Drakengard 3: Difference between revisions

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m (Remove whitespace, move bug to special notes, add quotation marks, make addresses 4 bytes)
m (Fix delisted notes)
 
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|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31197, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BLJM61043, BCAS20311|ird=no}}
|gameid    = {{gameid|id=BLUS31197, BLJM61043, NPEB01407, NPUB31251|ird=yes}}, {{gameid|id=BCAS20311|oid=NPJB00380, NPHB00633, NPHB00639|ird=no}}
}}
}}


Line 18: Line 18:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 26: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 43: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = Auto<!-- Auto, 2x, 4x, 8x, 16x -->
Line 49: Line 45:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 72:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].
|vblank rate notes                    = 120 for 60 FPS or 240 for 120 FPS.<br>To be enabled alongside the [[#60/120 FPS patch|FPS patch]].
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS, Increase Horizontal Camera Sensitivity<!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


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The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.
The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.


Using a threshold of 321x321 (or lower) can allow DoF to scale properly, but will then cause issues with other effects (eg. most glow effects will become artifacted), until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.
Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.


==Special Notes==
==Special Notes==
Line 174: Line 180:
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
   DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1
  # Min frametime is this value / 30
    "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n"
  # 0.125 / 30 is 4.1ms, so max FPS is 240
    # Min frametime is this value / 30
  # This game has a second framerate limiter based
    # 0.125 / 30 is 4.1ms, so max FPS is 240
  # on Vblank, so set Vblank high to raise the framerate
    # This game has a second framerate limiter based
  # Max FPS is Vblank / 2
    # on Vblank, so set Vblank high to raise the framerate
    # Max FPS is Vblank / 2


   DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
  DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2
  # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  # Where SliderValue is the setting (0-15) from the game settings and
 
  # default Multiplier is 0.125, giving a default range of 0.125 - 2.
  DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1
  # 0.35 seems good from my testing, feel free to change as you see fit.
    "Does not require user to change vblank settings.\n"
   DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000
 
  DOD3_FPS_Notes: &DOD3_FPS_Notes
    [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ]
 
  DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes
    [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ]
 
   DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes
    "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
    # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    # Where SliderValue is the setting (0-15) from the game settings and
    # default Multiplier is 0.125, giving a default range of 0.125 - 2.
    # 0.35 seems good from my testing, feel free to change as you see fit.
   DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35
 
  DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes
    "Disables SHA-1 hash checking of the following files: "
  DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]
  DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]
  DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]


PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
Line 199: Line 228:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS


PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
Line 210: Line 239:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS
   "Increase Horizontal Camera Sensitivity":
   "Increase Horizontal Camera Sensitivity":
     Games:
     Games:
Line 225: Line 254:
         BLUS31197: [ 01.01 ]
         BLUS31197: [ 01.01 ]
     Author: "emoose"
     Author: "emoose"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 233: Line 263:
         BLUS31197: [ 01.01 ]
         BLUS31197: [ 01.01 ]
     Author: "emoose"
     Author: "emoose"
     Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx"
     Notes: *DOD3_UnprotectFiles_US_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 247: Line 277:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS


PPU-9c04f427625a0064282432e4edfefe9e0956c303:
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
Line 258: Line 288:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
   "Increase Horizontal Camera Sensitivity":
   "Increase Horizontal Camera Sensitivity":
     Games:
     Games:
Line 273: Line 312:
         NPUB31251: [ 01.01 ]
         NPUB31251: [ 01.01 ]
     Author: "emoose"
     Author: "emoose"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 281: Line 321:
         NPUB31251: [ 01.01 ]
         NPUB31251: [ 01.01 ]
     Author: "emoose"
     Author: "emoose"
     Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx"
     Notes: *DOD3_UnprotectFiles_US_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x008c4398, 0x30840000 ]
       - [ be32, 0x008c4398, 0x30840000 ]
  "Debug Boot Menu":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]
      - [ be32, 0x008e4394, 0x48c973c0 ]
      - [ be32, 0x0157b754, 0x88ba0016 ]
      - [ be32, 0x0157b758, 0x2c050054 ]
      - [ be32, 0x0157b75c, 0x40820028 ]
      - [ be32, 0x0157b760, 0x88ba001a ]
      - [ be32, 0x0157b764, 0x2c050045 ]
      - [ be32, 0x0157b768, 0x4082001c ]
      - [ be32, 0x0157b76c, 0x88ba001c ]
      - [ be32, 0x0157b770, 0x2c050058 ]
      - [ be32, 0x0157b774, 0x40820010 ]
      - [ be32, 0x0157b778, 0x3ca0015f ]
      - [ be32, 0x0157b77c, 0x60a588fc ]
      - [ be32, 0x0157b780, 0x48000008 ]
      - [ be32, 0x0157b784, 0x7f45d378 ]
      - [ be32, 0x0157b788, 0x4b368c10 ]


PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
Line 295: Line 358:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x38800000 ]


PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
Line 303: Line 384:
         NPEB01407: [ All ]
         NPEB01407: [ All ]
     Author: "Whatcookie, Asinine"
     Author: "Whatcookie, Asinine"
     Notes: "Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
     Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ]
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008ecf1c, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS


PPU-a017576369165f3746730724c8ae762ed9bc64d8:
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
Line 317: Line 398:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS


PPU-c09c496514f6dc591434575b04eb7c003826c11d:
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
Line 328: Line 409:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS
   "Increase Horizontal Camera Sensitivity":
   "Increase Horizontal Camera Sensitivity":
     Games:
     Games:
Line 343: Line 424:
         BLJM61043: [ 01.04 ]
         BLJM61043: [ 01.04 ]
     Author: "emoose"
     Author: "emoose"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 351: Line 433:
         BLJM61043: [ 01.04 ]
         BLJM61043: [ 01.04 ]
     Author: "emoose"
     Author: "emoose"
     Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx"
     Notes: *DOD3_UnprotectFiles_JP_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x008c5310, 0x30840000 ]
       - [ be32, 0x008c5310, 0x30840000 ]


PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
PPU-ac64494f4ea31f8b0f82584c48916d30dad16300:
   "Unlock FPS":
   "Unlock FPS":
     Games:
     Games:
Line 365: Line 447:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
       - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
   "Increase Horizontal Camera Sensitivity":
   "Increase Horizontal Camera Sensitivity":
     Games:
     Games:
Line 380: Line 462:
         BCAS20311: [ 01.02 ]
         BCAS20311: [ 01.02 ]
     Author: "emoose"
     Author: "emoose"
    Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 388: Line 471:
         BCAS20311: [ 01.02 ]
         BCAS20311: [ 01.02 ]
     Author: "emoose"
     Author: "emoose"
     Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx"
     Notes: *DOD3_UnprotectFiles_AS_Notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x008c5178, 0x30840000 ]
       - [ be32, 0x008c5178, 0x30840000 ]
}}
}}

Latest revision as of 20:57, 27 April 2024

Drakengard 3
D3cover.jpg
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), BLJM61043 (IRD), NPEB01407, NPUB31251, BCAS20311, NPJB00380, NPHB00633, NPHB00639
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60 FPS or 240 for 120 FPS.
To be enabled alongside the FPS patch.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS, Increase Horizontal Camera Sensitivity

Known Issues

Low-resolution Depth-of-Field effect

The depth-of-field buffer created by the game seems to be ~322x322 pixels, which is unfortunately lower than the above recommended resolution scale threshold of 512x512, causing the depth-of-field effect to not get scaled up when using it.

Using a threshold of 321x321 or lower allows DoF to scale properly, but will cause issues with other effects (eg. most glow effects will become artifacted). Until a way is found to possibly resize the DoF buffer separately, a patch to disable it entirely can be found below for certain releases.

Special Notes

Original EU PSN version DLC bug

The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in our game dumping guide. License file is unchanged between the two versions.

Patches

Anchors:
  DOD3_FPS_Notes_Part1: &DOD3_FPS_Notes_Part1
    "Vblank frequency must be 120Hz for 60 FPS or 240Hz for 120 FPS.\n"
    # Min frametime is this value / 30
    # 0.125 / 30 is 4.1ms, so max FPS is 240
    # This game has a second framerate limiter based
    # on Vblank, so set Vblank high to raise the framerate
    # Max FPS is Vblank / 2

  DOD3_FPS_Notes_Part2: &DOD3_FPS_Notes_Part2
    "Going over 120 FPS is possible, but physics will break a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."

  DOD3_FPS_NoUserInput_Notes_Part1: &DOD3_FPS_NoUserInput_Notes_Part1
    "Does not require user to change vblank settings.\n"

  DOD3_FPS_Notes: &DOD3_FPS_Notes
    [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2 ]

  DOD3_FPS_NoUserInput_Notes: &DOD3_FPS_NoUserInput_Notes
    [ *DOD3_FPS_NoUserInput_Notes_Part1, *DOD3_FPS_Notes_Part2 ]

  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes
    "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
    # Sensitivity formula is "SliderValue * (Multiplier + 1)"
    # Where SliderValue is the setting (0-15) from the game settings and
    # default Multiplier is 0.125, giving a default range of 0.125 - 2.
    # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35

  DOD3_UnprotectFiles_Notes: &DOD3_UnprotectFiles_Notes
    "Disables SHA-1 hash checking of the following files: "
  DOD3_UnprotectFiles_US_Notes: &DOD3_UnprotectFiles_US_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" ]
  DOD3_UnprotectFiles_JP_Notes: &DOD3_UnprotectFiles_JP_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" ]
  DOD3_UnprotectFiles_AS_Notes: &DOD3_UnprotectFiles_AS_Notes
    [ *DOD3_UnprotectFiles_Notes, "coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" ]

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c50b8, 0x30840000 ]

PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.125 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x30840000 ]
  "Debug Boot Menu":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x015f88fc, "/SQEX03GAME/COOKEDPS3/DEBUGTITLE.XXX\0" ]
      - [ be32, 0x008e4394, 0x48c973c0 ]
      - [ be32, 0x0157b754, 0x88ba0016 ]
      - [ be32, 0x0157b758, 0x2c050054 ]
      - [ be32, 0x0157b75c, 0x40820028 ]
      - [ be32, 0x0157b760, 0x88ba001a ]
      - [ be32, 0x0157b764, 0x2c050045 ]
      - [ be32, 0x0157b768, 0x4082001c ]
      - [ be32, 0x0157b76c, 0x88ba001c ]
      - [ be32, 0x0157b770, 0x2c050058 ]
      - [ be32, 0x0157b774, 0x40820010 ]
      - [ be32, 0x0157b778, 0x3ca0015f ]
      - [ be32, 0x0157b77c, 0x60a588fc ]
      - [ be32, 0x0157b780, 0x48000008 ]
      - [ be32, 0x0157b784, 0x7f45d378 ]
      - [ be32, 0x0157b788, 0x4b368c10 ]

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.125 ] # 240 max FPS
  "Unlock FPS (No User Input)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "illusion"
    Notes: *DOD3_FPS_NoUserInput_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x002ca140, 0x38800000 ]
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_US_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c4398, 0x38800000 ]

PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
  "Unlock FPS (For Delisted Ver)":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: "Whatcookie, Asinine"
    Notes: [ *DOD3_FPS_Notes_Part1, *DOD3_FPS_Notes_Part2, "\nRequired for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as \"01.00\" so the patch can't be separated." ]
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf1c, 0.125 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.125 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091988c, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_JP_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5310, 0x30840000 ]

PPU-ac64494f4ea31f8b0f82584c48916d30dad16300:
  "Unlock FPS":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "Whatcookie"
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.125 ] # 240 max FPS
  "Increase Horizontal Camera Sensitivity":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "RagingCactus"
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091ad64, *DOD3_Camera_H_Sens_Multiplier ]
  "Disable low-res Depth-of-Field":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
  "Unprotect game files":
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: "emoose"
    Notes: *DOD3_UnprotectFiles_AS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x008c5178, 0x30840000 ]