Kamen Rider: Battride War Genesis: Difference between revisions

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m (Text replacement - "|multithreaded rsx notes = <!-- Audio configuration --> " to "|multithreaded rsx notes = |asynchronous texture streaming = <!-- On, Off --> |asynchronous texture streaming notes = <!-- Audio configuration --> ")
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:KRBWG.png‎}}|300px]]
|publisher = {{vgregion|}}
|developer = Eighting, Bandai Namco Games
|publisher = Bandai Namco Games
|series    = Kamen Rider
|series    = Kamen Rider
|date      = {{vgregion|}}
|date      = {{vgregion|JP=February 25, 2016}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Action role-playing, Hack and slash
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=NPJB00758|oid=BLJS10319|ird=Yes}}<br>'''''Memorial TV Sound Edition'''''<br>{{gameid|id=BLJS10324|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
}}
}}


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS<!-- Mention patch names -->
|recommended patch notes              = Best to lock FPS to 60 to avoid slow camera speed.
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  KRBWG_FPS_notes_notes: &KRBWG_FPS_notes
    "Cutscenes will not play with FPS higher than 60. Camera sensitivity lowers at higher FPS."
PPU-1627fd89c57bb2bddc5a41eb1a066b3db356f60d:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis":
        BLJS10319: [ 01.00 ]
        NPJB00758: [ 01.00 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0018ae24, 0x60000000 ] # 300c07604 memory
PPU-d233c0f2401087a45c3e69a90dbfb0836cd4d87d:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis":
        BLJS10319: [ 01.04 ]
        NPJB00758: [ 01.04 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0018e964, 0x60000000 ]
PPU-adc2e9d939defe6f9ae997c620041c5209692173:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis Memorial TV Sound Edition":
        BLJS10324: [ 01.00 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0018df54, 0x60000000 ]
PPU-b1188c0e10fac40e006d51e0ff1aa5fafc3a0699:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis Memorial TV Sound Edition":
        BLJS10324: [ 01.04 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00191b3c, 0x60000000 ]
}}

Latest revision as of 02:15, 29 April 2024

Kamen Rider: Battride War Genesis
KRBWG.png
Developer(s) Eighting, Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Kamen Rider
Release date(s) JP February 25, 2016
Release type PlayStation exclusive
Genre(s) Action role-playing, Hack and slash
Mode(s) Single-player
GameID(s) NPJB00758, BLJS10319 (IRD)
Memorial TV Sound Edition
BLJS10324 (IRD)
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS Best to lock FPS to 60 to avoid slow camera speed.

Known Issues

Special Notes

Patches

Anchors:
  KRBWG_FPS_notes_notes: &KRBWG_FPS_notes
    "Cutscenes will not play with FPS higher than 60. Camera sensitivity lowers at higher FPS."

PPU-1627fd89c57bb2bddc5a41eb1a066b3db356f60d:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis":
        BLJS10319: [ 01.00 ]
        NPJB00758: [ 01.00 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0018ae24, 0x60000000 ] # 300c07604 memory

PPU-d233c0f2401087a45c3e69a90dbfb0836cd4d87d:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis":
        BLJS10319: [ 01.04 ]
        NPJB00758: [ 01.04 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0018e964, 0x60000000 ]

PPU-adc2e9d939defe6f9ae997c620041c5209692173:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis Memorial TV Sound Edition":
        BLJS10324: [ 01.00 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0018df54, 0x60000000 ]

PPU-b1188c0e10fac40e006d51e0ff1aa5fafc3a0699:
  "Unlock FPS":
    Games:
      "Kamen Rider Battride War Genesis Memorial TV Sound Edition":
        BLJS10324: [ 01.04 ]
    Author: "FlexBy"
    Notes: *KRBWG_FPS_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00191b3c, 0x60000000 ]