HerrHulaHoop (talk | contribs) m (Text replacement - "|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = <!-- Debug configuration --> " to "|microphone type = <!-- Null, Standard...) |
mNo edit summary |
||
(58 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:Batman Arkham Origins PS3.jpg}}|300px]] | ||
|developer = WB Games Montréal | |||
|publisher = Warner Bros. Interactive Entertainment | |publisher = Warner Bros. Interactive Entertainment | ||
|series = Batman: Arkham | |series = Batman: Arkham | ||
|date = October 25, 2013 | |date = October 25, 2013 | ||
|release = Multi-platform | |release = Multi-platform | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BLES01784, BLUS31147, BLUS31207, NPUB31261|ird=Yes}} | |gameid = {{gameid|id=BLES01784, BLUS31147, BLUS31207, NPUB31261|ird=Yes}}<br>'''''Beta'''''<br>{{gameid|oid=NPUB90957|ird=NA}} | ||
|internal resolution = | |||
}} | }} | ||
'''''Batman: Arkham Origins''''' is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game [[Batman: Arkham City]] and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's [[Batman: Arkham Asylum]] and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes. | |||
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
|thread scheduler notes = | |||
|enable spu loop detection = <!-- On, Off --> | |||
| | |enable spu loop detection notes = | ||
|spu xfloat accuracy = <!-- Accurate, Approximate, Relaxed --> | |||
|spu xfloat accuracy notes = | |||
|enable spu loop detection | |spu block size = <!-- Safe, Mega, Giga --> | ||
|enable spu loop detection notes | |spu block size notes = | ||
|spu | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu | |tsx instructions notes = | ||
|spu block size | |||
|spu block size notes | |||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |zcull accuracy = <!-- Precise, Approximate, Relaxed --> | ||
|default resolution notes | |zcull accuracy notes = | ||
|resolution scale | |shader quality = <!-- High, Low, Auto --> | ||
|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes | |3d rendering mode notes = | ||
|write color buffers | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|write color buffers notes | |default resolution notes = | ||
|strict rendering mode | |resolution scale = 100 | ||
|strict rendering mode notes | |resolution scale notes = Values over 100 can cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150. | ||
|vsync | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|vsync notes | |resolution scale threshold notes = | ||
|stretch to display area | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|stretch to display area notes | |shader mode notes = | ||
|write color buffers = <!-- On, Off --> | |||
|write color buffers notes = | |||
|multithreaded rsx | |strict rendering mode = <!-- On, Off --> | ||
|multithreaded rsx notes | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- Cubeb, XAudio2, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- Cubeb, FAudio, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | ||
| | |audio format notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = On | ||
| | |debug console mode notes = Enable this if the game crashes on boot. | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|read depth buffers notes | |accurate rsx reservation access notes = | ||
|write depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
| | |ppu llvm accurate vector nans notes = | ||
| | |silence all logs = <!-- On, Off --> | ||
| | |silence all logs notes = | ||
|vblank rate | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|vblank rate notes | |sleep timers accuracy notes = | ||
|clocks scale | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|clocks scale notes | |maximum spurs threads notes = | ||
|firmware libraries = <!-- Switch to LLE, Switch to HLE --> | |||
|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = On | |||
|write depth buffers notes = Fixes broken graphics. | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
| | |disable zcull occlusion queries = <!-- On, Off --> | ||
| | |disable zcull occlusion queries notes = | ||
| | |force cpu blit emulation = <!-- On, Off --> | ||
| | |force cpu blit emulation notes = | ||
| | |force gpu texture scaling = <!-- On, Off --> | ||
| | |force gpu texture scaling notes = | ||
| | |hook static functions = <!-- On, Off --> | ||
| | |hook static functions notes = | ||
| | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
| | |accurate ppu 128 reservations notes = | ||
| | |ppu thread count = <!-- Value between 1 to 8 --> | ||
| | |ppu thread count notes = | ||
| | <!-- Recommended patches --> | ||
| | |highly recommended patch = <!-- Mention patch names --> | ||
| | |highly recommended patch notes = | ||
| | |recommended patch = <!-- Mention patch names --> | ||
|recommended patch notes = | |||
}} | }} | ||
Line 130: | Line 173: | ||
==Special Notes== | ==Special Notes== | ||
{{netplay | |||
|gamever = 1.06 | |||
|rpcs3 version = N/A | |||
|connect = No | |||
|lobbies = No | |||
|match = No | |||
|features = No | |||
|custom servers = Not available | |||
|notes = | |||
}} | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
Batman_AO_106: &Batman_AO_106 | |||
"Batman: Arkham Origins": | |||
BLUS31147: [ 01.06 ] | |||
BLES01784: [ 01.06 ] | |||
Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth | |||
- [ be32, 0x0059f3bc, 0x38600080 ] | |||
- [ be32, 0x0059f3c0, 0x907f02ac ] | |||
- [ be32, 0x0059f3c4, 0x60000000 ] | |||
Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo | |||
- [ be32, 0x012d8d10, 0x38600000 ] | |||
- [ be32, 0x012d8d14, 0x90650000 ] | |||
- [ be32, 0x012d8d18, 0x4e800020 ] | |||
- [ be32, 0x012d8d1c, 0x386713ac ] | |||
- [ be32, 0x012d8d20, 0x7c032800 ] | |||
- [ be32, 0x012d8d24, 0x4182fff4 ] | |||
- [ be32, 0x012d8d28, 0x386713e0 ] | |||
- [ be32, 0x012d8d2c, 0x7c032800 ] | |||
- [ be32, 0x012d8d30, 0x4182ffe8 ] | |||
- [ be32, 0x012d8d34, 0x3867140c ] | |||
- [ be32, 0x012d8d38, 0x7c032800 ] | |||
- [ be32, 0x012d8d3c, 0x4082ffd4 ] | |||
- [ be32, 0x012d8d40, 0x38600000 ] | |||
- [ be32, 0x012d8d44, 0x906713ac ] | |||
- [ be32, 0x012d8d48, 0x906713e0 ] | |||
- [ be32, 0x012d8d4c, 0x4bffffc8 ] | |||
- [ be32, 0x000340f8, 0x492a4c24 ] | |||
Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes | |||
"Press R1+START in-game to access the Debug Menu." | |||
Batman_AO_DebugMenu: &Batman_AO_DebugMenu | |||
- [ be32, 0x00f249f0, 0x38600000 ] | |||
PPU-35b43474e889783b7646e5cc1f457ebc28b7b796: | |||
"Infinite Health": | |||
Games: *Batman_AO_106 | |||
Author: "dron_3" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *Batman_AO_InfiniteHealth ] | |||
"Continuous Combo": | |||
Games: *Batman_AO_106 | |||
Author: "dron_3" | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *Batman_AO_ContinuousCombo ] | |||
"Debug Menu": | |||
Games: *Batman_AO_106 | |||
Author: "dron_3" | |||
Notes: *Batman_AO_DebugMenu_Notes | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *Batman_AO_DebugMenu ] | |||
}} |
Latest revision as of 10:16, 17 April 2024
Batman: Arkham Origins | |
---|---|
Developer(s) | WB Games Montréal |
Publisher(s) | Warner Bros. Interactive Entertainment |
Series | Batman: Arkham |
Release date(s) | October 25, 2013 |
Release type | Multi-platform |
Genre(s) | Action, Adventure |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BLES01784 (IRD), BLUS31147 (IRD), BLUS31207 (IRD), NPUB31261 Beta NPUB90957 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Batman: Arkham Origins is a 2013 action-adventure game developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment. Based on the DC Comics superhero Batman created by Bob Kane, it is the follow-up to the 2011 video game Batman: Arkham City and is the third main installment in the Batman: Arkham series. Written by Dooma Wendschuh, Corey May, and Ryan Galletta, the game's main storyline is set eight years before 2009's Batman: Arkham Asylum and follows a younger, less-refined Batman. When a bounty is placed on him by crime lord Black Mask, drawing eight of the world's greatest assassins to Gotham City on Christmas Eve, Batman must bring Black Mask to justice, while also being hunted by the police and having to face other villains, such as the Joker and Anarky, who take advantage of the chaos to launch their nefarious schemes.
The game is played from a third-person perspective, focusing on Batman's combat and stealth abilities, detective skills, and gadgets for combat and exploration. Batman can freely move around the open world of Gotham City, interacting with characters and undertaking missions. Aside from the main story, Batman can help the police deal with crimes and confront other supervillains terrorizing the city. Arkham Origins introduces the ability for Batman to virtually recreate crimes, allowing him to investigate the scene and identify the culprit. The game is also the first in the series with a multiplayer mode, in which players partake in a gang war between the Joker and Bane.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale | 100 | Values over 100 can cause serious graphical issues when using Detective Vision, especially when using non-integer values such as 150. |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Debug console mode | On | Enable this if the game crashes on boot. |
Write depth buffers | On | Fixes broken graphics. |
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.06 | N/A | No | No | No | No | Not available |
Patches
Anchors: Batman_AO_106: &Batman_AO_106 "Batman: Arkham Origins": BLUS31147: [ 01.06 ] BLES01784: [ 01.06 ] Batman_AO_InfiniteHealth: &Batman_AO_InfiniteHealth - [ be32, 0x0059f3bc, 0x38600080 ] - [ be32, 0x0059f3c0, 0x907f02ac ] - [ be32, 0x0059f3c4, 0x60000000 ] Batman_AO_ContinuousCombo: &Batman_AO_ContinuousCombo - [ be32, 0x012d8d10, 0x38600000 ] - [ be32, 0x012d8d14, 0x90650000 ] - [ be32, 0x012d8d18, 0x4e800020 ] - [ be32, 0x012d8d1c, 0x386713ac ] - [ be32, 0x012d8d20, 0x7c032800 ] - [ be32, 0x012d8d24, 0x4182fff4 ] - [ be32, 0x012d8d28, 0x386713e0 ] - [ be32, 0x012d8d2c, 0x7c032800 ] - [ be32, 0x012d8d30, 0x4182ffe8 ] - [ be32, 0x012d8d34, 0x3867140c ] - [ be32, 0x012d8d38, 0x7c032800 ] - [ be32, 0x012d8d3c, 0x4082ffd4 ] - [ be32, 0x012d8d40, 0x38600000 ] - [ be32, 0x012d8d44, 0x906713ac ] - [ be32, 0x012d8d48, 0x906713e0 ] - [ be32, 0x012d8d4c, 0x4bffffc8 ] - [ be32, 0x000340f8, 0x492a4c24 ] Batman_AO_DebugMenu_Notes: &Batman_AO_DebugMenu_Notes "Press R1+START in-game to access the Debug Menu." Batman_AO_DebugMenu: &Batman_AO_DebugMenu - [ be32, 0x00f249f0, 0x38600000 ] PPU-35b43474e889783b7646e5cc1f457ebc28b7b796: "Infinite Health": Games: *Batman_AO_106 Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ load, *Batman_AO_InfiniteHealth ] "Continuous Combo": Games: *Batman_AO_106 Author: "dron_3" Notes: Patch Version: 1.0 Patch: - [ load, *Batman_AO_ContinuousCombo ] "Debug Menu": Games: *Batman_AO_106 Author: "dron_3" Notes: *Batman_AO_DebugMenu_Notes Patch Version: 1.0 Patch: - [ load, *Batman_AO_DebugMenu ]