2, 1280 ]

  su_1280x720_NPUB90194_Demo: &su_1280x720_NPUB90194_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b5a, 1280 ]
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
    - [ be16, 0x0143913e, 1280 ]
    - [ be16, 0x0143919a, 1280 ]

  su_1280x720_NPEB90132_Demo: &su_1280x720_NPEB90132_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b62, 1280 ]
  # Other buffers
    - [ be16, 0x0143908e, 1280 ]
    - [ be16, 0x01439146, 1280 ]
    - [ be16, 0x014391a2, 1280 ]

  swa_1280x720_NPJB90162_Demo: &swa_1280x720_NPJB90162_Demo
  # Main backbuffer (880x720)
    - [ be16, 0x013c4b56, 1280 ]
  # Other buffers
    - [ be16, 0x01439086, 1280 ]
    - [ be16, 0x0143913e, 1280 ]
    - [ be16, 0x0143919a, 1280 ]

  su_aspectratio_notes: &su_aspectratio_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings. UI elements will be stretched."

  su_aspectratio_configurable_values: &su_aspectratio_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
      # Divide width by height to get the float value.

  su_aspectratio_v102: &su_aspectratio_v102
    - [ bef32, 0x0275db2c, "Aspect Ratio" ]

  su_102_mb: &su_102_mb
    - [ be32, 0x00e234e8, 0x38000000 ]
  su_102_dof: &su_102_dof
    - [ be32, 0x00e5d7c4, 0x38000000 ]
  su_102_ds: &su_102_ds
    - [ be32, 0x00e0464c, 0x38000000 ]
  su_102_re: &su_102_re
    - [ be32, 0x00e1eef0, 0x38000000 ]

  su_digital_all_mb: &su_digital_all_mb
    - [ be32, 0x013c3874, 0x38000000 ]
  su_digital_all_dof: &su_digital_all_dof
    - [ be32, 0x013d76b4, 0x38000000 ]
  su_digital_all_ds: &su_digital_all_ds
    - [ be32, 0x013cc75c, 0x38000000 ]
  su_digital_all_re: &su_digital_all_re
    - [ be32, 0x013cac44, 0x38000000 ]

  su_borked_notes: &su_borked_notes
    "Improves performance at the cost of graphics quality."

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.00 ]
        BLES00425: [ 01.00 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_ds ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLUS30244: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_re ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_ds ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLES00425: [ 01.02 ]
    Author: "illusion"
    Notes: *su_borked_notes
    Patch Version: 1.0
    Patch:
      - [ load, *su_102_re ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.00 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa_1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_v102 ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        BLJM60112: [ 01.02 ]
    Author: "slashiee"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *su_aspectratio_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPUB31204: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_Digital ]
  "Aspect Ratio":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "Margen67"
    Notes: *su_aspectratio_notes
    Configurable Values: *su_aspectratio_configurable_values
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0295a108, "Aspect Ratio" ]
  "Disable Real-time Reflections":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_re ]
  "Disable Depth of Field":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_dof ]
  "Disable Motion Blur":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes:
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_mb ]
  "Disable Dynamic Shadows":
    Games:
      "Sonic Unleashed (Sonic World Adventure)":
        NPEB01347: [ All ]
    Author: "illusion, FlexBy"
    Notes: *su_borked_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_digital_all_ds ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPUB90194: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPEB90132: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *su_1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
  "1280x720 Resolution":
    Games:
      "Sonic Unleashed (Sonic World Adventure) Demo":
        NPJB90162: [ All ]
    Author: "TGEnigma, slashiee"
    Notes: *su_1280x720_notes
    Patch Version: 1.3
    Patch:
      - [ load, *swa_1280x720_NPJB90162_Demo ]