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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|developer = | |image = [[File:{{#setmainimage:JojoCover.jpg}}|300px]] | ||
|publisher = | |developer = CyberConnect2 | ||
|series = | |publisher = Capcom | ||
|date = | |series = JoJo's Bizarre Adventure | ||
|release = | |date = August 21, 2012 | ||
|genre = | |release = Console exclusive | ||
|modes = | |genre = Fighting | ||
|gameid = {{gameid|}} | |modes = Single-player, Co-op, Multiplayer | ||
|wikipedia = | |gameid = {{gameid|id=NPUB30768, NPEB00956|oid=NPJB00207|ird=NA}} | ||
|wikipedia = https://en.wikipedia.org/wiki/JoJo%27s_Bizarre_Adventure_(video_game) | |||
}} | }} | ||
< | '''''JoJo's Bizarre Adventure''''' (<u>Japanese</u>: ジョジョの奇妙な冒険 <u>Hepburn</u>: JoJo no Kimyō na Bōken) is a based on Hirohiko Araki's manga of the same title. The game was originally developed by Capcom and released in arcades in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (<u>Japanese</u>: ジョジョの奇妙な冒険 未来への遺産 <u>Hepburn</u>: JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board. | ||
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities. | |||
Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only shown from the waist-down in the original manga. | |||
The 1999 PlayStation version is based on JoJo's Venture, but features the additional characters from the second version of the arcade game and an exclusive "Super Story Mode", which covers the entire Stardust Crusaders story arc. The Dreamcast version, also released in 1999, features both the original and revised versions of the arcade game in their original forms. The high-definition PlayStation 3 version was a port of the Dreamcast version featuring graphic filters and online multiplayer, thought it does not feature the Super Story Mode of the previous PlayStation port. The game was delisted from the European PlayStation Network and Xbox Live Arcade storefronts on September 11, 2014. | |||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
| | |thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> | ||
| | |thread scheduler notes = | ||
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|enable | |enable spu loop detection notes = | ||
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| | |spu xfloat accuracy notes = | ||
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| | |spu block size notes = | ||
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| | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
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|renderer notes | |renderer notes = | ||
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|aspect ratio notes = | |||
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|aspect ratio notes | |framelimit notes = | ||
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|framelimit notes | |anisotropic filter notes = | ||
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|anisotropic filter notes | |anti-aliasing notes = | ||
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|default resolution notes | |zcull accuracy notes = | ||
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|resolution scale notes | |shader quality notes = | ||
|resolution scale threshold | |3d rendering mode = <!-- Disabled, Anaglyph, Side-by-side, Over-under --> | ||
|resolution scale threshold notes = | |3d rendering mode notes = | ||
| | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
| | |default resolution notes = | ||
| | |resolution scale = <!-- Value between 50% to 800% --> | ||
| | |resolution scale notes = | ||
|strict rendering mode | |resolution scale threshold = <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|strict rendering mode notes | |resolution scale threshold notes = | ||
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|vsync notes | |output scaling notes = | ||
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|stretch to display area notes = | |shader mode notes = | ||
|disable vertex cache | |write color buffers = <!-- On, Off --> | ||
|disable vertex cache notes = | |write color buffers notes = | ||
|strict rendering mode = <!-- On, Off --> | |||
|strict rendering mode notes = | |||
|vsync = <!-- On, Off --> | |||
|vsync notes = | |||
|stretch to display area = <!-- On, Off --> | |||
|stretch to display area notes = | |||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
|asynchronous texture streaming = <!-- On, Off --> | |||
|asynchronous texture streaming notes = | |||
<!-- Audio configuration --> | |||
|audio out windows = <!-- Cubeb, XAudio2, Disabled --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- Cubeb, FAudio, Disabled --> | |||
|audio out linux notes = | |||
|audio format = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual --> | |||
|audio format notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|volume = <!-- Value between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
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|audio buffer duration notes = | |||
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|enable time stretching notes = | |||
|time stretching threshold = <!-- Value between 0% to 100% --> | |||
|time stretching threshold notes = | |||
|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake, Qt --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Network configuration --> | |||
|network status = <!-- Disconnected, Connected --> | |||
|network status notes = | |||
|psn status = <!-- Disconnected, Simulated, RPCN --> | |||
|psn status notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|accurate llvm dfma = <!-- On, Off --> | |||
|accurate llvm dfma notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|ppu llvm java mode handling = <!-- On, Off --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |||
|silence all logs notes = | |||
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|sleep timers accuracy notes = | |||
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|maximum spurs threads notes = | |||
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|firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
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|handle rsx memory tiling notes = | |||
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|disable vertex cache notes = | |||
|allow host gpu labels = <!-- On, Off --> | |||
|allow host gpu labels notes = | |||
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|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|vblank ntsc fixup = <!-- On, Off --> | |||
|vblank ntsc fixup notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | |||
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|disable zcull occlusion queries notes = | |||
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|force cpu blit emulation notes = | |||
|force gpu texture scaling = <!-- On, Off --> | |||
|force gpu texture scaling notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
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|accurate ppu 128 reservations notes = | |||
|ppu thread count = <!-- Value between 1 to 8 --> | |||
|ppu thread count notes = | |||
<!-- Recommended patches --> | |||
|highly recommended patch = <!-- Mention patch names --> | |||
|highly recommended patch notes = | |||
|recommended patch = <!-- Mention patch names --> | |||
|recommended patch notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | |||
==Special Notes== | ==Special Notes== | ||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | <!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | ||
{{netplay | |||
|gamever = 1.01 | |||
|rpcs3 version = N/A | |||
|connect = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|match = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|features = Untested<!-- Yes, No, Partial, Untested, N/A --> | |||
|custom servers = Not required<!-- Available, Not available, Not required, Untested --> | |||
|notes = | |||
}} |
Latest revision as of 20:27, 26 March 2024
JoJo's Bizarre Adventure HD | |
---|---|
Developer(s) | CyberConnect2 |
Publisher(s) | Capcom |
Series | JoJo's Bizarre Adventure |
Release date(s) | August 21, 2012 |
Release type | Console exclusive |
Genre(s) | Fighting |
Mode(s) | Single-player, Co-op, Multiplayer |
GameID(s) | NPUB30768, NPEB00956, NPJB00207 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
JoJo's Bizarre Adventure (Japanese: ジョジョの奇妙な冒険 Hepburn: JoJo no Kimyō na Bōken) is a based on Hirohiko Araki's manga of the same title. The game was originally developed by Capcom and released in arcades in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (Japanese: ジョジョの奇妙な冒険 未来への遺産 Hepburn: JoJo no Kimyō na Bōken Mirai e no Isan), becoming the sixth and last game released for the CPS-3 board.
The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompanies almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities.
Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only shown from the waist-down in the original manga.
The 1999 PlayStation version is based on JoJo's Venture, but features the additional characters from the second version of the arcade game and an exclusive "Super Story Mode", which covers the entire Stardust Crusaders story arc. The Dreamcast version, also released in 1999, features both the original and revised versions of the arcade game in their original forms. The high-definition PlayStation 3 version was a port of the Dreamcast version featuring graphic filters and online multiplayer, thought it does not feature the Super Story Mode of the previous PlayStation port. The game was delisted from the European PlayStation Network and Xbox Live Arcade storefronts on September 11, 2014.
Configuration
No options that deviate from RPCS3's default settings are recommended for this title.
Known Issues
There are no reported issues with this title.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.01 | N/A | Untested | Untested | Untested | Untested | Not required |