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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter ( | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes = | |ppu decoder notes = | ||
|spu decoder = <!-- Interpreter ( | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes = | |spu decoder notes = | ||
|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
Line 26: | Line 26: | ||
|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |thread scheduler notes = | ||
|enable spu loop detection = <!-- On, Off --> | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes = | |enable spu loop detection notes = | ||
|spu | |spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | ||
|spu | |spu xfloat accuracy notes = | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = <!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = | ||
Line 43: | Line 39: | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
|framelimit = <!-- Off | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = Auto<!-- Auto, 2x, 4x, 8x, 16x --> | ||
Line 49: | Line 45: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = | |||
|shader quality = <!-- High, Low, Auto --> | |||
|shader quality notes = | |||
|3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | |||
|3d rendering mode notes = | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 65: | Line 67: | ||
|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
Line 74: | Line 72: | ||
|asynchronous texture streaming notes = | |asynchronous texture streaming notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2 | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes = | |audio out windows notes = | ||
|audio out linux = <!-- | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
|audio | |audio format notes = | ||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
Line 103: | Line 101: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
|move handler notes = | |move handler notes = | ||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode = <!-- On, Off --> | |debug console mode = <!-- On, Off --> | ||
Line 147: | Line 150: | ||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu | |ppu thread count = <!-- Value between 1 to 8 --> | ||
| | |ppu thread count notes = | ||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = Unlock FPS, Increase Horizontal Camera Sensitivity<!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
Line 164: | Line 170: | ||
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it. | The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it. | ||
Using a threshold of 321x321 | Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases. | ||
==Special Notes== | ==Special Notes== | ||
Line 174: | Line 180: | ||
|type = PPU | |type = PPU | ||
|version = 1.2 | |version = 1.2 | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1 | |||
" | "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n" | ||
# Min frametime is this value / 30 | # Min frametime is this value / 30 | ||
# 0.125 / 30 is 4.1ms, so max FPS is 240 | # 0.125 / 30 is 4.1ms, so max FPS is 240 | ||
Line 183: | Line 189: | ||
# on Vblank, so set Vblank high to raise the framerate | # on Vblank, so set Vblank high to raise the framerate | ||
# Max FPS is Vblank / 2 | # Max FPS is Vblank / 2 | ||
DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2 | |||
"Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon." | |||
DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1 | |||
"Does not require user to change vblank settings.\n" | |||
DOD3_FPS_Notes: &DOD3_FPS_Notes | |||
[ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ] | |||
DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes | |||
[ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ] | |||
DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes | DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes | ||
Line 191: | Line 209: | ||
# 0.35 seems good from my testing, feel free to change as you see fit. | # 0.35 seems good from my testing, feel free to change as you see fit. | ||
DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35 | DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35 | ||
DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes | |||
"Disables SHA-1 hash checking of the following files: " | |||
DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes | |||
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ] | |||
DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes | |||
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ] | |||
DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes | |||
[ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ] | |||
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b: | PPU-2b393f064786e5895d5a576621deb4c9107a8f0b: | ||
Line 236: | Line 263: | ||
BLUS31197: [ 01.01 ] | BLUS31197: [ 01.01 ] | ||
Author: "emoose" | Author: "emoose" | ||
Notes: | Notes: *DOD3_UnprotectFiles_US_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 262: | Line 289: | ||
Patch: | Patch: | ||
- [ bef32, 0x008ececc, 0.125 ] # 240 max FPS | - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS | ||
"Unlock FPS (No User Input)": | |||
Games: | |||
"Drakengard 3 (Drag-On Dragoon 3)": | |||
NPUB31251: [ 01.01 ] | |||
Author: "illusion" | |||
Notes: *DOD3_FPS_NoUserInput_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002ca140, 0x38800000 ] | |||
"Increase Horizontal Camera Sensitivity": | "Increase Horizontal Camera Sensitivity": | ||
Games: | Games: | ||
Line 285: | Line 321: | ||
NPUB31251: [ 01.01 ] | NPUB31251: [ 01.01 ] | ||
Author: "emoose" | Author: "emoose" | ||
Notes: | Notes: *DOD3_UnprotectFiles_US_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x008c4398, 0x30840000 ] | - [ be32, 0x008c4398, 0x30840000 ] | ||
"Debug Boot Menu": | |||
Games: | |||
"Drakengard 3 (Drag-On Dragoon 3)": | |||
NPUB31251: [ 01.01 ] | |||
Author: "illusion" | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ] | |||
- [ be32, 0x008e4394, 0x48c973c0 ] | |||
- [ be32, 0x0157b754, 0x88ba0016 ] | |||
- [ be32, 0x0157b758, 0x2c050054 ] | |||
- [ be32, 0x0157b75c, 0x40820028 ] | |||
- [ be32, 0x0157b760, 0x88ba001a ] | |||
- [ be32, 0x0157b764, 0x2c050045 ] | |||
- [ be32, 0x0157b768, 0x4082001c ] | |||
- [ be32, 0x0157b76c, 0x88ba001c ] | |||
- [ be32, 0x0157b770, 0x2c050058 ] | |||
- [ be32, 0x0157b774, 0x40820010 ] | |||
- [ be32, 0x0157b778, 0x3ca0015f ] | |||
- [ be32, 0x0157b77c, 0x60a588fc ] | |||
- [ be32, 0x0157b780, 0x48000008 ] | |||
- [ be32, 0x0157b784, 0x7f45d378 ] | |||
- [ be32, 0x0157b788, 0x4b368c10 ] | |||
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4: | PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4: | ||
Line 300: | Line 359: | ||
Patch: | Patch: | ||
- [ bef32, 0x008eceec, 0.125 ] # 240 max FPS | - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS | ||
"Unlock FPS (No User Input)": | |||
Games: | |||
"Drakengard 3 (Drag-On Dragoon 3)": | |||
NPEB01407: [ All ] | |||
Author: "illusion" | |||
Notes: *DOD3_FPS_NoUserInput_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x002ca140, 0x38800000 ] | |||
"Unprotect game files": | |||
Games: | |||
"Drakengard 3 (Drag-On Dragoon 3)": | |||
NPEB01407: [ All ] | |||
Author: "emoose" | |||
Notes: *DOD3_UnprotectFiles_US_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ be32, 0x008c4398, 0x38800000 ] | |||
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e: | PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e: | ||
Line 307: | Line 384: | ||
NPEB01407: [ All ] | NPEB01407: [ All ] | ||
Author: "Whatcookie, Asinine" | Author: "Whatcookie, Asinine" | ||
Notes: " | Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ] | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
Line 356: | Line 433: | ||
BLJM61043: [ 01.04 ] | BLJM61043: [ 01.04 ] | ||
Author: "emoose" | Author: "emoose" | ||
Notes: | Notes: *DOD3_UnprotectFiles_JP_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x008c5310, 0x30840000 ] | - [ be32, 0x008c5310, 0x30840000 ] | ||
PPU- | PPU-ac64494f4ea31f8b0f82584c48916d30dad16300: | ||
"Unlock FPS": | "Unlock FPS": | ||
Games: | Games: | ||
Line 394: | Line 471: | ||
BCAS20311: [ 01.02 ] | BCAS20311: [ 01.02 ] | ||
Author: "emoose" | Author: "emoose" | ||
Notes: | Notes: *DOD3_UnprotectFiles_AS_Notes | ||
Patch Version: 1.0 | Patch Version: 1.0 | ||
Patch: | Patch: | ||
- [ be32, 0x008c5178, 0x30840000 ] | - [ be32, 0x008c5178, 0x30840000 ] | ||
}} | }} |
Latest revision as of 20:57, 27 April 2024
Drakengard 3 | |
---|---|
Developer(s) | Access Games |
Publisher(s) | Square Enix |
Series | Drakengard |
Release date(s) | JP December 19, 2013 NA May 20, 2014 PAL May 21, 2014 |
Release type | PlayStation 3 exclusive |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS31197 (IRD), BLJM61043 (IRD), NPEB01407, NPUB31251, BCAS20311, NPJB00380, NPHB00633, NPHB00639 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.
The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | Auto | Changing to anything other than Auto causes graphical issues. |
Resolution scale threshold | 512 x 512 | To be used when Resolution scaling is set above 100%. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | 120 for 60 FPS or 240 for 120 FPS. To be enabled alongside the FPS patch. |
Recommended patches
Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.
Recommendation | Patch name | Notes |
---|---|---|
Recommended patch | Unlock FPS, Increase Horizontal Camera Sensitivity |
Known Issues
Low-resolution Depth-of-Field effect
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.
Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.
Special Notes
Original EU PSN version DLC bug
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our game dumping guide. License file is unchanged between the two versions.
Patches
Anchors: DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1 "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n" # Min frametime is this value / 30 # 0.125 / 30 is 4.1ms, so max FPS is 240 # This game has a second framerate limiter based # on Vblank, so set Vblank high to raise the framerate # Max FPS is Vblank / 2 DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2 "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon." DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1 "Does not require user to change vblank settings.\n" DOD3_FPS_Notes: &DOD3_FPS_Notes [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ] DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ] DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file." # Sensitivity formula is "SliderValue * (Multiplier + 1)" # Where SliderValue is the setting (0-15) from the game settings and # default Multiplier is 0.125, giving a default range of 0.125 - 2. # 0.35 seems good from my testing, feel free to change as you see fit. DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35 DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes "Disables SHA-1 hash checking of the following files: " DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ] DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ] DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ] PPU-2b393f064786e5895d5a576621deb4c9107a8f0b: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.00 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS PPU-f2f7f7ea0444353884bb715152147c3a29f4e790: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS "Increase Horizontal Camera Sensitivity": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: "RagingCactus" Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ] "Disable low-res Depth-of-Field": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: "emoose" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 "Unprotect game files": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: "emoose" Notes: *DOD3_UnprotectFiles_US_Notes Patch Version: 1.0 Patch: - [ be32, 0x008c50b8, 0x30840000 ] PPU-b18834a8f21cd29a091b287a66656a279ccba507: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.00 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS PPU-9c04f427625a0064282432e4edfefe9e0956c303: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS "Unlock FPS (No User Input)": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: "illusion" Notes: *DOD3_FPS_NoUserInput_Notes Patch Version: 1.0 Patch: - [ be32, 0x002ca140, 0x38800000 ] "Increase Horizontal Camera Sensitivity": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: "RagingCactus" Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ] "Disable low-res Depth-of-Field": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: "emoose" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 "Unprotect game files": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: "emoose" Notes: *DOD3_UnprotectFiles_US_Notes Patch Version: 1.0 Patch: - [ be32, 0x008c4398, 0x30840000 ] "Debug Boot Menu": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: "illusion" Patch Version: 1.0 Patch: - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ] - [ be32, 0x008e4394, 0x48c973c0 ] - [ be32, 0x0157b754, 0x88ba0016 ] - [ be32, 0x0157b758, 0x2c050054 ] - [ be32, 0x0157b75c, 0x40820028 ] - [ be32, 0x0157b760, 0x88ba001a ] - [ be32, 0x0157b764, 0x2c050045 ] - [ be32, 0x0157b768, 0x4082001c ] - [ be32, 0x0157b76c, 0x88ba001c ] - [ be32, 0x0157b770, 0x2c050058 ] - [ be32, 0x0157b774, 0x40820010 ] - [ be32, 0x0157b778, 0x3ca0015f ] - [ be32, 0x0157b77c, 0x60a588fc ] - [ be32, 0x0157b780, 0x48000008 ] - [ be32, 0x0157b784, 0x7f45d378 ] - [ be32, 0x0157b788, 0x4b368c10 ] PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS "Unlock FPS (No User Input)": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: "illusion" Notes: *DOD3_FPS_NoUserInput_Notes Patch Version: 1.0 Patch: - [ be32, 0x002ca140, 0x38800000 ] "Unprotect game files": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: "emoose" Notes: *DOD3_UnprotectFiles_US_Notes Patch Version: 1.0 Patch: - [ be32, 0x008c4398, 0x38800000 ] PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e: "Unlock FPS (For Delisted Ver)": Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: "Whatcookie, Asinine" Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ] Patch Version: 1.0 Patch: - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS PPU-a017576369165f3746730724c8ae762ed9bc64d8: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.00 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS PPU-c09c496514f6dc591434575b04eb7c003826c11d: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS "Increase Horizontal Camera Sensitivity": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: "RagingCactus" Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ] "Disable low-res Depth-of-Field": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: "emoose" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 "Unprotect game files": Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: "emoose" Notes: *DOD3_UnprotectFiles_JP_Notes Patch Version: 1.0 Patch: - [ be32, 0x008c5310, 0x30840000 ] PPU-ac64494f4ea31f8b0f82584c48916d30dad16300: "Unlock FPS": Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: "Whatcookie" Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS "Increase Horizontal Camera Sensitivity": Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: "RagingCactus" Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ] "Disable low-res Depth-of-Field": Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: "emoose" Notes: Patch Version: 1.0 Patch: - [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 "Unprotect game files": Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: "emoose" Notes: *DOD3_UnprotectFiles_AS_Notes Patch Version: 1.0 Patch: - [ be32, 0x008c5178, 0x30840000 ]