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'''''Megamind: Ultimate Showdown''''' is a 3D platformer video game based on the Megamind franchise, developed by THQ Studio Australia for console and Tantalus for handheld, published by THQ in association with DreamWorks Animation. It was released on November 2, 2010, for Xbox 360 and PlayStation 3, to coincide with the film's release. It was critically panned for its story and gameplay, as well as its low level of difficulty. | |||
Another game known as Megamind: The Blue Defender was released on PSP and DS. | |||
==Configuration== | ==Configuration== | ||
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|resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|output scaling = <!-- Nearest, Bilinear, FidelityFX Super Resolution --> | |||
|output scaling notes = | |||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |write color buffers = On <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = Fixes black screen in open world areas. | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
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|read color buffers = <!-- On, Off --> | |read color buffers = <!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = | ||
|handle rsx memory tiling = <!-- On, Off --> | |||
|handle rsx memory tiling notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|rsx fifo accuracy = <!-- Fast, Atomic, Ordered & Atomic --> | |allow host gpu labels = <!-- On, Off --> | ||
|rsx fifo accuracy notes = | |allow host gpu labels notes = | ||
|rsx fifo accuracy = Atomic <!-- Fast, Atomic, Ordered & Atomic --> | |||
|rsx fifo accuracy notes = Helps with stability. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
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==Known Issues== | ==Known Issues== | ||
===Broken Depth of field - {{issue|9850}}=== | |||
The workaround to fix the broken depth of field is enabling Force CPU Blit Emulation in Debug tab (https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration) | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> |
Latest revision as of 03:32, 18 April 2024
Megamind Ultimate Showdown | |
---|---|
Developer(s) | THQ Studio Australia |
Publisher(s) | THQ |
Release date(s) | NA November 2, 2010 EU November 26, 2010 |
Release type | Console exclusive |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES00867 (IRD), BLUS30518 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Megamind: Ultimate Showdown is a 3D platformer video game based on the Megamind franchise, developed by THQ Studio Australia for console and Tantalus for handheld, published by THQ in association with DreamWorks Animation. It was released on November 2, 2010, for Xbox 360 and PlayStation 3, to coincide with the film's release. It was critically panned for its story and gameplay, as well as its low level of difficulty.
Another game known as Megamind: The Blue Defender was released on PSP and DS.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Write color buffers | On | Fixes black screen in open world areas. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
RSX FIFO accuracy | Atomic | Helps with stability. |
Known Issues
Broken Depth of field - Issue 9850
The workaround to fix the broken depth of field is enabling Force CPU Blit Emulation in Debug tab (https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration)